You completely failed to mention the AoE buffs it did receive on medium and far range. My bad on my wording in the previous messaging though, I meant far range not close.
They're listed in the official patch notes, why would I list them?
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You completely failed to mention the AoE buffs it did receive on medium and far range. My bad on my wording in the previous messaging though, I meant far range not close.
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Why would you list these then? These are also in the notes?
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Judging from this, if one was to try out the newly improved pack howitzer, would the recommendation be to always use the normal barrage since it has better aoe damage than the heat barrage? Judging from a gasime and the reduction of near distance and reduction of the damage, I'd guess it should be worse than the normal barrage, is it?
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Huh?
"Ostwind on hulldown also lost it's -50% cooldown in addition to the reload removal that affects other vehicles"
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Hull down does not work at all. The ability reaches the end of the time it would take to set up and cancels, resulting in an explosion. Try it!
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Mithiriaith beat me to it!
We are about to deploy a hotfix to address the issues people have been running into.
Thanks all for reporting problems,
Andy
Posts: 830 | Subs: 3
Mithiriaith beat me to it!
We are about to deploy a hotfix to address the issues people have been running into.
Thanks all for reporting problems,
Andy
Posts: 550 | Subs: 1
Just because the heat barrage has a lower near AOE radius, this doesn't mean it has less AOE damage. Keep in mind that the 120 damage is 40 more damage than the 80 normal. This means that if they had the same AOE profile, at some radius X the normal barrage is doing 60 damage and not killing model while the heat is doing 90 damage and killing models.
Mithiriaith beat me to it!
We are about to deploy a hotfix to address the issues people have been running into.
Thanks all for reporting problems,
Andy
Posts: 13496 | Subs: 1
Looked everything up and calculated it. They don't have the same AOE profile, which is why I asked Cruzzi.
...
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Posts: 3602 | Subs: 1
Mithiriaith beat me to it!
We are about to deploy a hotfix to address the issues people have been running into.
Thanks all for reporting problems,
Andy
Posts: 550 | Subs: 1
USF FIXES
• Fixed an issue in which Recon Company Raid Tactics would give +7 vision to infantry indefinitely.
• Jackson far range set to 60 as originally intended in patch notes.
• Pack Howitzer Heat Barrage damage and AOE damage reverted to pre- Spring Update values (unintentional change)
• USF 81mm mortar auto attack distance scatter reverted from 0.0875 to 0.08.
As you can see, the normal barrage slightly outperforms the heat barrage at anything past near, which isn't that common. So if you wanted more consistent damage, the recommendation would be to use normal barrage always. The point is redundant with the fix , but I thought it to be an interesting question, which is why I asked. Here is the answer after checking everything (If I made a mistake somewhere, please let me know).
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New bug:
You can use the Pershin call-in ability when you have between 16-18 popcap left (pershin is 19 pop)
The pershin won't be called in, but you still pay the cost and thus lose manpower and fuel
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