Bro I said 6 men are more survivable. 6 x 80 health on an AT gun is better than 4 x 80 health... that's just basic math.
Against explosives - yes.
Against small arms fire - more input required (recieved accuracy and shooters accuracy).
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Bro I said 6 men are more survivable. 6 x 80 health on an AT gun is better than 4 x 80 health... that's just basic math.
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Ok. so 6 men are automatically better than 4 men squads no matter their actual stats. thats ur point.
Makes a lot of sense. 10/10
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Bro I said 6 men are more survivable. 6 x 80 health on an AT gun is better than 4 x 80 health... that's just basic math.
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Why do you ignore the fact that Ost support weapons >>> Soviet support weapons no matter if they have 6 or 4 men crews?
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but in terms of gameplay it doesn't add much except make soviet units more survivable.
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I wasn't ignoring anything man. I was simply stating that Soviets by design have weapon teams that are better able to survive artillery/mortars/nades simply for the reason of "flavour", rather than for any balance sense.
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Against countersnipes exclusively.
Mortars can OHK it, contrary to ost sniper who can take mortar to the forehead and shrug it off.
Different strengths, different weaknesses.
Tank destroyers are not meant to counter each other, they are not even meant to engage each other, same goes for HMGs, ATGs(yet soviet ATG can win against all others due to barrage). Why this dynamic should be any different for snipers?
Outside of general mainline infantry and elite infantry, the only other infantry type unit that is supposed to engage its own archetype are ostheer mortars as they have vet1 specifically designed for that type of engagement.
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I wasn't ignoring anything man. I was simply stating that Soviets by design have weapon teams that are better able to survive artillery/mortars/nades simply for the reason of "flavour", rather than for any balance sense.
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Well the balance is that Ost team weapons have more firepower/supression and Soviets better survivability.
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Because the sniper dynamic gives an advantage to soviet snipers, not just a different in flavour. I'm not even sure why I'm aruging with a bunch of noobs and people who don't even play the game though. If you played 10 Ostheer games against top 10 soviet random or top 10 2v2AT teams like I have, and have discussed the issue with them, you guys would all be on board.
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Because the sniper dynamic gives an advantage to soviet snipers, not just a different in flavour. I'm not even sure why I'm aruging with a bunch of noobs and people who don't even play the game though. If you played 10 Ostheer games against top 10 soviet random or top 10 2v2AT teams like I have, and have discussed the issue with them, you guys would all be on board.
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This is the funniest thing I heard in the discussion: that a OST fanboy complaining Soviet units are so durable.
Last time I heard this joke is one year ago from OKW player, when OKW has the invincible Volks spam.
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You wanna know why grenadiers have higher dps then their con brethern?
4 for 6 man
2 more rifle's AND 2 more bodies to drop. Math behind it translates into roughly 2.5 more dps required to be Equal.
As for dps on long range, it's a joke since grens are moving, mostly at 3 men or less and firing vs a cloaking target.
The only way to kill a sniper is with another sniper, and the 1 man change will not change that.
And if you want to go back to sov sniper utterly destroying ostheer, please make it fire as fast as ost sniper.
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Because the sniper dynamic gives an advantage to soviet snipers, not just a different in flavour.
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Interesting. Why are soviet sniper builds not dominating UTT then? Even on maps that are basically perfect for it like Crossing?
Maybe because they aren´t as OP as you make them out to be?
But yeah...you are super pro elite 1337 leet "nosliw". The god of the COH2 universe.
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Now, after reading this, please take 5 minutes to reflect on why you're wrong before replying.
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haha dude...just lol.
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