Why build a Panther when you can have JP4 or 2 Stugs. But what do you build as USF instead Jackson for AT?
Panther is like a Comet - it's better underpowered than overpowered, because they are not an absolute necessity for late game.
das true.
![:thumbsup: :thumbsup:](/images/Smileys/thumbsup.gif)
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Why build a Panther when you can have JP4 or 2 Stugs. But what do you build as USF instead Jackson for AT?
Panther is like a Comet - it's better underpowered than overpowered, because they are not an absolute necessity for late game.
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The jackson should have had its evasion increase to reinforce the fact it's a skirmisher, not a slugger.
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Fun fact: Slugger is its historical nickname
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but making the Jackson become similar to the FF but with high mobility, high damage, and low rate of fire.
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Permanently Banned
das true.well in teamgames. Actually on topic though, Jackson is going to be fucked if that goes live. It won't though. I believe in Luciano.
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USF have the tools to deal with medium armor and below via bazooka's, AT gun, Shermans, M10s, and to a extent Stuart.
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USF have the tools to deal with medium armor and below via bazooka's, AT gun, Shermans, M10s, and to a extent Stuart. Issue with Jackson is it deals with all armor and makes the M10 redundant. What I'd suggest is not reducing the range but making the Jackson become similar to the FF but with high mobility, high damage, and low rate of fire. HVAP can still provide higher penetration and accuracy but no added damage bonus. Course the Jackson damage must be enough to require one less shot for heavier armor but doesn't three shot medium armor.
This way you keep the mobile aspect of it and make it more vulnerable to medium tank rushes while still providing a counter to heavy armor for USF. It also makes the M10 more relevant as a medium tank hunter.
The reload could be around eight seconds with the reload bonuses from veterancy being removed aside from veterancy 3. Reload can be fine tuned to see the best balance between countering heavy armor but still not high enough to destroy medium armor.
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Snip
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Yes, all is well and nice and a wonderful mechanic which allows diverse gameplay.
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hp at 480 (3 shots)
I'd also just like to leave this here for "context" reasons Kappa
In context of USF decrew being abuseable^
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It has been like this for more than 3 years. More than 3 years the Jackson has been shit.
Good thing you can reinforce your troops while your Jacksons fight the enemy's armor.
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It's a 90mm gun, why the hell shouldn't it be a brawler? If you want to tinker with a tank and make it into a skirmisher the m10 is over here crying in the corner, bullied from a gang of Stugs.
It has been like this for more than 3 years. More than 3 years the Jackson has been shit.
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The Jackson's problem is it's got to be everything USF needs from a tank destroyer. The other factions have two or more specialist AT vehicles filling different roles.
The result is a tank which has no vehicular counter. If it did whichever tank countered it would counter USF's entire armour lineup.
In my opinion what USF needs is a cheaper non-doctrinal vehicular AT option that fills a similar role to the SU-76, AEC, Puma or StuG. That'd let the Jackson fall back into a more specialist Firefly/SU-85 role.
Posts: 310
It's a 90mm gun, why the hell shouldn't it be a brawler? If you want to tinker with a tank and make it into a skirmisher the m10 is over here crying in the corner, bullied from a gang of Stugs.
Posts: 1930
It's a 90mm gun, why the hell shouldn't it be a brawler? If you want to tinker with a tank and make it into a skirmisher the m10 is over here crying in the corner, bullied from a gang of Stugs.
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