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russian armor

Balance suggestions.

5 Sep 2013, 04:45 AM
#1
avatar of blitz1337

Posts: 184

#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
#4 Brumbarr either more armour or faster move speed.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
5 Sep 2013, 04:58 AM
#2
avatar of Jinseual

Posts: 598

#1 relic already nerf 120mm mortars.
#2 a maybe
#3 er... not the kind of nerf i'm looking for. a little decrease with the arc, and makes mgs more vulnerable when flanked will be a good idea. ( i blame the conscripts poor accuracy )
#4 that thing murders infantry and can take on an AT gun what more do you want it to do?
#5 the panzer IV outperforms the t34, doesn't take a genius to get a panzer IV to defeat a t34.
5 Sep 2013, 05:10 AM
#3
avatar of Abdul

Posts: 896

blitz sorry to say but you need to practice with the game a bit more.
5 Sep 2013, 05:17 AM
#4
avatar of UGBEAR

Posts: 954

T-34 can take on a PZIV? Even T-34/85 can't do that which is much more expensive
5 Sep 2013, 05:34 AM
#5
avatar of blitz1337

Posts: 184

T34/85 can easily take a p4, not to mention u get 2 out at a time. Plus the fact that a soviet player can have 2 T34's on the field b4 2 P4's can be made. So if your lucky as a german player your first P4 will stay alive untill reinforcing armour arrives.

@ abdul, if i need pratice please explain why i win 75% of my games?

The brumbarr can only just take on an at gun as long as it gets a couple of good hits, but it will be down to more than half health. But the main point is, it costs 170 fuel and crazy amount of MP and for what? A consript killing machine?

The main problem with the game at the moment is that once a soviet player gets dug in it's very hard for a german player to advance. I'm jst thinking of ways to make the game abit more back and forth.

5 Sep 2013, 05:42 AM
#6
avatar of Endeav

Posts: 170

T34/85 can easily take a p4, not to mention u get 2 out at a time. Plus the fact that a soviet player can have 2 T34's on the field b4 2 P4's can be made. So if your lucky as a german player your first P4 will stay alive untill reinforcing armour arrives.

The main problem with the game at the moment is that once a soviet player gets dug in it's very hard for a german player to advance. I'm jst thinking of ways to make the game abit more back and forth.



Panzer IV has the armor advantage over t34/85, as well as raw DPS. The Panzer IV reloads in 6 seconds, the T34/85 in 8.7.

Panzer IV will kill a t34/85 in 28.07 seconds.
T34/85 will kill a Panzer IV in 42.17 seconds.

Panzer IV vs t34/76 from the front is not worth mentioning. A soviet player cannot have 2 t34/85 before a german player gets a IV out, unless the German player is heavily losing.

Brummbar is currently overpriced, this is not new.

If you win 75% of your games you have not played enough for your ELO to go high enough to get more skilled matchmaking.
5 Sep 2013, 05:46 AM
#7
avatar of H_Stickeye

Posts: 79

@ abdul, if i need pratice please explain why i win 75% of my games?


because you play Germans.
5 Sep 2013, 05:49 AM
#8
avatar of Abdul

Posts: 896



@ abdul, if i need pratice please explain why i win 75% of my games?





because of comments like this that show lack of experience:



#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.



and maybe because of this too:




because you play Germans.
5 Sep 2013, 06:18 AM
#9
avatar of BabaRoga

Posts: 829

#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
#3 Maybe decrease the range on the MG or something, alot of soviets whining.
#4 Brumbarr either more armour or faster move speed.
#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.


LOL
5 Sep 2013, 08:34 AM
#10
avatar of tuvok
Benefactor 115

Posts: 786

so you win 75% of your games but 4 out of your 5 balance points are about nerfing soviets...and the 5th is "maybe nerf mg"
makes a lot of sense!

and the "T34 can kill P4, just approach it from behind, while it's motor damaged, buttoned, on a rainy day" reasonings are pathetic
5 Sep 2013, 22:26 PM
#11
avatar of c r u C e

Posts: 525

How many matches have you played??...let me guess,only as Germans? :lolol:
5 Sep 2013, 22:39 PM
#12
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

I like how he calls the stuff about the MG42 "whining", tells you already which faction he plays the most :D

he is quite good though, assuming this is him (75% winrate is about right)]
http://www.coh2.org/ladders/playercard/steamid/76561198005515393

OT: bad suggestions, only thing about the 120mm is that it shouldnt survive with 1 man remaining
6 Sep 2013, 04:07 AM
#13
avatar of Nullist

Posts: 2425

Permanently Banned
#1 Decrease range on 120 mm mortars. Currently in 1v1 they can shoot half the map.
- Its range is ok. Its survival is too high. If a unit manages to penetrate that far into Sov backlines, it should be more rewarded against 120mm.

#2 Decrease soviet AT crew to 4 man. These things take forever for infantry to kill, rifle grenades do hardly any dmg. The only way to kill em is to have PG's.
- ATGs still need crew count changes.
I expect it will be either increase on PaKs to 4, or decrease on ZiS to 4.

#3 Maybe decrease the range on the MG or something, alot of soviets whining.
- Agreed. Has the meta effect that HMGs arent as self-sufficient, especially in earlygame.

#4 Brumbarr either more armour or faster move speed.
- I dunno what to do about Brumbar.

#5 put the T34 fuel cost up again, it can now take on a p4 yet costs 30 less fuel.
- T34s are fine now. Timings are where Sov needs to preserve it till he can get a second one, and Ost needs to preserve PIV vs the window of 2xT34s before he can get a second tank.
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