But zooka, piat, ptrs mainline inf is not cancer that totally nullifies lights and counters meds pretty well?
Those factions are not based around an invisible/house fortifying AT gun, which (if played correctly) can take out every medium armour simply by having a double Püppchen move to the correct position.
How about the Puma which can consistently penetrate mediums as an early game vehicle, as "one who outrange them all" with TD range?
Mines?
And that's only the early game stuff. (which I will relate to from now on)
Imagine, they also got a TD with TD range, a Puma for as a heavy tank brawler and so on...
Comparing single aspects of a faction while each faction is fundamentally different will always result in an "imbalanced" conclusion.
You have to see the faction gameplay as a whole.
USF and OKW: Zooks are quite inconsistent performer in midgame, while Schrecks can penetrate mediums and even heavy tanks quite consistantly, while Volks work way more consistantly with better vet scaling than riflemen, which become medium-close range only, incapable of coverfighting.
Based around the best DPS AT-Gun with lowest pen and highest angle.
Tank criple capable frontline infantery... I guess USF sounds really underwhelming in its' AT capabilities in early. Maybe that's why they are based around light vehicles/tanks to mirror light tank rushes, with zook backup, to work towards the jackson?
UKF: Piats are good and consistent performer, low accuracy on max range tho (like the Schreck), while their infantery provide no AT-criple capability. They either have to play around PIAT ammo investment, an AEC against earlies or an AT gun to close the AT-Gap to keep playing while OKW doesn't only have an invisible AT gun which can outplay everyone, skillindepended, but also have the capability of building Pumas, Mines and providing a Panzerfaust for everyone of this already consistent AT squads.
Sov: PTRs are still quite inconsistent performers and are "damage over time" weapons to vehicles.
Instead of standing still and giving him the full damage in a splitsecond, you work several seconds on it (preparation time and shooting, if he stays in range) to put out the same amount of damage.
Furthermore you have to criple a whole squad in its' AI capabilites for it, which puts it on the other side of an extreme, while Volks on the other hand only lost 20% of its' firepower (even tho they could snipe with Schrecks).
Sovs are more based around AT criple grenades, a good AT gun and a good scaling early TD with TD range (SU76) to counter vehicles than actual PTRs play.
You see, every faction has to give some tools up or criple their performance while OKW had just an "allround for no real investment" frontline which still had plenty of tools to fill any gap.
They adressed 2 problems with this change.
OKWs' unnecessary allrounding frontline, and having a frontline infantery performer without an AI-increasing weapon upgrade.