USF Versus Garrisons Early Game
16 Apr 2018, 21:21 PM
#1

Posts: 3260
Anyone got any good advice for countering garrisons as USF without doctrinal flamers? The mortar seems to be the obvious solution but it doesn't seem that effective at damaging garrisoned squads. Both OKW and Ostheer have non-doctrinal flame weapons so if they want a house it's not too hard for them to get into it. And once they're in it's a pain to get them back out.
16 Apr 2018, 22:01 PM
#2


Posts: 4183 | Subs: 4
Mortar.
17 Apr 2018, 06:31 AM
#3

Posts: 563
as shadowlink said, mortar. Grenades are option too but they will cost you lots of munitions in the end.
17 Apr 2018, 07:22 AM
#4

Posts: 1355
Just a correction, OKW has not non-doc flame weapons.
17 Apr 2018, 07:30 AM
#5


Posts: 147
I think he's referring to the incendiary grenades
17 Apr 2018, 07:51 AM
#6

Posts: 3602 | Subs: 1
Anyone got any good advice for countering garrisons as USF without doctrinal flamers? The mortar seems to be the obvious solution but it doesn't seem that effective at damaging garrisoned squads. Both OKW and Ostheer have non-doctrinal flame weapons so if they want a house it's not too hard for them to get into it. And once they're in it's a pain to get them back out.
Mortar smoke, dumb as it is but you know USF is a special snowflake that shouldn't be able to force off garrisoned units.
So Mortar smoke so the garrison is useless at firing at you, you can cap back your territory safely.
17 Apr 2018, 10:19 AM
#7

Posts: 1355
I think he's referring to the incendiary grenades
Yeah, you are right. He could be referring to them.
17 Apr 2018, 14:50 PM
#8

Posts: 1890 | Subs: 1
You can also use the Mortar HT as another doctrinal solution - Vet 0 White Phos. is more effective at quickly forcing out garrisoned squads than regular barrages and the 80 range is a lot less micro intensive.
28 May 2018, 18:53 PM
#9

Posts: 269
Rifle Commander also has Rear Echelon Troops with Flamers though that commits you to a doctrine. Somewhat worth it on garrison-heavy maps. Assault Engineers can also upgrade to flamers. You can't get around using a doctrine for a quick clear but USF mortar is good and almost always necessary for smoke anyways to beat MG's so it's not too big a deal.
Pak Howitzer also gets White Phosphorous rounds as well with some vet but that's mid-game.
Pak Howitzer also gets White Phosphorous rounds as well with some vet but that's mid-game.
28 May 2018, 19:48 PM
#10

Posts: 310
Anyone got any good advice for countering garrisons as USF without doctrinal flamers? The mortar seems to be the obvious solution but it doesn't seem that effective at damaging garrisoned squads. Both OKW and Ostheer have non-doctrinal flame weapons so if they want a house it's not too hard for them to get into it. And once they're in it's a pain to get them back out.
Mortars, flamethrower Rear Echelons and Assault Engineers, Bulldozer Sherman, and as a final solution, M20, or Mechanized Company's WC51 cars with a squad in it. You can also just get close, encirle the building and fire. Just make sure to take cover. It works
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