Munitions / Fuel cache : Which to prioritize?
15 Feb 2018, 06:37 AM
#1

Posts: 310
I recently started playing CoH2 (i'm coming from CoH1, and in general, i'm a bad / decent player). I was curious on how the rest of you prioritize resource production. I mean, would you go for full munitions, full fuel or 50-50? I usually go 50-50, but i wanted to hear from you if it's good enough to prioritize one of the two resources and the pros and cons of each tactic.
15 Feb 2018, 09:22 AM
#2

Posts: 606
Before I can give you a qualified answer you need to clarify the following:
- Do I understand you correctly that you are talking about the caches that are build on a capture point, or do you mean just the fuel/munis capture points and which to Prioritize?
If we assume that you a talking about the points, then that would depend on both their placement on the map and what faction you are playing. Ostheer has a big need for munitions, whereas soviets have a tendency to get more than they can spend. But usually I think you should prioritize the one closest to the centre first so you can secure your strategic advantage in the early game. This would mean that you would go for fuel first on a map like Semoisky and munitions first on Langreskaya. We are probably talking a difference of no more than a couple of minutes, so this shouldn't be a huge cause for concern which type you are capping first.
- Are you playing 1v1 or team games?
Fuel/munitons caches are much more viable in team games and I wouldn't really recommond prioriting them in 1v1s unless you're floating a ton of manpower and want to put some extra security on your cut-off (it cannot be cappd before the cache is destroyed).
- Do I understand you correctly that you are talking about the caches that are build on a capture point, or do you mean just the fuel/munis capture points and which to Prioritize?
If we assume that you a talking about the points, then that would depend on both their placement on the map and what faction you are playing. Ostheer has a big need for munitions, whereas soviets have a tendency to get more than they can spend. But usually I think you should prioritize the one closest to the centre first so you can secure your strategic advantage in the early game. This would mean that you would go for fuel first on a map like Semoisky and munitions first on Langreskaya. We are probably talking a difference of no more than a couple of minutes, so this shouldn't be a huge cause for concern which type you are capping first.
- Are you playing 1v1 or team games?
Fuel/munitons caches are much more viable in team games and I wouldn't really recommond prioriting them in 1v1s unless you're floating a ton of manpower and want to put some extra security on your cut-off (it cannot be cappd before the cache is destroyed).
15 Feb 2018, 09:39 AM
#3

Posts: 310
I play with USF. My question was about the following :
I start the game, i capture 8 sectors for example. Should i build 6 munition and 2 fuel caches, 6 fuel and 2 munitions or go for 8 fuel or 8 munition?
Regarding the gamemode, i play team games because i can't really play 1v1 (although i have good multitasking skills, i lose track of important stuff and events).
Finally, in the cut-off sectors i put static defenses (tank traps and barbed wire and maybe some mines)
I start the game, i capture 8 sectors for example. Should i build 6 munition and 2 fuel caches, 6 fuel and 2 munitions or go for 8 fuel or 8 munition?
Regarding the gamemode, i play team games because i can't really play 1v1 (although i have good multitasking skills, i lose track of important stuff and events).
Finally, in the cut-off sectors i put static defenses (tank traps and barbed wire and maybe some mines)
15 Feb 2018, 15:28 PM
#4

Posts: 2742
You probably don't want to build more than 1 or 2 caches. The manpower investment will likely hold you back from holding other territory.
While caches may get you more income, they don't slow down your opponents. Slowing your opponents resource income is one of your main objectives.
If there I'd a territory point you know isn't going to be attacked, (map dependent ) then that is a good candidate for a cache. Losing a cache is like losing a squad: it is a major loss. You don't want them in harms way.
As far as fuel or muni goes? That depends on what you and your team need. If you're playing randoms, fuels probably better. Go for munis if you and your team have got a plan for the munis. (Recon/flare and skill plane/bombing runs, etc.)
While caches may get you more income, they don't slow down your opponents. Slowing your opponents resource income is one of your main objectives.
If there I'd a territory point you know isn't going to be attacked, (map dependent ) then that is a good candidate for a cache. Losing a cache is like losing a squad: it is a major loss. You don't want them in harms way.
As far as fuel or muni goes? That depends on what you and your team need. If you're playing randoms, fuels probably better. Go for munis if you and your team have got a plan for the munis. (Recon/flare and skill plane/bombing runs, etc.)
16 Feb 2018, 04:30 AM
#5

Posts: 310
You probably don't want to build more than 1 or 2 caches. The manpower investment will likely hold you back from holding other territory.
While caches may get you more income, they don't slow down your opponents. Slowing your opponents resource income is one of your main objectives.
If there I'd a territory point you know isn't going to be attacked, (map dependent ) then that is a good candidate for a cache. Losing a cache is like losing a squad: it is a major loss. You don't want them in harms way.
As far as fuel or muni goes? That depends on what you and your team need. If you're playing randoms, fuels probably better. Go for munis if you and your team have got a plan for the munis. (Recon/flare and skill plane/bombing runs, etc.)
I guess 2 caches are enough if i also have good map control, right?
PAGES (1)

0 user is browsing this thread:
SHOUT IT OUT!



Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Yesterday, 17:00 PM
Yesterday, 17:00 PM
SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
Last Friday, 12:42 PM
Last Friday, 12:42 PM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus 
02 Apr 2025, 00:16 AM

02 Apr 2025, 00:16 AM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" 
01 Apr 2025, 20:29 PM

01 Apr 2025, 20:29 PM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
27 Mar 2025, 04:31 AM

27 Mar 2025, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Livestreams
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
10 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.43163.872+9
- 2.59482.879+8
- 3.13244.750+6
- 4.286162.638+4
- 5.18151.780+4
- 6.313114.733+9
- 7.800456.637-3
- 8.376255.596+2
- 9.17773.708+3
- 10.14165.684+9
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1362
Board Info
451 users are online:
451 guests
1 post in the last 24h
7 posts in the last week
69 posts in the last month
7 posts in the last week
69 posts in the last month
Registered members: 53473
Welcome our newest member, Dolem490
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Dolem490
Most online: 2043 users on 29 Oct 2023, 01:04 AM