Thank you, Sega Europe for hiring Relic's former studio head, Alex Peters.
Relic GM/studio head when CoH2 was announced in 2012 and left due to THQ bankruptcy.
https://www.linkedin.com/in/alexpeters99/
Alex Peters joins Sega as VP of production and development - Friday 9th February 2018
https://www.gamesindustry.biz/articles/2018-02-09-jobs-roundup-alex-peters-joins-sega-as-vp-of-production-and-development .
New VP of production and development at SegaMartin Servanté, former COO of Creative Assembly
Sega Europe has hired Alex Peters as VP of production and development services at their head office in Brentford, UK.
With an industry career stretching 22 years, Peters has held top positions at Bullfrog, EA, DICE, Relic Entertainment and, most recently, VP of production at Activision US.
Peters' new role at Sega Europe will see him leading the business' production, QA, localisation, program office and customer service teams. His role will also see him take responsibility for delivering titles from external studios.
He will also play an active role in Sega Europe's growth plans as the business strives to find the best studios and engaging new IP to work with.
"Alex's appointment is of significant importance for Sega Europe, as we look to build upon our recent successes. We have spent a long time looking to bring in someone with the requisite experience, vision and character to fill this role and in Alex, we've got all those bases covered." said Martin Servanté, senior VP of strategy and corporate development for Sega Europe.
"We're confident that he will help us move the business forward and that his experience and influence will ultimately benefit the end users of Sega products all over the world."
https://www.linkedin.com/in/servantem/
Former articles when Alex Peters was running Relic;
'Company of Heroes 2' officially announced by THQ - MAY 2012
http://www.digitalspy.com/gaming/news/a380385/company-of-heroes-2-officially-announced-by-thq/
'Company of Heroes': Relic Entertainment "open" to a console version - MAY 2012
http://www.digitalspy.com/gaming/news/a382937/company-of-heroes-relic-entertainment-open-to-a-console-version/
Relic Entertainment is "open" to the idea of Company of Heroes on a console.
General manager Alex Peters said if the studio can find a way to bring the series outside of PC it will "do it".
"RTSs (real-time strategy) have struggled to find their place on console. If we can figure out, and the timing's right, how to deliver a great experience - and I think it would be a different experience - we'll do it," he told Digital Spy.
"But, again, it has to be that we'll feel confident that we deliver that kind of experience people expect from Relic."
Announced earlier this month, Company of Heroes 2 is the sequel to one of the most critically-acclaimed strategy titles of all time.
Former Relic Studio head moves to Activision - Jan 22, 2013
https://www.polygon.com/2013/1/22/3905408/former-relic-studio-head-moves-to-activision
Alex Peters, formerly the studio head and director of production and operations at Relic Entertainment, has joined the team at Activision as the vice president of production.
Former Relic GMs/Studio Directors; 1997-Present
Alex Garden, Founder & CEO 1997-2004
https://www.linkedin.com/in/agarden/
Ron Moravek, 2004-2006 (former COO, before Alex Garden left)
https://www.linkedin.com/in/ron-moravek-a776b05/?authType=name&authToken=hOkW&trk=prof-sb-browse_map-photo
Tarrnie Williams, 2006-2009
https://www.linkedin.com/in/tarrnie-williams-927586/?ppe=1
Jonathan Dowdeswel, 2009-2011
https://www.linkedin.com/in/jonathandowdeswell/?ppe=1
Alex Peters, 2011-2013
https://www.linkedin.com/in/alexpeters99/
Tim Heaton, 2013 ( interim general manager, Current Creative Assembly Studio director & Sega EVP Studios)
https://www.linkedin.com/in/timheaton1/
Responsibility across SEGA Studios in the West - Creative Assembly (Horsham and Sofia), Sports Interactive (London), Amplitude (Paris) and Relic (Vancouver)
Justin Dowdeswell, 2013-2018
https://www.linkedin.com/in/justindowdeswell/
Alex Peters Game Credits;
http://www.mobygames.com/developer/sheet/view/developerId,5579/
With Bullfrog RTS studio, he was the Lead Programmer behind Dungeon Keeper 2;
http://www.mobygames.com/game/dungeon-keeper-2
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Relic Has the Scale and Support From Sega To Think About a Console Return
Interview with Relic studio head/GM, Justin Dowdeswell - April 12, 2017
https://www.dualshockers.com/relic-scale-and-support-from-sega-to-think-about-console-return/
As you may know, Relic has dabbed in console development before, for example, with Warhammer 40,000: Space Marine. But its been some time for the developer since it dabbled beyond the PC space, and according to Dowdeswell Relic is thinking about how can it craft an experience that makes sense on consoles.
Dowdeswell continues:
“Our ambition is to be a leading studio in this genre, and part of that will mean that we are branching out in the future. Would [console] fit with our existing franchises? I don’t know, referring to the gameplay side of it, but at the very high level our goal of reaching as many gamers as possible, allowing them to have as much fun as possible, we have to be thinking about other platforms.”
Dowdeswell goes on to say that the team not only has the scale within to expand to consoles but that it also has the support from Sega. But don’t just take my word on it, you can check out the quote for yourself below:
“We have the scale within Relic and we have the support from Sega to be thinking [expanding to consoles] about that.”
Company of Heroes dev reckons it's solved the RTS on console problem
But it's keeping its "plausible solution" secret - for now. - 02/06/2014
http://www.eurogamer.net/articles/2014-06-02-company-of-heroes-dev-reckons-its-solved-the-rts-on-console-problem
"There was always a talk of strategy games on console," Duffy said. "We were just like, 'oh my God, how do you do that?' We think we came up with a plausible solution, which I'm not going to talk about.
"There's some stuff that's been back burnered for years because we wanted to see how technology, the market, control and touch emerged. Hopefully we will be positioned to adapt to some of that."
*SNIP*
"The one thing we would love is to get the Relic experience on a console," Duffy enthused. "They can do great graphics and great sound. The things I love about Company of Heroes on the presentation side would translate, no problem. But the tactical squad control and cover, those would be harder to mechanically translate to a control pad.
"It's exciting. We've got an idea."
Talk of RTS on console came up as part of a discussion about the RTS genre in general, and whether there was still a potential for innovation when the core mechanics of RTS have remained the same for years.
"I think so," Duffy countered. It's just that the typical RTS audience have an... interesting relationship with change.
"You have a relatively, traditionally conservative audience of players who play strategy games," Duffy said.
"So if you want to innovate you have to do it with a plan and in steps. You have to introduce them bit by bit to something you want to ultimately get to. There's still lots of room to innovate. You just have to ease your community into it. And ease your developers. We're kind of old school ourselves."
EDIT; A few more updates 20/2-18