NEW MOD RELEASED --- Make CoH Great Again
Posts: 73
It aims to take all the best from CoH 1, to tackle some of the big design flaws of CoH 2, and generally to improve on it to make it a better player experience.
The changes are too many to mention here, but the following screenshots from the trailer, highlights some of the biggest features.
The mod and discussions about it are featured on my joint youtube channel DespeLearns2CoH:
Trailer:
The mod itself can be found on Steam Workshop here:
https://steamcommunity.com/sharedfiles/filedetails/?id=1372043496&result=1
I set up a discord channel for you to find others to play the mod with:
https://discord.gg/9FQgqf7
Stay tuned for a walkthrough video that details all the changes.
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Posts: 73
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Pretty funny how the return of sniper cancer is called "removing coh2 design flaws" But that only matters in automatch so it doesn't make the mod any worse of course.
Hehe well that's just it, it's not the same dynamic as in CoH 1. There were several reasons why snipers back then were that good. The camouflage toggle was one, but squad size was a big one, which is why snipers don't have the same efficiency in this mod, especially against the soviets with their huge squads. But now snipers actually feel nice to use again, and it's made counter-sniping easier too, as the dependency on cover could be quite micro-intensive when moving around.
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I looked at the video and saw some things that, to the best of my memory, were not present in CoH1. Mainly the huge squad sizes, which tell me that this is more of a overhaul than a port.
Posts: 73
So this is to take the good from coh1 and put it into coh2, with changes made for the different factions and what-not? I remember there being a CoH1 mod that was abandoned awhile back.
I looked at the video and saw some things that, to the best of my memory, were not present in CoH1. Mainly the huge squad sizes, which tell me that this is more of a overhaul than a port.
Taking the good stuff was only a part of the mod, but it was the most important of the tenants that i wanted to implement. You will also see that the commanders from CoH 1 are in fact not all exact replicas. Some have been tweaked for various reasons.
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Posts: 327
Taking the good stuff was only a part of the mod, but it was the most important of the tenants that i wanted to implement. You will also see that the commanders from CoH 1 are in fact not all exact replicas. Some have been tweaked for various reasons.
Aye, I think thats the best way to do it. Hopefully this mod stays alive and well, best of luck with it, and all that good stuff you say/wish for.
Posts: 73
Aye, I think thats the best way to do it. Hopefully this mod stays alive and well, best of luck with it, and all that good stuff you say/wish for.
Haha, thanks man it will, glad you appreciate it :-)
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