AA units performanche in comparison
Posts: 2243
Read this link below:
https://www.reddit.com/r/CompanyOfHeroes/comments/8ii2w8/aa_unit_efficiency_in_an_aa_role_tested/?utm_source=reddit-android
Its not my test...so you cant blame me....like everytime you see tests from me.
Learn the game stats and facts...and dont lie around that german vehicles have the same Performance like allys.
I made this test 2 weeks ago...and many players said i testet with wrong szenarios and other Bulls****.
I could call the names from the guys in the Tournaments chat who didnt believe me that...but...look the two first game and read the chat ...
Posts: 3260
Learn the game stats and facts...and dont lie around that german vehicles have the same Performance like allys.
These tests show the Ostwind is bad at its AA job, which isn't news. OKW's AA unit (the Flak HT) works just fine.
Saying both Axis factions are bad at AA because the Ostwind is somewhat disingenuous. It'd be like saying UKF is bad at AA based on that Bofors result.
Posts: 2243
These tests show the Ostwind is bad at its AA job, which isn't news. OKW's AA unit (the Flak HT) works just fine.
Saying both Axis factions are bad at AA because the Ostwind is somewhat disingenuous. It'd be like saying UKF is bad at AA based on that Bofors result.
If u could read the aaht need in avarage 8sec more than a centaur and 11sec more than sov aa.
Thats a huge 50% more time need to destroy planes. How on earth can this be ok?
Posts: 1890 | Subs: 1
Meanwhile USF having a AAHT in the late game is way more the exception than the rule and Kraut Mower is almost never built except explicitly for AA duties. Could Ostwind be better at AA? Probably - but it's not a big deal.
Posts: 9
Posts: 17914 | Subs: 8
is there any reason why axis aa have to be stronger than allies?
Unless pinplanes and AT planes are going to be nerfed just like P-47 and IL-2, not really.
Posts: 13496 | Subs: 1
Generally speaking loiter planes should be redesigned imo, they should suffer "suppression" when under fire while being harder to shoot down.
Their performance then could become more consistent.
Posts: 9
Quad is simply OP in the AA role, as it should be expected since its AA capabilities where increased by around x30 times.
Generally speaking loiter planes should be redesigned imo, they should suffer "suppression" when under fire while being harder to shoot down.
Their performance then could become more consistent.
it might op in the aa role. but it's all he got. other ability is so awful
Posts: 3260
If u could read the aaht need in avarage 8sec more than a centaur and 11sec more than sov aa.
Thats a huge 50% more time need to destroy planes. How on earth can this be ok?
Given how AA works the variance in these tests is very high. I wouldn't rely on them as precise metrics of performance.
If you're comparing faction AA rather than unit AA you also need to remember not to neglect pintle mounts. USF, OST and OKW get a substantial AA boost if they're fielding a few of those.
The Ostwind should do what it says on the tin but beyond that I don't think any faction is lacking in anti-air options.
- SOV gets the best AAHT in a tech they need to tech anyway.
- OKW gets an AA gun on a tech structure, a good Flak HT, cheap doctrinal minibofors and pintle mounts on the P4, Panther and KT.
- USF gets a good AAHT and pintle mounted MGs on their Shermans.
- OST gets the mediocre Ostwind but every tank but the StuG can upgrade to have some AA capability.
- UKF gets the Centaur.
Posts: 194
Also, Bofors needs its AA fixed asap, right now its just a complete joke, an AA emplacement unable to shoot down planes
That's just for fixes for the next patch. Design wise I actually like Vippers Idea.
Posts: 2243
it might op in the aa role. but it's all he got. other ability is so awful
lel what?
before upgraded it can reeinforce your troops, is cheap, and can be upgraded to the best AA unit ingame, has nice move speed, can supress very well, make seruos dmg vs light tanks (it cann win vs AA ht from okw)....did u played with this unit in the last month?
Posts: 5279
Posts: 728
How i annouced last weekend while the 2v2 tournement that german AA units really weaker than allie AA units...what was not believe by many well known players and coh Forum members....here are a very good Performanche test.y
Read this link below:
https://www.reddit.com/r/CompanyOfHeroes/comments/8ii2w8/aa_unit_efficiency_in_an_aa_role_tested/?utm_source=reddit-android
Its not my test...so you cant blame me....like everytime you see tests from me.
Learn the game stats and facts...and dont lie around that german vehicles have the same Performance like allys.
I made this test 2 weeks ago...and many players said i testet with wrong szenarios and other Bulls****.
I could call the names from the guys in the Tournaments chat who didnt believe me that...but...look the two first game and read the chat ...
Bofors wont shoot down a single plane and you have to micro it to get it to attack units why its spinning in circles, also happens to be the best AA craft gun in the war
Posts: 4183 | Subs: 4
Posts: 728
Just make all AA units insta gib planes. except for schwer HQ and bofors. They both need a buff, but not insta gib levels.
Centuar preforms pretty well ostwind should preform about the same so should usf aa and okw flackwagon and bofors, hq flaktruck is free like most okws shit and should not preform as well
Posts: 4183 | Subs: 4
Centuar preforms pretty well ostwind should preform about the same so should usf aa and okw flackwagon and bofors, hq flaktruck is free like most okws shit and should not preform as well
Free squads perfrom pretttttttty well for free too.
Posts: 728
Posts: 728
really lieut and captain dont even start you know how fuked isf tech is many times no one even wants the fackin capt or lieut because of the mp bleed reinforcing them and i just dont want them if im planning on 50 cals pathfinders airborne rangers or other units
Free squads perfrom pretttttttty well for free too.
Posts: 4183 | Subs: 4
really lieut and captain dont even start you know how fuked isf tech is many times no one even wants the fackin capt or lieut because of the mp bleed reinforcing them and i just dont want them if im planning on 50 cals pathfinders airborne rangers or other units
Grammar please.
Posts: 728
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