OKW NOW the LEAST OP faction
Posts: 85
weak against MGS as always.
Volks doesn't even beat cons at long range. And no flame nade early game.
SP lose to cons rifle when the other guy knows what they are doing, so hard to close the distance and flank.
AA half track doesn't help to kill mgs as quickly as last patch or pinged them.
Lucs doesn't do wells into mgs,cuz the heal is insanely expensive 40 some munitions. plus at boys and guards can easily counter lucs.
After you survive the early and mid game, you can't come back with KT anymore. One tank destroyer counter KT so hard.
The only advantage I see OKW has over the other factions is the infantry support gun. But building 2 ISG gives you no map presence.
I like the last patch for okw better. You have a strong early game, but you are weak mid game and late game Cuz you can always pressure the enemy with fast AA, and use cheap heals stay in the front line. And get a panzer4 for the power spike and win. Nowadays, you don't have a power spike, losing most of the situation.
My suggestion would be buff the KT frontal armor, make it a come back machine. So you can have a weak early and mid game, and a strong late game. Or make a flame nade upgrade at the HQ instead of setting up the truck so you can then choose w/e tech you want.
Posts: 46
Volks doesn't even beat cons at long range. And no flame nade early game.
It never was like that.
weak against MG
Still better than Maxim, means it's not the worst. Bad MG is for compensation for their very agressive start.
SP lose to cons rifle when the other guy knows what they are doing, so hard to close the distance and flank
That is not a balance problem. Unit should not be OP against everything.
AA half track doesn't help to kill mgs as quickly as last patch or pinged them
Lucs doesn't do wells into mgs,cuz the heal is insanely expensive 40 some munitions. plus at boys and guards can easily counter lucs.
Don't play with just one unit, always support it with infantry. It is not COH1 222 car.
After you survive the early and mid game, you can't come back with KT anymore. One tank destroyer counter KT so hard
KT was always a panic button if you lose your T3, it is a penalty for that, deal with it.
And get a panzer4 for the power spike and win
Another example why your whole thoughts are wrong and based on thinking that OKW must destroy everything in a blink of the eye.
Try to play another factions to see their weak spots and put your playercard on
Posts: 85
It never was like that.
Still better than Maxim, means it's not the worst. Bad MG is for compensation for their very agressive start.
That is not a balance problem. Unit should not be OP against everything.
Don't play with just one unit, always support it with infantry. It is not COH1 222 car.
KT was always a panic button if you lose your T3, it is a penalty for that, deal with it.
Another example why your whole thoughts are wrong and based on thinking that OKW must destroy everything in a blink of the eye.
Try to play another factions to see their weak spots and put your playercard on
I'm talking about gameplay and power spikes. KT can make comebacks cuz it does man power damage to the enemy.
Here is the outdated players card
Posts: 521
Though you shouldn't expect the King Tiger to be a game winner. Most people save for a KT and rush it to the enemy unsupported, expecting it to win them the game.
Posts: 543
I'm talking about gameplay and power spikes. KT can make comebacks cuz it does man power damage to the enemy.
Here is the outdated players card
How about a updated playercard? Man, this reeks fake.
Posts: 728
I'm talking about gameplay and power spikes. KT can make comebacks cuz it does man power damage to the enemy.
Here is the outdated players card
Lol he is just screen shotting someone else he is not Taylor swift
Posts: 712
Posts: 2742
Least OP still means OP...
Posts: 3053
Posts: 823 | Subs: 3
Posts: 587
Still better than Maxim, means it's not the worst. Bad MG is for compensation for their very agressive start.
Maxim>mg34 and I really like your explanation for the .50 call on super-aggresive USF (and remember, mg34 requires a truck set-up, before you throw in LT tech).
KT was always a panic button if you lose your T3, it is a penalty for that, deal with it.
There is nothing to support that.
Another example why your whole thoughts are wrong and based on thinking that OKW must destroy everything in a blink of the eye.
Try to play another factions to see their weak spots and put your playercard on
When was the last time you played axis? All your axis ranks are hidden.
Lol he is just screen shotting someone else he is not Taylor swift
I think he is that guy, he just has trouble with the language.
Posts: 474
Still better than Maxim, means it's not the worst. Bad MG is for compensation for their very agressive start.
He was saying OKW is weak vs MGs, not that they have a weak MG. Which they do.
Posts: 44
On topic: Not sure how I feel about okw right now. I think they are more powerful than ostheer but at the same time much more vulnerable to certain strategies (like mg spam as mentioned). They can easily snowball with their strong early game but late game volks are pretty meh vs double brens, double bars, and guards.
I have been using obers more lately which are very effective with veterancy but are sometimes hard to keep alive. JP4 is also a must imo because of the strong TD options for the allies.
Posts: 69
Does the OP want OKW to be OP by posting on the Balance section on the forums?
Posts: 2307 | Subs: 4
Posts: 4183 | Subs: 4
I'm having a tough time vs soviets but absolutely crushing Brits and USF. Wait for the new meta to unfold.
Can you explain your build order vs USF and UKF? I can't get OKW to work anymore. Infantry just don't cut it for me.
On topic: "least OP" isn't a good way to describe any faction, but they do have their problems. From what I've seen from top players it looks like the OKW gameplay now is outspam your opponet with volks and use your early game sturms to stress your opponet till you can get a p4. Other than that though not a whole lot a different strategies work.
Posts: 2307 | Subs: 4
Can you explain your build order vs USF and UKF? I can't get OKW to work anymore. Infantry just don't cut it for me.
On topic: "least OP" isn't a good way to describe any faction, but they do have their problems. From what I've seen from top players it looks like the OKW gameplay now is outspam your opponet with volks and use your early game sturms to stress your opponet till you can get a p4. Other than that though not a whole lot a different strategies work.
TBH I've literally used the firestorm doctrine and rushed a hetzer in every match vs UKF and USF. Only lost twice so far with it.
Posts: 4183 | Subs: 4
TBH I've literally used the firestorm doctrine and rushed a hetzer in every match vs UKF and USF. Only lost twice so far with it.
Was doing some scrims last night with fortune and he used that vs me 1 or 2 times. Actually a really decent unit now.
Posts: 2307 | Subs: 4
Was doing some scrims last night with fortune and he used that vs me 1 or 2 times. Actually a really decent unit now.
Yea he used it against me in SMC, USF and UKF have no counter until they get tanks.
Posts: 471 | Subs: 1
Livestreams
3 | |||||
136 | |||||
39 | |||||
14 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.611220.735+5
- 3.35057.860+15
- 4.1110614.644+11
- 5.276108.719+27
- 6.306114.729+2
- 7.918405.694+2
- 8.262137.657+3
- 9.722440.621+4
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
7 posts in the last week
34 posts in the last month
Welcome our newest member, monopolygou4gm
Most online: 2043 users on 29 Oct 2023, 01:04 AM