Conscript Merge Ability Question
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Also they dont look as cool
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It remains a conscripts vet 0 model with the base stats of conscripts entities with the weapon of the unit it has merged into and any vet bonuses that unit has.
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merging a consript into a penal/shock/... can be helpful on the frontline, especially if the "merge to" squad has more vet.
If you are near base: better get "real" base reinforcements.
correct conclusion?
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my take away is: merging a vet0 con into a vet3 is a no brainer - always good.
merging a consript into a penal/shock/... can be helpful on the frontline, especially if the "merge to" squad has more vet.
If you are near base: better get "real" base reinforcements.
correct conclusion?
Since conscripts are cheaper to reinforce merging to Penals, support weapon and Guards is usually worth it even at base.
Merging to shock is very situational.
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Guards are meh don't do it too often though
Never merge Cons with Shocks or Engineers as Con models drop like flies when merged in shock troops and Engineers supposedly repair slower when merged, considering C.Es already have slow repair you don't want to have it be even slower.
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In general you always want to merge when in combat. In base merge only if the unit you merge into is significanlty more expensive and has no armour (for example guards). Don't merge into support weapons with stock crews unless you need to keep them alive in battle. MGs get worse RA after merge, other support weapons also cost less to reinforce than conscripts. Do merge into captured support weapons, they are either conscripts, so you lose nothing, or more expensive models that don't really need their RA that much in this role.
Think you got something wrong, hmg and mortars have target size of 1.25 while conscripts have a target size of 1.09 so conscripts have better RA. Only ATGs have target size 1.
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Merging with Combat Engineers is actually a very strong way to keep your flamer in a fight.
or when you are busy planting demos at okw t4s and other structures
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