Can someone post the stats of this two?
Thanks in advance.
G43 rifles vs MG42 light machine-gun
15 Oct 2018, 10:13 AM
#21
Posts: 1355
16 Oct 2018, 14:57 PM
#22
Posts: 951
16 Oct 2018, 18:22 PM
#23
Posts: 1614 | Subs: 3
2 g43's drop under 1 kar + 1 lmg at range 14-15 (max range of molotovs), for whoever wonders.
It looks something like this: https://imgur.com/a/YJkVP6k
It looks something like this: https://imgur.com/a/YJkVP6k
16 Oct 2018, 20:56 PM
#24
Posts: 1002 | Subs: 2
It looks something like this: https://imgur.com/a/YJkVP6k
That image
16 Oct 2018, 21:45 PM
#25
Posts: 1614 | Subs: 3
2 Dec 2018, 11:16 AM
#26
Posts: 32
Wait.. so the "long range" rifles end up significantly worse than normal rifles past grenade range? That seems rather counter intuitive..
2 Dec 2018, 12:12 PM
#27
Posts: 173
Wait.. so the "long range" rifles end up significantly worse than normal rifles past grenade range? That seems rather counter intuitive..
G43 main advantage is not its range, but in it smal reload and aim/shoot cycles, as well as ability to shoot rather well on the move. On the other hand, LMG's turn your grens into purely defencive/static troops, with very small ability to attack.
Personally, i use G43's when i need to create some sort of erzatz-rifleman - hard-hitting up close, and still usefull from afar.
Nice nekro, btw.
2 Dec 2018, 21:19 PM
#28
Posts: 32
...
On the front page of the Strategy Desk, the bottom topic is from nearly three months ago, and a full month before this thread before I "necroed" it. It's a bit bullshit to call it a necro when it's still on the front page of topics, unless you'd rather set an arbitrary time of "Thou shalt not continue a discussion after X days", in which case mods should be locking topics.
And regardless, it does seem very odd/unintuitive that the damage dropoff for something explicitly medium-range (as per the Command Squad, at least) is so short and so heavy.
On the front page of the Strategy Desk, the bottom topic is from nearly three months ago, and a full month before this thread before I "necroed" it. It's a bit bullshit to call it a necro when it's still on the front page of topics, unless you'd rather set an arbitrary time of "Thou shalt not continue a discussion after X days", in which case mods should be locking topics.
And regardless, it does seem very odd/unintuitive that the damage dropoff for something explicitly medium-range (as per the Command Squad, at least) is so short and so heavy.
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