Molotov should be using fuel not munitions
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Posts: 252
It did used fuel but after all t-34 did beat panzer4 btw , this is game and it has gamelike mechanics , not simulation so :/
Posts: 41
So the soviets can have even more munition floating no?
It did used fuel but after all t-34 did beat panzer4 btw , this is game and it has gamelike mechanics , not simulation so :/
Sure it is, i personally wouldn't have mind it to use manpower to throw as long as it is serving balance purposes. It's just that CoH2 did a lot of things for realism sake, like calling units off map instead of out of their buildings, so..
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Posts: 41
Well if you want that kind of realism then you should also be using munitions every time your soldiers shoot, and lose fuel when you're tank is driving
Right, like i said, i don't mind I am just making fun of the game's sudden inconsistent approaches to "realism".
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Realism for realism's sake is always a moronic argument.
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Just like 'manpower', an number constantly rising up that can be used for various cohlike things.
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Well if you want that kind of realism then you should also be using munitions every time your soldiers shoot, and lose fuel when you're tank is driving
I do think there is the kernel for a new game in this idea. Give units a loadout of fuel and munitions and they have to either retreat to resupply or have it brought up to them at the front.
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Permanently BannedMight work if Paradox ever makes a WWII simulation ala CK and EU series.
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It has just occurred to me that according to molotov cocktail description it is a bottle full of petrol. So it is only realistic that it should cost a number of _fuel_ to throw instead of munitions, right?
Teching, buildings and units cost fuel, whereas abilities cost munitions. Why would you want to complicate this by mixing it up for the sake of realism?
If you do want to add another resource I would go for something immaterial like "moral". If the "moral" of your troops is quite low you need to retreat them before they run off the field.
Posts: 170
Fun idea.
Might work if Paradox ever makes a WWII simulation ala CK and EU series.
http://en.wikipedia.org/wiki/Hearts_of_Iron_III
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It has just occurred to me that according to molotov cocktail description it is a bottle full of petrol. So it is only realistic that it should cost a number of _fuel_ to throw instead of munitions, right?
but the molotov is a WEAPON... and WEAPONS need AMMUNITION... so, the petrol in the molotov is, for all intents and purposes, ammo :-)
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