House down with 1 rifelgrenade!
Posts: 26
1 sec later
Is this game really this unbalanced or is it just really lucky shot from the oponent, that in my opinion shouldnt be possible.
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Permanently BannedI suspect its something related to it being "destructable", ie: built out of pieces, gone wrong.
Sometimes ordnance seems to hit some kind of crucial point and blow them sky high.
Posts: 26
Dice rolls are apparently part of the charm of the game. (I've seen this happen a few times now) The riflenade is especially weird - besides taking out houses in a volley on rare occasions - sometimes it kills one man and sometimes a whole squad out in the open. It seems to have an especially wide range of RNG results.
Yeah and somehow i like the system in Coh when u never really know how much dmg it will make, but the things with these rifel grenades is just too much in my opinion.
I want to see Coh 2 to be a competitive game in the future but i guess things like this could destory the chances.
Just in this situation i had i would say i lost the opportinity to grab some points and get back in the game and instead i lost the game for sure because i lost the hmg and the house.
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do you have the replay? i want to see this.
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Posts: 26
make Molotov ins-ta burn houses too! relic pliz balance!
do you have the replay? i want to see this.
Yeah i have replay saved. Just PM me or something and i can send it to u tomorrow or something if u really want to see the crazy shit
I agree with u competly Blovski, a nade should take out atleast 2-3 guys in a house in my opinion but a rifel grenader that takes out a house on one shot, nahhh not really my type of gaming.
Posts: 215
Overall though rifle nades are still weaker than guard or shock frags for multiple reasons in my opinion.
This bug should be fixed though.
I will add that it seems since the latest patch buildings in general die much quicker than before
edit: so were clear the buildings I blew up were the big houses on the left side of the kholdny center and the top building over the langreskaya right munitions. I dont know if they were damaged beforehand but they certainly had enough hp for the guy to feel safe climbing into them
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Posts: 215
@Immortal - shock grenades are pretty dreadful, tbh. Guard grenades are probably the best in the game right now.
im not sure guard grenades should be super strong given the fact they have such armor and dps in addition to smoke. Yes I know they are expensive I just prefer shooting over nade fights
Posts: 480
im not sure guard grenades should be super strong given the fact they have such armor and dps in addition to smoke. Yes I know they are expensive I just prefer shooting over nade fights
TBH, I'd like shock nades to be great against buildings/garrisoned units but lackluster on the ground. Currently their grenades are just flat out worse than guard nades (which together with the PTRS rifles causing jumping gives guards surprisingly good AI functionality).
Posts: 135
I would have been mad if I could stop myself from laughing. I saved the replay, but it is from a previous patch.
Posts: 379
Otherwise the Osteer can just deny any building occupation but firing a riflenade and the soviet player doesn't want to risk losing a squad so exits. Then the Osteer player can cancel the action for a refund.
Posts: 63
you dont study architecture?
I bet you can place a grenade on the exterior of any house and it will not crumble to the ground. The problem is, this happens occasionally in early game.
Infantry crits are one thing...but when you have a building crumbling before 2 walls are even knocked out....come on. This really should be addressed. This is not the correct answer to the molotov vs building advantage that the soviets "seem" to have in the early game.
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