30 to 40% more powerful than what? One medium? Two mediums?
30-40% of units of the same cost. In this case 2 mediums. That has to do with "Opportunity Cost".
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30 to 40% more powerful than what? One medium? Two mediums?
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That doesn't make much sense. Opportunity cost works both ways.
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Heavy Tanks
One major issue we sought to resolve was the viability of heavier tanks within the mid-late game. Their cost and performance was refactored to better take into consideration their effectiveness at the later stage of a match. Additionally, heavier tanks should be more viable in smaller matches.
The value of the more expensive unit does not have to be restricted to the distribution of its combat characteristics. In this example, there is also a cost associated with microing multiple units over just one.
The design considerations amongst opportunity cost, power concentration, and relative balance all play off of one another.
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