Stuart
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increase the stuart's damage against vehicle to 100.
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Maybe decreasing the cost to 30 and making it a 1-2s stun (preventing movement) that can be used at range would make it an interesting support ability. Another would be to just turn it into an at grenade (effect wise) that can be used at range. Or get rid of the ability and give the stuart a turn out mode like the t70 that allows it to spot for other vehicles.
60 munitions for the ability to lose a stuart is not very attractive at the moment
Posts: 3260
Then they cut its main gun AI damage in half and turned the stun shot into a blind, allowing anything it hits to just reverse away.
If it didn't require you to not go Lieutenant it'd be a situational unit. However, the Stuart as is can't carry Captain tier. Going Captain means not getting your machine guns or your strongest anti-infantry light vehicles and the Stuart just isn't good enough to make up for that.
I'd hoped Captain tier would be revived in SBP but that patch seems to just be nerfing overperforming abilities. Dead units are staying dead.
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Special mention for his low vision range at vet0 making it constantly running on enemy infantry and getting pfaust.
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I
I'd hoped Captain tier would be revived in SBP but that patch seems to just be nerfing overperforming abilities. Dead units are staying dead.
Which is what I dislikek most about new patch. There needs to be a patch that buffs useless units. The likes of Suxton, Valentine, Shocks etc
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