So does no one care that Relic is recycling maps?
Posts: 132
Is the community that fickle we scare Relic into reverting to old maps?
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Posts: 35
i do find annoying that. football, soccer, tennis, squash, badminton, Olympics, and many sports, have retained the same maps in more than 100 years. seriously sport federation its time for some updates.
It may be my misunderstanding, but I'm certain (mostly certain), that none of those have any likeness to the RTS platform. Nice try, but wit only works when it has an acute irony to it.
Though, this might explain why I don't like any of those sports...
Posts: 336
I can see how the lack of creativity is "pissing off" Dr. Green Thumb. Recycling CoH1 maps is something that the community itself should be able to do when the world builder is released.
Posts: 16697 | Subs: 12
1) It is incredibly difficult to build a balanced, non-symmetrical map for Company of Heroes. In the 7 years that we had COH1, only that tiny handful of maps (Sem Ang Lang) proved they were good enough for competition.
2) COH2 Balance between the armies is in its infancy. The armies themselves are very challenging to balance. This process is complicated by the fact that we are not sure if the maps are balanced. At beta, the only real decent map we had was Kholodny Winter. How could we balance the armies on that map? For one, it's cold tech, which complicates things even further. Porting these old map formats will help Relic and top players balance the actual armies.
3) New maps take months and months of testing to perfect. Semois, Angoville, and Langres are the products of almost 7 years of balance testing. Each one of those maps has changed a great deal since its inception; in pathing, house positions, and even sector layouts. New COH2 maps will go through this process as well, but they are starting at zero.
4) Porting old maps does not mean that new maps are not being developed at the same time. They are.
5) Not only do you get a map layout that is tried and true, but as we saw with Langreskaya, you also get that layout in a Winter version. This will help balance and develop the cold tech mechanics, if they can be looked at independently of map balance. It's one less variable to worry about when you're looking at Cold Tech.
6) Porting old layouts that we know work for COH is cost-effective.
With Kholodny Summer, Langreskaya, and Semois in a map pool, for the first time I could imagine a large $$ eSports event for COH2. Hopefully Angoville and a host of new maps will join them in the future.
Posts: 94
Posts: 336
The lack of competitive COH2 1v1 maps is a problem both in multiplayer automatch as well as in tournaments and leagues. Relic porting in tried-and-trusted map formats from COH1 (Sem, Ang, Lang) is a smart move. Even Blizzard ported "Lost Temple" into SC2 at launch. Here's why porting competition maps from COH1 into COH2 is a good idea:
1) It is incredibly difficult to build a balanced, non-symmetrical map for Company of Heroes. In the 7 years that we had COH1, only that tiny handful of maps (Sem Ang Lang) proved they were good enough for competition.
2) COH2 Balance between the armies is in its infancy. The armies themselves are very challenging to balance. This process is complicated by the fact that we are not sure if the maps are balanced. At beta, the only real decent map we had was Kholodny Winter. How could we balance the armies on that map? For one, it's cold tech, which complicates things even further. Porting these old map formats will help Relic and top players balance the actual armies.
3) New maps take months and months of testing to perfect. Semois, Angoville, and Langres are the products of almost 7 years of balance testing. Each one of those maps has changed a great deal since its inception; in pathing, house positions, and even sector layouts. New COH2 maps will go through this process as well, but they are starting at zero.
4) Porting old maps does not mean that new maps are not being developed at the same time. They are.
5) Not only do you get a map layout that is tried and true, but as we saw with Langreskaya, you also get that layout in a Winter version. This will help balance and develop the cold tech mechanics, if they can be looked at independently of map balance. It's one less variable to worry about when you're looking at Cold Tech.
6) Porting old layouts that we know work for COH is cost-effective.
With Kholodny Summer, Langreskaya, and Semois in a map pool, for the first time I could imagine a large $$ eSports event for COH2. Hopefully Angoville and a host of new maps will join them in the future.
1) Spending time and effort on recycling CoH1 maps is therefore even more dragging the development of new CoH2 1v1 maps.
2) There is no indication that these old CoH1 maps are more balanced on CoH2, when compared to new maps. In fact, langreskaya is far from balanced, thereby showing it does not outperform the alternative.
3) Due to the great differences between CoH1 and CoH2, the CoH1 maps also start at zero, if the aim is to balance the map and not just simply copy it.
4) As stated in point 1: spending time and effort on recycling CoH1 maps is therefore even more dragging the development of new CoH2 1v1 maps.
5) These CoH1 maps are not tried and true on CoH2. There is no difference in covering an old CoH1 map with snow and covering a new map with snow. It is equally challenging.
6) It is not cost-effective if the recycled CoH1 maps turn out to be greatly unbalanced, like langreskaya.
Posts: 132
Because the old maps are good? Do you just hate good video games or something?
Hey, it's Tycho. I remember you from CoH 1 boards as I used to do shoutcasting. I remember you being kind of a dick. Glad to see that hasn't changed.
I understand about the balance of maps and unit balances. It's been what, less than 3 months and they're rolling out maps to appease the community that's on summer vacation? If anything, now is the time to be experimenting, in it's infancy. Not later when people are stuck in their old ways.
Thanks for the feedback everyone!
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Rehzev summer says hi!
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Because the old maps are good? Do you just hate good video games or something?
GRRR VIDEOGAMES
Posts: 598
ruins of rouen and duclair gives you that feeling that you are fighting in france, i want the maps in coh2 to make you feel like you're fighting in russia or poland. it's kind of hard getting that eastern front feel when you already played vcoh.
i don't mind having coh maps being remade for coh2, but i just want to see more new maps that are a lot greener, the summer maps in this game does not look like summer they look like autumn maps.
Posts: 627
They were good maps, and frankly looking at the CoH2 maps developed thus far, I'm not sure I really want to see what's in store with future CoH2 map releases.
By the way, we should be given enough veto options to exclude all the winter maps. Please and thank you...
Posts: 132
If it a'int broke don't fix it. Porting maps over is a quick and easy way of adding content to the game. It can be made in a relatively short time because it's already designed for you. Relic doesn't have to go through map balance, concepts and designs, and make sure it works for both factions on both sides. It's already done, so cut the production time.
They were good maps, and frankly looking at the CoH2 maps developed thus far, I'm not sure I really want to see what's in store with future CoH2 map releases.
By the way, we should be given enough veto options to exclude all the winter maps. Please and thank you...
This is why we have all the CoD rehashes and movie rehashes and so forth. I find this approach quite boring and this stagnates the art that is video gaming.
Posts: 60
If it a'int broke don't fix it. Porting maps over is a quick and easy way of adding content to the game.
+1
Posts: 317
New maps r coming too so chill, its obvious Relic is devoted to making this a great game and it will get there and the content will come too.
Posts: 1820 | Subs: 2
Posts: 627
This is why we have all the CoD rehashes and movie rehashes and so forth. I find this approach quite boring and this stagnates the art that is video gaming.
Except Call of Duty is like playing Russian Roulette. You're get told you're really good because you're the last man standing in a game of chance.
In CoH2 the map plays how you decide to let it play. Chess is played on the same board every time yet it can be played in thousands of different ways.
Guys, wait till the best community mappers start working with the worldbuilder!
Yeah! But first we need to wait for the world builder. Which is when..?
I'm not going to hold my breath for something that does not yet exist.
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