no warnning for German grnade
![avatar of Abdul](/images/no_av.png)
Posts: 896
Anyone notice this new problem?
![avatar of RandomName](/uploads/avatar/7042.jpg?updated=1410287284)
Posts: 431
If you can't dodge this....... I don't know
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently Banned![avatar of Abdul](/images/no_av.png)
Posts: 896
There is a warning. One of the Grenadiers is aiming wiht it for like 3 seconds.
If you can't dodge this....... I don't know
Do you understand the comment? I am talking about the audio warning which was functioning before the patch. Now its not, you clearly don't know.
![avatar of undostrescuatro](/uploads/avatar/6571.jpg?updated=1384103303)
Posts: 525
conscripts doesnot whisper molotov to your ear either .
they dont. they kind of shout it out.
it seems the German rifle grenade might have a bug. i haven't been hearing it lately too. perhaps it has to do with the animation cancel and the munition fix they did a while ago.
![avatar of JohanSchwarz](/uploads/avatar/7295.jpg?updated=1377272770)
Posts: 409
![avatar of akosi](/uploads/avatar/2644.jpg?updated=1411498739)
Posts: 1734
Permanently Banned![:S :S](/images/Smileys/wacko.gif)
![avatar of Abdul](/images/no_av.png)
Posts: 896
they dont. they kind of shout it out.
it seems the German rifle grenade might have a bug. i haven't been hearing it lately too. perhaps it has to do with the animation cancel and the munition fix they did a while ago.
that's probably what it is
![avatar of peruci](/uploads/avatar/682.jpg?updated=1377954920)
Posts: 217
This was working properly before the patch I think.
![avatar of Z3r07](/images/avatars/arty_officer.png?updated=1394378846)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1006
True, I noticed this too. Sometimes they scream "GRENADE" after the nade hits (or almost hits) the target.
This was working properly before the patch I think.
So I'm not crazy, same problem here.
![avatar of The_rEd_bEar](/uploads/avatar/6023.jpg?updated=1380817541)
Posts: 760
![avatar of nwglfls](/uploads/avatar/1991.jpg?updated=1401270797)
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![avatar of JohanSchwarz](/uploads/avatar/7295.jpg?updated=1377272770)
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![avatar of Abdul](/images/no_av.png)
Posts: 896
The "lag" on audio warnings has been there forever, not just since the last patch.
I don't think so, I remember conscripts giving out warning as grenadiers started and before the grande hit.
![avatar of Z3r07](/images/avatars/arty_officer.png?updated=1394378846)
![Donator 1](/images/badges/crowdfunding/donator_1.png)
Posts: 1006
The "lag" on audio warnings has been there forever, not just since the last patch.
was working fine before patch, I dodge a lot of rifle grenades because of sound, not anymore.
![avatar of rofltehcat](/uploads/avatar/5978.jpg?updated=1371338458)
Posts: 604
I wonder if they can fix this without breaking rifle grenades again and without making it possible to spam the enemy with grenade warnings.
![avatar of Blovski](/uploads/avatar/6284.jpg?updated=1376313658)
Posts: 480
![avatar of Abdul](/images/no_av.png)
Posts: 896
![avatar of Jonky](/uploads/avatar/7460.jpg?updated=1377029379)
Posts: 118
As they haven't been shouting grenade I've found that it is a lot harder to dodge a riflenade. The Soviet telegraphing is a lot more obvious in that the conscripts will run up and one of them will visibly light a bottle and work up to a throw. The german riflenade guy crouches down a little and fiddles with his rifle (which most of the models will do while firing anyway). Once it's in the air it's too late same as the molotov.
And I agree, I have had to even lower the resolution to get it to run on my comp and it's murderous for trying to notice midgame grenades (against soviets it's better because they telegraph rather obviously).
![avatar of peruci](/uploads/avatar/682.jpg?updated=1377954920)
Posts: 217
I also randomly start moving my soviet units when fighting the Ostheer. Its an unnecessary micro toll.
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