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russian armor

KAABOM!!!! - Good Places To Put A Mine.

29 Aug 2013, 19:16 PM
#1
avatar of WiseBoarGuy
Donator 11

Posts: 112

I thought it will be a good idea to open a thread about god places to put a soviet mine.

I will start....

1. At the entrance of the Church. :)
29 Aug 2013, 19:19 PM
#2
avatar of Cryptacide

Posts: 63

Between the opening of hedgerows on pretty much any map that has them.
29 Aug 2013, 19:20 PM
#3
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2

Roads, chokepoints, commonly used cover locations, building entrances.
29 Aug 2013, 19:24 PM
#4
avatar of WiseBoarGuy
Donator 11

Posts: 112

Roads, chokepoints, commonly used cover locations, building entrances.


Which road? can give a little more details? (u can use image if u like) :) :)
29 Aug 2013, 19:40 PM
#5
29 Aug 2013, 19:54 PM
#6
avatar of TychoCelchuuu
Senior Caster Badge

Posts: 1620 | Subs: 2



Which road? can give a little more details? (u can use image if u like) :) :)

Any road that people typically walk down.
29 Aug 2013, 20:14 PM
#7
avatar of rofltehcat

Posts: 604

If you want specific places to put mines you can also load up a map vs. an easy CPU and closely watch the paths your own units take.
Fences (walked around), deep snow (avoided), roads (prioritized), even trees (see Minsk) can heavily influence the path units take. Planting mines and tripwire flares where the enemy doesn't expect them can be more effective than planting them where your enemy suspects/expects them even though the maximum damage done (see that M8 mine video) can be smaller (except when catching a vehicle and he doesn't have pios nearby).
29 Aug 2013, 21:03 PM
#8
avatar of WiseBoarGuy
Donator 11

Posts: 112

If you want specific places to put mines you can also load up a map vs. an easy CPU and closely watch the paths your own units take.
Fences (walked around), deep snow (avoided), roads (prioritized), even trees (see Minsk) can heavily influence the path units take. Planting mines and tripwire flares where the enemy doesn't expect them can be more effective than planting them where your enemy suspects/expects them even though the maximum damage done (see that M8 mine video) can be smaller (except when catching a vehicle and he doesn't have pios nearby).


tnx
29 Aug 2013, 22:07 PM
#9
avatar of tuvok
Benefactor 115

Posts: 786

If you want specific places to put mines you can also load up a map vs. an easy CPU and closely watch the paths your own units take.
Fences (walked around), deep snow (avoided), roads (prioritized), even trees (see Minsk) can heavily influence the path units take. Planting mines and tripwire flares where the enemy doesn't expect them can be more effective than planting them where your enemy suspects/expects them even though the maximum damage done (see that M8 mine video) can be smaller (except when catching a vehicle and he doesn't have pios nearby).

green covers! :D
and bridges, building entrances, river crossings
1 Sep 2013, 12:01 PM
#10
avatar of MajorasLiepa

Posts: 105

Near fire pit, lost weapons like AT guns, MG, Mortars.
14 Sep 2013, 03:16 AM
#11
avatar of Appleseed

Posts: 622

wish german mines is effective as russian ones but they are not
Hux
14 Sep 2013, 19:36 PM
#12
avatar of Hux
Patrion 14

Posts: 505

I personally like to put my mines on the ground.
14 Sep 2013, 20:37 PM
#13
avatar of m3rc3n4ry

Posts: 53

jump backJump back to quoted post14 Sep 2013, 19:36 PMHux
I personally like to put my mines on the ground.


^ wut a noob o_O

worst place ever, everyone is expecting it.
14 Sep 2013, 21:52 PM
#14
avatar of peruci

Posts: 217

Now that the MG42 is taking more damage (as it should) I really miss the german mine to protect the flanks :(

Hux
15 Sep 2013, 15:19 PM
#15
avatar of Hux
Patrion 14

Posts: 505



^ wut a noob o_O

worst place ever, everyone is expecting it.


I Needs Mentoar!
16 Sep 2013, 03:27 AM
#16
avatar of Lichtbringer

Posts: 476

Around edges of walls, like the end of a bridge or a fence. units tend to group up there.
16 Sep 2013, 08:24 AM
#17
avatar of Le Wish
Patrion 14

Posts: 813 | Subs: 1

jump backJump back to quoted post14 Sep 2013, 21:52 PMperuci
Now that the MG42 is taking more damage (as it should) I really miss the german mine to protect the flanks :(



If you got the munitions, build S minefield, if you place first square correctly and abort when its done, you get 60 muni refund and mines placed. They wont kill the whole squad, but will make the flank somewhat harder.
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OKSpitfire: I hope that at least one of heavies is a like-for-like reskin of the coh 2 ISU-152. I miss that thing.
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Rosbone: Buy our cool new large tanks that will never get played on the 4 new 1v1 maps added. Perfect synergy! :facepalm:
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Lady Xenarra: I'm sure the ppl who defended it as balanced for Allies will be screaming like they got scaled with boiling water, in COH3. How the tables turn.
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Willy Pete: I think it was nuts with any engine damage. Especially on superheavies
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aerafield: Personally I think without the ram ability, it's worse than loiters for example
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Willy Pete: It combined well with most slowing abilities, not just ram stuns
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Willy Pete: Only??? I think not being able to shoot it down and the ramp up effect also had something to do with it
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Willy Pete: Really
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aerafield: AT overwatch was broken only because it came with the faction of T34 ramming
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Willy Pete: Love to see Relic really learning from their past mistakes. Let's bring back the dumbest ability in coh2, and charge money for it
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Willy Pete: New DAK commander will have AT overwatch as alternate choice to elefant
Last Wednesday, 20:33 PM
aaa: Funy thing new players dont know that. And are trying to compete vs hacks
Last Wednesday, 10:33 AM
aaa: Online gaming is trash in general, not just coh. On high level there are all cheats in most games
Last Wednesday, 10:24 AM
aaa: 2 cheaters in 3 days. MH and DH
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aerafield: I am a simple man, I build Humvees with Pathfinders and Missile Launchers inside, I am happy
18 Feb 2025, 20:57 PM
Lady Xenarra: aerafield lamevee spammer confirmed :nahnah:
18 Feb 2025, 20:42 PM
aerafield: those who know, know: https://www.reddit.com/r/CompanyOfHeroes/s/fPk4yLIgmK
18 Feb 2025, 15:40 PM
adamírcz: Might be onto somethin here, combine side armour existing, maps where flanking is a viable option, and hopefully also heavies actually being less manouverable than mediums (lookin at you coh2), and it might be fun gameplay
17 Feb 2025, 13:39 PM
Willy Pete: Shouldn't coh3 heavies actually have insane front armor values? The glory days of 400+ Kt armor wouldn't be as bad when side armor is a thing. Not to say its a good idea lol
14 Feb 2025, 23:14 PM
aerafield: But then again, maybe CoH3 superheavies should actually have insane armor values because the whole game is designed for the clumsy & inept anyway :snfPeter:
14 Feb 2025, 23:04 PM
aerafield: It's like you have to coordinate an entire orchestra of abilities and the correct units, meanwhile your opponent just clicks his 1 superheavy tank occasionally...
14 Feb 2025, 23:01 PM
aerafield: the giga frontal armor also made these units too oppressive in average or low ELO games
14 Feb 2025, 22:59 PM
aerafield: Massive HP pool but reasonable amount of armor is way healthier design
14 Feb 2025, 22:57 PM
aerafield: Say what you want, but the titanium frontal armor design of coh2 superheavies was bullshit. Too many bad players not getting punished for their bad micro because penetration RNG carries them
14 Feb 2025, 22:57 PM
Willy Pete: Also the attack ground with the pak40 looked perfect, that Pershing should be dead
14 Feb 2025, 19:18 PM
Willy Pete: Ahh just saw the other one that died. Some bad rng I think but there was an AT gun at med range for a chunk of that fight
14 Feb 2025, 19:14 PM
Willy Pete: Which KT? I saw one got almost deleted but it also showed its side to a hellcat AND the m5. I think the player even admitted he got lucky
14 Feb 2025, 19:10 PM
Lady Xenarra: I understand that the devs want to sell the Allied part of the DLC, but the KT got swiss cheesed like a COH2 bunker on treads :S
14 Feb 2025, 15:16 PM
SupremeStefan: They should make dlc separataly for axis and alies
14 Feb 2025, 10:28 AM
SupremeStefan: 25$ is actually a ok price for 40 abilites = 8 commanders = 4 battlegroups. But problem is that it comes in bundle
14 Feb 2025, 10:24 AM
Willy Pete: Have they shown the actual trees yet for the new commanders? Skimmed through the deep dive today, didnt see em
13 Feb 2025, 22:29 PM
Rosbone: Big Tonk boners incoming :hansGASM:
13 Feb 2025, 17:38 PM
donofsandiego: Probably not
12 Feb 2025, 14:57 PM
Lone-Wolf: Hi guys. Error code -4. Any fixes?
08 Feb 2025, 17:09 PM
donofsandiego: Probably not
07 Feb 2025, 16:57 PM
SkYisTheLimiT_CoH: any coh2.org admin there ?
07 Feb 2025, 12:43 PM
Lady Xenarra: Ever the contrarian, aerafield.
07 Feb 2025, 11:59 AM
aerafield: I havent seen the new units in action yet (whose BGs will not be purchased by too many people as they are pretty expensive I recon), but I can say with 100% confidence that the Pershing needs a buff
07 Feb 2025, 02:31 AM
Lady Xenarra: I would think lots more players would come/return since there's so many iconic units being added in the new BGs. I just don't want to hear another 8+ yrs of Pershing need buff complaints
06 Feb 2025, 23:22 PM
adamírcz: If I had my supply of copium, Id say they might at least get enough money to not have to wait 5 months with problems that should be a matter of bi-weekly hotfix
06 Feb 2025, 23:10 PM
adamírcz: I mean, its overpriced,
06 Feb 2025, 23:10 PM
Rosbone: Will it help or hurt the current player base is the real question. Should add more players, but may drive many away.
06 Feb 2025, 19:17 PM
Rosbone: Yes you too can play with a persdhing for the low price of $24.99 USD. Or be the poor schlub who gets his rectum reconfigured who doesnt have the latest pay to win stuffs.
06 Feb 2025, 19:16 PM
donofsandiego: persdhing in coh 3? 😳
06 Feb 2025, 18:42 PM
Rosbone: @aerafield Ahhh, I think I made a pershing like twice in my life since that commander is pretty bad in 4s.
05 Feb 2025, 23:20 PM
aerafield: @Rosbone coh2 pershing has the same ability so, whatever. Though it's probably gonna be a 30 seconds ability to make it super broken pay to win, then 2 months later it will get "hotfixed" into a skillshot like coh2 pershing
05 Feb 2025, 22:00 PM
Rosbone: How do we feel about Pershing shooting thru multiple buildings?
05 Feb 2025, 19:43 PM
Rosbone: I am just happy Relic was smart enough to put this out now because the community was falling asleep waiting 3 months between patches. And a new/old map was shown :banana:
05 Feb 2025, 19:38 PM
aerafield: Not even the trailer can hide the trash sound effects
05 Feb 2025, 18:46 PM
Lady Xenarra: https://www.youtube.com/watch?v=XSvwH2mXje8 Well this should result in 'interesting' reactions... :rofl:
05 Feb 2025, 18:43 PM
Ginaaa: how do i send replay to get him banned?
05 Feb 2025, 00:11 AM
Ginaaa: `just caught cooper47/ maphacking
05 Feb 2025, 00:11 AM
adamírcz: Oh well, I might look it up on dickcord and try upload anyway
02 Feb 2025, 00:27 AM
adamírcz: shiit, saw clean through me
02 Feb 2025, 00:26 AM
aerafield: That's exactly what a drophacker would say
01 Feb 2025, 22:37 PM

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