Patch Notes 20/08/2013
Posts: 928
Now vehicles can clear mines too....
The soviet ones are still decent but the German ones cost way.... too much to risk losing like this.
Posts: 182
Posts: 928
I will literally lol if I see Sov sweepers in particular. Not only is it a waste of munis vs flamer, but I wont have placed any Ost mines anyway! Double lol!
Inb4 new cheese strat
Engineers -> Sweepers
(With one exception. I may need a Teller in base to prevent KV8 rushes since Ost can no longer reliably Faust its engine. Good thing the KV8 cant pave its way with flames against mines... Oh, wait!)
Oh god... I can imagine a hilarious picture - KV-8 fires flames at retreating grens, setting off the teller, killing the grens ^^
Posts: 229
did everybody see the 3 new maps on video yesterday? road to kharkav 2-4,village fall 1-2,terek lanes 2-4 : )they show them at 51:00 +
Haven't had a chance to watch the stream yet. That's awesome! Are the new maps already in the game, or are they "coming soon"?
Posts: 51
Posts: 644
I've seen a Soviet engi with mine clearance kit! I thought it was a dodo at first!
I build one once. Then cursed myself that I didn't went flamer a minute later.
@Noun: Can you please consider separating arranged teams from random teams in matchmaking? It's simply boring to play vs. people that are sitting in teamspeak when you are with a random teammate.
Posts: 51
Posts: 928
Not the Ost sniper
Not the T-34
Not the Brummbar
But Soviet minesweepers and S-fields.
Posts: 2425
Permanently BannedPosts: 97
Posts: 255
hey guys asking totaly out of curiosity did the patch actually change the t34/85 callin too or did they remain the same as before and are now an overpriced piece of junk compared to the stock t34/76 ?
Don't think the t34-85 got a damage buff, but the ram changes will affect it.
Posts: 2425
Permanently BannedT34/85 cost efficiency overlooked and worde than before.
I can only hope this is because Doctrine balance is the core of a future patch.
Posts: 187
...
Very glad about the 222 buff, will make upgrading it actually worth the investment.
...
Before anyone gets too excited about the 222 buff, it seems the increased damage of AT nades are causing them to go down faster than before. Last night, on two separate occasions, I managed to take a scout car down to a sliver of health with one AT nade and finish it off very quickly with small arms fire. Previously, the scout car would be able to get away or inflict enough damage on a single Conscript squad to force them to retreat before they could finish it off.
Posts: 644
I think it would take too long to find games,
Possibly, but I don't think it would be much. I'd take waiting a couple of minutes over wasting 30 minutes of my time anyday. This also goes both ways. Rolling over a RT with my friend isn't exactly entertaining.
Before anyone gets too excited about the 222 buff, it seems the increased damage of AT nades are causing them to go down faster than before.
Seems to me to be about the same as before the patch.
Posts: 1
Am I the only one with no replays available ?
I have just launched the game tody and all seems to have disappeared but the files are still there
Please anyone, any ideas ?
Posts: 1620 | Subs: 2
Posts: 2838 | Subs: 3
Hello
Am I the only one with no replays available ?
I have just launched the game tody and all seems to have disappeared but the files are still there
Please anyone, any ideas ?
Replays from previous patches will not work with new patches.
Posts: 954
hey guys asking totaly out of curiosity did the patch actually change the t34/85 callin too or did they remain the same as before and are now an overpriced piece of junk compared to the stock t34/76 ?
T-34/85 is piece of junk since alpha, and BTW, soviet T3 still less useful than a T4 for the inevitable PZIV spam
Posts: 53
@Noun: Can you please consider separating arranged teams from random teams in matchmaking? It's simply boring to play vs. people that are sitting in teamspeak when you are with a random teammate.
NEVER! This thing killed 3v3 and 4v4 team games in vCOH cuz it was impossible to find any team to play against. So if wanted to play 3v3 or 4v4 game with your friends, you have to go for custom game and then wait and pray till or ever any other random 3 or 4 people will fight. This killed vCOH for me and my friends cuz it took many many minutes to play a game (and after lets say 20 minutes of waiting they got owned and quit in 10 minutes).
Consider how long does it take to find enemy even in 2v2 right now. Separating team and nonteam games in COH2 (game with very low active players) will lead to fast end of teamgames in general.
Lets compare it with SC2, theres no arranged vs non arranged ladders and the game is still fun to play everytime with almost no waiting time between matches. Why is it so?
Posts: 90
Livestreams
15 | |||||
215 | |||||
41 | |||||
12 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
Protos Angelus
8 posts in the last week
40 posts in the last month
Welcome our newest member, Huhmpal01
Most online: 2043 users on 29 Oct 2023, 01:04 AM