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russian armor

no warnning for German grnade

30 Aug 2013, 13:50 PM
#1
avatar of Abdul

Posts: 896

I played few games now where I could not hear the grande warning given by conscripts when targeted by grenadiers grande. Did anyone else notice this? I think this might be related to the patch because prior to that they used to shout "GRENADE!".

Anyone notice this new problem?
30 Aug 2013, 13:53 PM
#2
avatar of RandomName

Posts: 431

There is a warning. One of the Grenadiers is aiming wiht it for like 3 seconds.
If you can't dodge this....... I don't know
30 Aug 2013, 13:55 PM
#3
avatar of akosi

Posts: 1734

Permanently Banned
conscripts doesnot whisper molotov to your ear either .
30 Aug 2013, 13:56 PM
#4
avatar of Abdul

Posts: 896

There is a warning. One of the Grenadiers is aiming wiht it for like 3 seconds.
If you can't dodge this....... I don't know


Do you understand the comment? I am talking about the audio warning which was functioning before the patch. Now its not, you clearly don't know.
30 Aug 2013, 13:57 PM
#5
avatar of undostrescuatro

Posts: 525

jump backJump back to quoted post30 Aug 2013, 13:55 PMakosi
conscripts doesnot whisper molotov to your ear either .


they dont. they kind of shout it out.

it seems the German rifle grenade might have a bug. i haven't been hearing it lately too. perhaps it has to do with the animation cancel and the munition fix they did a while ago.
30 Aug 2013, 13:59 PM
#6
avatar of JohanSchwarz

Posts: 409

Only one warning plays at any one given time. If two units are under attack, the warning that plays may not be the one that is being naded (applies to both sides).
30 Aug 2013, 14:08 PM
#7
avatar of akosi

Posts: 1734

Permanently Banned
There should be audio warning, try to play with 50 % graphics and you will know why :S
30 Aug 2013, 14:24 PM
#8
avatar of Abdul

Posts: 896



they dont. they kind of shout it out.

it seems the German rifle grenade might have a bug. i haven't been hearing it lately too. perhaps it has to do with the animation cancel and the munition fix they did a while ago.


that's probably what it is
30 Aug 2013, 14:27 PM
#9
avatar of peruci

Posts: 217

True, I noticed this too. Sometimes they scream "GRENADE" after the nade hits (or almost hits) the target.

This was working properly before the patch I think.
30 Aug 2013, 14:41 PM
#10
avatar of Z3r07
Donator 11

Posts: 1006

jump backJump back to quoted post30 Aug 2013, 14:27 PMperuci
True, I noticed this too. Sometimes they scream "GRENADE" after the nade hits (or almost hits) the target.

This was working properly before the patch I think.


So I'm not crazy, same problem here.
30 Aug 2013, 15:03 PM
#11
avatar of The_rEd_bEar

Posts: 760

So I'm not the only one. I though it was intentional.
30 Aug 2013, 15:29 PM
#12
avatar of nwglfls

Posts: 240

same here, conscript only say "Grenade" when the nade actually hits them
30 Aug 2013, 16:16 PM
#13
avatar of JohanSchwarz

Posts: 409

The "lag" on audio warnings has been there forever, not just since the last patch.
30 Aug 2013, 16:39 PM
#14
avatar of Abdul

Posts: 896

The "lag" on audio warnings has been there forever, not just since the last patch.


I don't think so, I remember conscripts giving out warning as grenadiers started and before the grande hit.
30 Aug 2013, 16:46 PM
#15
avatar of Z3r07
Donator 11

Posts: 1006

The "lag" on audio warnings has been there forever, not just since the last patch.


was working fine before patch, I dodge a lot of rifle grenades because of sound, not anymore.
30 Aug 2013, 17:25 PM
#16
avatar of rofltehcat

Posts: 604

My theory is that they needed to move something in the ability further back to allow for cancelling, which also either was the trigger causing thing or pushed the trigger further back...
I wonder if they can fix this without breaking rifle grenades again and without making it possible to spam the enemy with grenade warnings.
31 Aug 2013, 02:32 AM
#17
avatar of Blovski

Posts: 480

I think I've been experiencing the same thing.
31 Aug 2013, 11:35 AM
#18
avatar of Abdul

Posts: 896

Thanks all for your input. How can we bring this to the attention of Relic?
31 Aug 2013, 12:54 PM
#19
avatar of Jonky

Posts: 118

I think they browse these forums. When you hear them on streams they say they spend a lot of time on the forums per day reading what's going on.

As they haven't been shouting grenade I've found that it is a lot harder to dodge a riflenade. The Soviet telegraphing is a lot more obvious in that the conscripts will run up and one of them will visibly light a bottle and work up to a throw. The german riflenade guy crouches down a little and fiddles with his rifle (which most of the models will do while firing anyway). Once it's in the air it's too late same as the molotov.
And I agree, I have had to even lower the resolution to get it to run on my comp and it's murderous for trying to notice midgame grenades (against soviets it's better because they telegraph rather obviously).
31 Aug 2013, 13:30 PM
#20
avatar of peruci

Posts: 217

I always find myself "baby-sitting" the oponnents grens, looking for that crouching German.

I also randomly start moving my soviet units when fighting the Ostheer. Its an unnecessary micro toll.
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