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russian armor

G43 rifles vs MG42 light machine-gun

15 Oct 2018, 10:13 AM
#21
avatar of The amazing Chandler

Posts: 1355

Can someone post the stats of this two?

Thanks in advance.
16 Oct 2018, 14:57 PM
#22
avatar of Antemurale
Senior Moderator Badge

Posts: 951

16 Oct 2018, 18:22 PM
#23
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3

2 g43's drop under 1 kar + 1 lmg at range 14-15 (max range of molotovs), for whoever wonders.


It looks something like this: https://imgur.com/a/YJkVP6k
16 Oct 2018, 20:56 PM
#24
avatar of Jae For Jett
Senior Strategist Badge

Posts: 1002 | Subs: 2

It looks something like this: https://imgur.com/a/YJkVP6k

That image :hansGASM:
16 Oct 2018, 21:45 PM
#25
avatar of JibberJabberJobber

Posts: 1614 | Subs: 3


That image :hansGASM:


Beautiful, isn't it? :foreveralone:
2 Dec 2018, 11:16 AM
#26
avatar of Snipercam7

Posts: 32

Wait.. so the "long range" rifles end up significantly worse than normal rifles past grenade range? That seems rather counter intuitive..
2 Dec 2018, 12:12 PM
#27
avatar of RollingStone

Posts: 173

Wait.. so the "long range" rifles end up significantly worse than normal rifles past grenade range? That seems rather counter intuitive..

G43 main advantage is not its range, but in it smal reload and aim/shoot cycles, as well as ability to shoot rather well on the move. On the other hand, LMG's turn your grens into purely defencive/static troops, with very small ability to attack.

Personally, i use G43's when i need to create some sort of erzatz-rifleman - hard-hitting up close, and still usefull from afar.

Nice nekro, btw.
2 Dec 2018, 21:19 PM
#28
avatar of Snipercam7

Posts: 32

...

On the front page of the Strategy Desk, the bottom topic is from nearly three months ago, and a full month before this thread before I "necroed" it. It's a bit bullshit to call it a necro when it's still on the front page of topics, unless you'd rather set an arbitrary time of "Thou shalt not continue a discussion after X days", in which case mods should be locking topics.

And regardless, it does seem very odd/unintuitive that the damage dropoff for something explicitly medium-range (as per the Command Squad, at least) is so short and so heavy.
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