you haven't even check the video yet didn't you
ARE YOU FUCKING BLIND?
WATCH WHERE THE IS2's BARREL OPENING IS!
AT THE FUCKING PLACE WHERE THE FUCKING TIGERS FRONT ARMOR IS!
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Permanently Banned
you haven't even check the video yet didn't you
Posts: 525
ARE YOU FUCKING BLIND?
WATCH WHERE THE IS2's BARREL OPENING IS!
AT THE FUCKING PLACE WHERE THE FUCKING TIGERS FRONT ARMOR IS!
Posts: 525
That is not even logical,and it doesn't matter,that is just a animation thing...Tiger's ass bounces every time when IS-2 shoots
I think we have different conceptions of the meaning of point blank range
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Posts: 954
ARE YOU FUCKING BLIND?
WATCH WHERE THE IS2's BARREL OPENING IS!
AT THE FUCKING PLACE WHERE THE FUCKING TIGERS FRONT ARMOR IS!
Posts: 525
ITT People who don't understand game mechanics.
Especially the OP.
The video is displaying a fascinating phenomenon. Some call it "Splash Damage".
If you're going to make posts, learn about the units you're posting about.
Posts: 954
I don't think that I want to understand your "expert" game mechanics,so splash damage at point blank range doesn't affect the Tiger pretty much...and it was shooting the rear,the point of this whole thread being that the Tigers "ass" can win against an IS-2 head-on and as I was saying IS-2 is more expensive,weaker...and useless
Posts: 627
I don't think that I want to understand your "expert" game mechanics,so splash damage at point blank range doesn't affect the Tiger pretty much...and it was shooting the rear,the point of this whole thread being that the Tigers "ass" can win against an IS-2 head-on and as I was saying IS-2 is more expensive,weaker...and useless
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You're dumb if you can't see what I just told you.
Splash Damage. Think about that for a moment. Then go and watch the video again.
If you need further explanation, here;
IS-2 was shooting itself and the Tiger at the same time. It was taking the damage both from itself and the Tiger.
tl;dr That video is a piece of shit and people need to stop posting it as some sort of magical evidence.
| | area_effect: {
| | | can_harm_shooter: false;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
| | };
| | | can_harm_shooter: true;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
Posts: 525
You're dumb if you can't see what I just told you.
Splash Damage. Think about that for a moment. Then go and watch the video again.
If you need further explanation, here;
IS-2 was shooting itself and the Tiger at the same time. It was taking the damage both from itself and the Tiger.
tl;dr That video is a piece of shit and people need to stop posting it as some sort of magical evidence.
Posts: 954
Perhaps with them jammed together like that, the IS2 is actually hitting the Tigers front armor due to hitbox or something.
Edited: Aah, good point Cyridius. The IS2s splash damaging itself would also account for this result.
Posts: 954
is2_d25t_122mm_mp
Code| | area_effect: {
| | | can_harm_shooter: false;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
| | };
for reference:
guard_troop_rgd_33_sleeved_mp
Code| | | can_harm_shooter: true;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
Posts: 525
Posts: 2425
Permanently BannedPosts: 954
@Endeav: Is it possible the IS2 is infact hitting the Tigers front armor, due to how jammed together they are?
ARE YOU FUCKING BLIND?
ARE YOU FUCKING BLIND?
Posts: 4559 | Subs: 2
Posts: 393
ITT People who don't understand game mechanics.
Especially the OP.
The video is displaying a fascinating phenomenon. Some call it "Splash Damage".
If you're going to make posts, learn about the units you're posting about.
You're dumb if you can't see what I just told you.
Splash Damage. Think about that for a moment. Then go and watch the video again.
If you need further explanation, here;
IS-2 was shooting itself and the Tiger at the same time. It was taking the damage both from itself and the Tiger.
tl;dr That video is a piece of shit and people need to stop posting it as some sort of magical evidence.
is2_d25t_122mm_mp
Code| | area_effect: {
| | | can_harm_shooter: false;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
| | };
for reference:
guard_troop_rgd_33_sleeved_mp
Code| | | can_harm_shooter: true;
| | | damage: {
| | | | far: 0.25f;
| | | | near: 1f;
Posts: 170
Posts: 954
Nice.
OT: IIRC they changed the tank stats after the 4th of July (the date the video was posted), I think this vid is no longer accurate.
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