Would You Change How USF Techs?:
Posts: 1276
If so how would you change it and why?
Posts: 2458 | Subs: 1
Then you could replace the AT-gun slot in CPT tier with something else. Not sure what though.
Posts: 609
Posts: 69
Can't reliably fight off rushed medium armor if you go T1.
Give Riflemen panzerfausts lelic)
Posts: 2742
Full range mortar to LT, probably warranting a cost adjustment for m20 and/or AAHT.
Or, remove mortar team and replace pak howie with mortar HT. Replace doctrinal mortar HT with doctrinal reinforce HT or a pack howie. (Adding it as an air drop option for airborne and recon would work well thematically.)
I'm also of the opinion the m10 should be stock and the m36 be doctrinal.
Posts: 728
This would allow for USF to get out .50cal and at gun faster, as well as save you some mp to be able to afford .cal at guns pathfinders aibrone ranger etc by not have the captain or lieut take up an ifantry spot IF you dont want them to.
Edit: of course this would take adjustments on tech cost and unit cost with testing
Posts: 728
Make them an all tech army IE you must tech both lieut and capt before t4. Lieut and capt dont come for free but can still be built from said building. Move at gun to lieut and aa HT to captain. Adjust cost and timing (reg sherman should arrive faster that p4 esp okw p4 if no fuel was spent on light vehicles only bars/zook upgrade because every know that is a MUST upgrade.
This would allow for USF to get out .50cal and at gun faster, as well as save you some mp to be able to afford .cal at guns pathfinders aibrone ranger etc by not have the captain or lieut take up an ifantry spot IF you dont want them to.
Edit: of course this would take adjustments on tech cost and unit cost with testing
Edit 2: it would also make sense as you dont get locked out from having lets say anti air late game because you went captain, as no one back techs I might have back teched twice ever to actually get the AA HT but thats when CAS was fackin insane.
Posts: 4183 | Subs: 4
Posts: 728
If you make USF tech more linear and friendly, they'd have to either nerf the power of the 50cal and m1, or buff the OKW counterparts.I have thought about that and I agree, IDk that the m1 would really be a big deal mostly the .50cal would prolly have to be nerfed a bit
Posts: 728
If you make USF tech more linear and friendly, they'd have to either nerf the power of the 50cal and m1, or buff the OKW counterparts.I wouldnt care if they buffed the mg34 dmg a bit, i think the rakt is fine tho i know its not a regular at gun but its spammable t0 camo can retreat its simply not a bad unit in consideration of it being used against allies its really pretty effective.
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Posts: 3602 | Subs: 1
- Remove free LT, Cpt and Mjr
- Move HMG and M1 in T0 with tier 1 or 2 unlock
- Lt, Cpt are now purchasable as they are when killed (manpower price)
- Reduce T3 price by half: unlock Scott and Major
- Mjr cost the other half of T3 price, when purchased: sherman and Jackson are unlocked
There is also a need to redesign Airborn with that.
Posts: 3145 | Subs: 2
Posts: 4183 | Subs: 4
- Remove free LT, Cpt and Mjr
- Move HMG and M1 in T0 with tier 1 or 2 unlock
- Lt, Cpt are now purchasable as they are when killed (manpower price)
- Reduce T3 price by half: unlock Scott and Major
- Mjr cost the other half of T3 price, when purchased: sherman and Jackson are unlocked
There is also a need to redesign Airborn with that.
This sounds like a good idea, but you'd have ostheer and soviets with non T0 support teams. They'd either get dumpstered for 6 months cause thats how long you wait for patches, or this would probably be a no go.
Posts: 2742
Yes, if this was a possibility 2 years ago. At most i could see some units been swapped.
I don't even see that being a possibility. It wasn't really even a possibility 2 years ago.
Posts: 138
If you make USF tech more linear and friendly, they'd have to either nerf the power of the 50cal and m1, or buff the OKW counterparts.
factions should not be balanced around OKW
Rak is fine and balanced thanks to stealth/retreat, MG34 could use gaining vet a bit faster but stick on AP rounds and it goes to town.
Posts: 495 | Subs: 1
-Lieutenant
-AT gun
-Mortar
-AA Halftrack.
Captain Tier
-Captain
-50 cal
-Pack Howitzer
-Stuart
Remove free Captain and Lieutenant units and adjust cost accordingly. Give Capt free bazookas to make him a dedicated AT support unit. Remove free BAR from LT and instead give him a total of two or three Thompson SMGs (or maybe Grease guns) in order to make him a dedicated assault unit. (Much like he is now, but less good at long range and no weapon slots) this will make the Captain and LT more specialist and less like rifle squads. LT gets frag because smoke grenade plus SMGs would be OP. Captain keeps smoke because he has zooks.
Each tier gets suppression, AT, anti infantry, indirect fire and a vehicle. Neither Tier has complete domination in one area but still has tools for all areas to fit your playstyle.
Major tech remains mostly unchanged except that he is now a four or five man squad that you have to purchase separately. Bigger size because you must buy separately, but higher cost. No free weapons but has two weapon slots. Basically a RE squad that has good abilities and one extra expensive Major model.
Posts: 4183 | Subs: 4
factions should not be balanced around OKW
Rak is fine and balanced thanks to stealth/retreat, MG34 could use gaining vet a bit faster but stick on AP rounds and it goes to town.
They should be balanced around each other. I.e. if both factions have support teams in t0 they should be equal. Instead of 50 cal > MG34 and M1 > rak
Posts: 138
They should be balanced around each other. I.e. if both factions have support teams in t0 they should be equal. Instead of 50 cal > MG34 and M1 > rak
But not all factions do, are you forgetting soviets and maxim t2? It's a bit silly to change USF scope in regards to OKW balance when other factions still lack certain elements.
if OKW tools are that bad then buff them (really can't see what they are lacking bar the slightly UP MG34), but nerfing allies even more to screw up Ost balance is not the way to go. 50.cals already get nuked by rifle nades.
Posts: 4183 | Subs: 4
Personally I feel USF are in a good place, but m20 and zooks need a bit of love. Maybe a small AT buff on the stuart too. Quite happy with tech and officers, if they were not free people would ignore them and spam paras/rangers.
But not all factions do, are you forgetting soviets and maxim t2? It's a bit silly to change USF scope in regards to OKW balance when other factions still lack certain elements.
if OKW tools are that bad then buff them (really can't see what they are lacking bar the slightly UP MG34), but nerfing allies even more to screw up Ost balance is not the way to go. 50.cals already get nuked by rifle nades.
This sounds like a good idea, but you'd have ostheer and soviets with non T0 support teams. They'd either get dumpstered for 6 months cause thats how long you wait for patches, or this would probably be a no go.
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