SU 120 mm Mortar bug
3 Jun 2018, 08:28 AM
#1
Posts: 518
The 120 mm Mortar of the soviets won't decrew if it has less than 2 members (as far as I know he is now supposed to?)
3 Jun 2018, 08:31 AM
#2
Posts: 17914 | Subs: 8
120mm never decrewed with 2, because it requires 1 top operate.
It has 5 man crew now.
It has 5 man crew now.
3 Jun 2018, 08:59 AM
#3
Posts: 13496 | Subs: 1
It is bug that can not be fixed and that is why the crew is reduced to 5 now.
3 Jun 2018, 09:13 AM
#4
Posts: 17914 | Subs: 8
It is bug that can not be fixed and that is why the crew is reduced to 5 now.
It is not a bug and never was, stop spreading misinformation.
120mm is weapon team operated by 1 man, just like HMGs, only one model is required to move, setup and fire it, other mortars use 2 men for operating animation and therefore require 2 men to function.
3 Jun 2018, 09:20 AM
#5
Posts: 13496 | Subs: 1
It is not a bug and never was, stop spreading misinformation.
120mm is weapon team operated by 1 man, just like HMGs, only one model is required to move, setup and fire it, other mortars use 2 men for operating animation and therefore require 2 men to function.
Ask the patch team, it is bug related to animation that they can not fix.
3 Jun 2018, 09:27 AM
#6
Posts: 518
It is bug that can not be fixed and that is why the crew is reduced to 5 now.
OK thanks.I thought they reduced the crew to 5 and made it decrew at 2 members
3 Jun 2018, 10:01 AM
#7
Posts: 1355
Ask the patch team, it is bug related to animation that they can not fix.
It's not a bug, it was designed like that by Relic and can't be changed (to get decrewed with 1 man).
That's why they reduced it to 5 men to compensate.
I read it somewhere in the patch notes.
Potato, potato btw :-)
3 Jun 2018, 10:30 AM
#8
Posts: 3260
I asked Mr. Smith why they reduced the 120mm to 5 crew instead of just making it decrew like other mortars. He said they would have done that but they can't: there's no way to change the number of models a weapon decrews at in the patching tools.
Whether the 0-model decrew is a bug or "working as intended" doesn't make a difference to that.
Whether the 0-model decrew is a bug or "working as intended" doesn't make a difference to that.
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