Iron Harvest kickstarter goes live tomorrow
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that means we wait 3 years and then get a crap game
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company isn't as know as Relic was then and also... they ont have millions like Lelic or SEGA. Anyway, they've been telling that it's somewhat similar to CoH, with cover system etc. just bcs Lelic made game like that first doesnt it mean that all games like that are copy-paste? pls
Do You Support the kickstarter Barton?
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But I wonder if things like rockets exist in their universe, as recoil less rifles like bazookas and schrecks were invented in the 30s...
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i dont get why people actually like fantasy robot trash, but thats just me i guess
Im with you bro. Real WW2 is real WW2.
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Also wh40k dreadnoughts look much cooler then trashcans on legs.
Also it's in pre-alpha now so we'll have to wait and see how it turns out.
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I don't understand why I have to give them money to make the game? Am I missing something? Are the days over, where we give a company money for a finished product?
They are trying to get money before people realize the games not going to be anywhere near their expectations
Cashing in on Hype while its high IMO
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I don't understand why I have to give them money to make the game? Am I missing something? Are the days over, where we give a company money for a finished product?
Because they need to pay to be able to make it. This is a fairly common thing with indie studios.
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I don't understand why I have to give them money to make the game? Am I missing something? Are the days over, where we give a company money for a finished product?
Rightly or wrongly its about control. The more money you bring to the table (or the more finished product) the less control you have to cede to the corporate funders (publishers). In this case (they have 4 kickstarted games made before) they want to develop around $2million of the game first (with $1million of their own funds already invested) before bringing a publisher on board.
Many kickstarters turn to dust but I have backed several and they all came out ok. The sums are often small and I think it keeps the games industry healthy and dynamic.
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