Does the AI cheat?
Posts: 1283 | Subs: 4
I decided to spin up the 'ol vCoH machine, and before diving in against the 7 people who still play, I thought it would be best to try a skirmish game or two and... I was annihilated by the AI...
I don't remember the AI being at all competitive, and all of a sudden I'm running into really odd builds which, on their face I feel shouldn't be working, like 8 Volks into Ostwinds? O.o and getting thoroughly crushed. Not only that but unit performance really doesn't seem right. One instance that sits in my mind was a fight on Angoville outside my base, 2 BAR'd Vet1 rifles got literally eviscerated by a fresh MP40 volks team, albeit in no cover.
Has my skill just decayed to a woeful level, or what? Anyone have any clue what's going on?
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But don't listen to me, "strafniki" has an in-depth answer. NOT
Posts: 4314 | Subs: 7
If you can tunnel the AI into bad fights then you will easily win the match. AI isn't clever when it comes to infantry fights, they often charge against garrisons and so on.
Also they tend to waste their armor a lot, charging pak wall with a single T70, for example
Posts: 817 | Subs: 5
All I know is that AI has complete maphack and resource boosts (especially hard and expert). They produce far more resources to compensate the fact it's dumb.
Exactly that!
In addition, the changes per difficulty:
Easy: gets less resources
Standard: is equal to players
Hard: gets more resources and has no fog of war
Expert: gets much more resources, has no fog of war and can see camouflaged units.
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Posts: 626 | Subs: 1
Posts: 2885
AI is really, really dumb. imo If players drops the game he should be replace with expert AI, not hard.
I would agree, but there is a slight problem. There is already a quite a big group of players who play worse than hard AI. I've dived into 4v4 ladder once and I played matches that people won just by dropping. Its strange but it really was easier to play once they were replaced by AI. And they even got a "win" and elo from that!. If that would be expert AI then such situation would be much more common and I think many teamgame players would complain about that.
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OKW cpu is anyway the best cpu!
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Posts: 4314 | Subs: 7
Yeah sometimes okw cpu is better then some 3vs3, 4vs4 players sadly.
OKW cpu is anyway the best cpu!
Except the times when it decides, that a Kubelwagen is a good representative of 40+ minute mark vehicles
AI is really, really dumb. imo If players drops the game he should be replace with expert AI, not hard.
It is not always expert AI. The AI is chosen according to "ELO hell". I was reviewing a replay lately and there an OKW player was replaced by Easy AI
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Thanks guys for your posts, but just a subtle reminder, I'm asking about vCoH
As far as I know, its the same for both games.
Posts: 2885
It is not always expert AI. The AI is chosen according to "ELO hell". I was reviewing a replay lately and there an OKW player was replaced by Easy AI
How do you know what kind of AI he was replaced with? It was always said that it is a hard AI every time.
Posts: 2145 | Subs: 2
1) They have increased resources as suggested. So be prepared for vehicles way before you get one even though you have both fuels.
2) They automatically counter your build. If you make unit A they will make unit B to counter.
3) Since they know where you click they will send that counter to the spot you clicked. So always click your moves at about twice the distance you really wish to go. Then the AI will put their units there instead. Or at least move many short distances.
4) The AI appear to be programmed to give you a decent fight for 30 - 40 minutes. After that they start doing stupid things. Maybe your army is too big to counter at that point?
5) If you have AI on your team they will play the opposite of your play. If you are doing good, they will play like crap. And vice versa. Again it feels as though they are trying to make your match last a certain time period.
6) In COH2 the AI will always try to block your vehicles. They are maybe trying to support you but instead they drive right behind your tanks so they get stuck and get rekt.
7) In COH1 your AI team will always mortar your stuff on purpose.
8) In COH2 the AI will never touch an open team weapon until you bring a unit up to retrieve it. Then the AI will steal it and retreat it to some retarded location on the map.
9) The countering AI makes it hard to learn sniper play because the cheaters make a vehicle and ghost your sniper when its made.
10) As stated they have NO FOG OF WAR so the little cockroaches will be sneaking around your sight objects and flanking you at all times. Thus the only good AI maps are narrow bridge maps.
You can learn from the AI play in that their units do not stay in a certain spot for more than a few seconds so they can not be mortared. They also tend to dodge grenades in higher difficulty.
Posts: 4314 | Subs: 7
How do you know what kind of AI he was replaced with? It was always said that it is a hard AI every time.
In the player panel list the players name was changed to Easy AI
Posts: 515
Thanks guys for your posts, but just a subtle reminder, I'm asking about vCoH
There are more than 7 active players, more like 2000. If you queue for 2v2 random you will likely always find between 6 and 20 players in the queue. Just FYI.
Posts: 1283 | Subs: 4
There are more than 7 active players, more like 2000. If you queue for 2v2 random you will likely always find between 6 and 20 players in the queue. Just FYI.
Yeah, you're right, that was probably uncalled for on my part. xD
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