Patch Notes 20/08/2013
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What is meant by target weakpoint?
It's an ability you get when you vet up.
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Buff the T34 = Good
Leave RAM in and barely touch the SU-85 = Really bad.
Seriously? SU-85 needs a bigger nerf. T34 damage output buff is good, but IS2 and Tiger and Panthers need their damage output increased as well. T34, P4, IS2, Tigers and Panthers having the same damage output is ridiculous.
I'm sure you'd find the game much more enjoyable as axis if you won the second you got a vehicle out, which apparently is what counts as balance in these SU85 circlejerks.
Even after this change the T34 is still far too weak as an antitank solution so every soviet not aiming for a rush win is still forced to rely on the SU85.
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Right, so what would be your suggestion?
The problem of sniper team is they are so fucking hard to kill both of them, and not counter-snipe-able
and still have some reason both members can one shot German sniper meh
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The problem of sniper team is they are so fucking hard to kill both of them, and not counter-snipe-able
and still have some reason both members can one shot German sniper meh
As i said, if snipers could be 1 man each, the game around snipers would become more interesting and both sides would make them. Stated that in my first post as well, referring to vCoH.
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While I like the SU-85 change, it's still obviously messing with a lot of the balance right now. Doesn't need massive changes but something to the movement speed or damage or health.
@Poryspank, the German sniper probably could do with an HP increase to make him less likely to just die to stray bullets and mortar shells and things. At 80 HP he'd be identical to the Soviet sniper team in overall health. I'm honestly finding getting a counter-snipe off less problematic than just generally keeping him alive in the same scenarios a Soviet sniper team would just retreat out of.
@PQumsieh - I heard you say in the stream that the StuG is much better vs. T-34s than the SU-85 (I agree, at least last patch). So, I'd ask whether the StuG vs SU-85 line-up is likely to get made a bit closer?
Currently, it seems like the cost difference between the two units doesn't match their difference in utility, especially against each other (an SU-85 seems to be able to 2-shot a StuG sometimes, as well as being generally better at more or less everything for a not massively higher cost).
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A SU-85 requires 3 shots to kill a StuG unless it is vet 2. A StuG requires 4 shots to kill an SU-85. Also keep in mind target weak point is a guaranteed penetration, meaning a vet 1 StuG can still be relevant vs. heavier armor.
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@Blovski - Just to clarify I said the StuG is a strong counter to the T34, not that it performs better vs. the T34 than the SU-85. For the time being, no changes are planned that will modify the performance of the StuG vs. the SU-85; at least in a direct manner. The SU-85 is designed to be better than the StuG in terms of AT, given it has a higher cost and higher AT allocation.
A SU-85 requires 3 shots to kill a StuG unless it is vet 2. A StuG requires 4 shots to kill an SU-85. Also keep in mind target weak point is a guaranteed penetration, meaning a vet 1 StuG can still be relevant vs. heavier armor.
Cheers for the reply
I guess Mark Target (or a little PTRS damage or something) was in play when I saw the 2-shot. Big fan of target weak point. Be interesting to see if the StuGs start cropping up more in 1v1 now T-34s are boosted a little.
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For the matter of Stugs: Maybe we could give them target weakpoint without vet?. Its hard to get vet, if you are so bad against inf. Or maybe we could decrease the Manpower they need. Their new role would be mortar resistant more mobile at guns. But that probably would be OP.
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