Simple Soviet sniper tweak idea
Posts: 129
Maybe slightly increase their performance at the same time.
Posts: 17914 | Subs: 8
Posts: 955
Posts: 868 | Subs: 5
- I'd be for making the soviet sniper a clone of the Wehr Sniper.
I love the idea of 2x shotting 2x wehr sniper simulteanously giving
them no chance to counter-snipe, having higher ROF and making them
unable to say it's unfair, because it'd be a copy paste of their own
- But seriously, I do agree that the Scout Car stats are wrong.
Bring back the 221 (at same price as 222, but with free side-
grade)(This way 221 can't be spammed).
Posts: 1044 | Subs: 1
For example the OST sniper is super good against USF and Brits because the Sniper is capable of heavy bleed because of how quickly it takes down models. If the soviet sniper was the same then OST would essentially rely on a counter sniper to even manage to survive an already weak early game.
222 needs a buff not just against snipers but in general having your main counter to snipers be rng mortar snipes is less about player skill and more about having RNG on your side.
Posts: 2885
Posts: 868 | Subs: 5
Issue is that the Wehr sniper faces (against soviets) 6 man squads. If the Soviet Sniper was a copy then it would be super strong against 4-5 man squads.
For example the OST sniper is super good against USF and Brits because the Sniper is capable of heavy bleed because of how quickly it takes down models. If the soviet sniper was the same then OST would essentially rely on a counter sniper to even manage to survive an already weak early game.
222 needs a buff not just against snipers but in general having your main counter to snipers be rng mortar snipes is less about player skill and more about having RNG on your side.
=====================
- I 100%-500% agree with you. I am NOT saying 'I want soviets to have a wehr sniper clone'.
I am meaning if you think soviet sniper is OP, imagine how OP it would be if it was a clone of
your own 'inferior' sniper. THAT is what I was trying to say.
It is lower ROF, less health, less stealth, less fun offensive abilities. It's bonus is
survivability. If you want to attack it's survivability, then it can be replaced by a sizeable
offensive bonus at expensive of survivability (ie: Clone of Wehr). You won't like the results.
I guarantee.
(ie: Stop attacking soviet sniper, or give it wehr sniper stats, then you can't attack it anymore,
as it'll be a clone of your own sniper).
I *DO* agree that the 222 needs it's anti sniper buff. Probably that was a typo leftover from the
221/222 dilemna of back when.
I don't think they should have lowest health of ANY model in-game, as soviets don't have
(don't mention forward HQ please) in-field healing. That is penalty enough.
==============
In short :
- Yes, making sov sniper a wehr clone would make it stronger.
- If sov sniper survivability is such an issue, I don't see other options.
Can't just nerf it non stop into uselessness. Got to throw it a bone.
- The 222 anti sniper bonus is in typo-limbo.
Posts: 868 | Subs: 5
The soviet sniper squad doesn't survive a mortar shot right now, why would it do that afer you decrease the hp?
=============
- Mortar hit wipes them.
- Gren Rifle Grenade wipes them.
I know! Lowering their hp further would keep them from being wiped in one hit. Balanced!
PS: Already unit with the LOWEST Hp per model in the entire game. (ie: AOE rapes them).
Posts: 2742
Posts: 3602 | Subs: 1
An ostheer clone for a soviet sniper with identical aim time and a 2/3rd or 4/5th the rate of fire works rather well.
And 2/3 of its price as well?
Posts: 2742
I think that adjusting vet bonuses so that they are identical by vet 2 or 3 might offset the squad size disparity for one half of the axis factions while allowing the unit to scale with the vet and squad sizes of the other half.
Posts: 5279
Posts: 2742
Making it cheaper, even at 1 model offers unparalleled map control because a pair will force off every ost squad in a volley. It needs to be made more expensive, not cheaper
Perhaps. It would be countersnipeable though.
I'd prefer same cost, with a weaker vet 0 rof and better vet 3 performance rather than it being cheaper.
Posts: 5279
Perhaps. It would be countersnipeable though.
I'd prefer same cost, with a weaker vet 0 rof and better vet 3 performance rather than it being cheaper.
Nerfed ROF will still have the same effect as currently tho. You can have ot shoot 1 round a minute and a pair will force a retreat every minute vs ost.
Despite the lower offensive capability the soviet sniper is the best sniper because snipers main weakness isnt quite as gaping.
We need to make using a pair less attractive and the only way to do that is to increase the cost. But losing 360mp to a stray mortar is alread frustrating enough so that too would need addressed.
The sniper team is superiour because its so hard to definitively remove. We need to embrace its roll as something more than other snipers and treat it as such
Posts: 2742
Nerfed ROF will still have the same effect as currently tho. You can have ot shoot 1 round a minute and a pair will force a retreat every minute vs ost.
Despite the lower offensive capability the soviet sniper is the best sniper because snipers main weakness isnt quite as gaping.
Well, I'm fairly certain the version I'm proposing would be a considerable increase in RoF, certainly at max range, than the current two entity team.
If the sniper is a single entity, like the british or ostheer sniper, it's ability to be used in pairs/groups is still much more compromised. The threat of a pair of single snipers against ostheer is much more mitigated by the threat of a countersnipe.
We need to make using a pair less attractive and the only way to do that is to increase the cost. But losing 360mp to a stray mortar is alread frustrating enough so that too would need addressed.
The sniper team is superiour because its so hard to definitively remove. We need to embrace its roll as something more than other snipers and treat it as such
Ostheer sniper clone takes care of both. Can't be mortar sniped, and easier to remove via countersnipe.
But, I DO agree that the uniqueness of the sniper team would be lost. I always kind of liked the concept. But then again I loved the concept of mud, heavy snow, blizzards, and ice... but not in practice in how it affected gameplay.
Posts: 2885
Making it cheaper, even at 1 model offers unparalleled map control because a pair will force off every ost squad in a volley. It needs to be made more expensive, not cheaper
Going into that direction, one can keep it at 2 men and give it higher cost. To compensate, it could get the better camo that other snipers have. That way it is still unique, less frustrating to use and getting two is in most cases too expensive.
Posts: 60
Posts: 90
Flanks are much more lethal.
Buff to acc based axis vehicle like kubel, 222, luchs, ostwind...
All without touching any of them
Posts: 184
Posts: 1527
Permanently BannedEither nerf RA or just buff 222/kubel vs SU sniper.
Livestreams
85 | |||||
47 | |||||
10 | |||||
2 | |||||
1 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.829222.789+35
- 2.34857.859+13
- 3.587233.716+3
- 4.1095612.641+19
- 5.882398.689+4
- 6.280162.633+8
- 7.997646.607+1
- 8.379114.769+1
- 9.300113.726-1
- 10.717439.620+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
4 posts in the last week
23 posts in the last month
Welcome our newest member, zowinfans
Most online: 2043 users on 29 Oct 2023, 01:04 AM