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russian armor

Maxim dps vs DSHK dps

22 Jan 2018, 15:14 PM
#1
avatar of AceOfTitanium

Posts: 162

Long story short, doctrinal 300mp DSHK does same suppression as 260mp Maxim but has shorter cone of fire and does less damage. Shouldn't the smaller cone of fire be a drawback of having higher damage? Maybe replacing the values of both hmg's with each others may solve this issue while making both machine guns worth for different reasons (Maxim for standard damage with bigger cone of fire and DSHK for higher damage but narrower cone of fire).
22 Jan 2018, 15:38 PM
#2
avatar of blvckdream

Posts: 2458 | Subs: 1

Dshk is bad now. As I said in the DBP thread. Why nerf every single performance parameter AND increase cost? It never works. Too bad they didnt learn from overnerfing Maxims last time.

22 Jan 2018, 16:35 PM
#3
avatar of Vipper

Posts: 13496 | Subs: 1

Dhsk has more DPS than the maxim, has more penetration, gets AP rounds and can sprint.
22 Jan 2018, 16:57 PM
#4
avatar of Kharn

Posts: 264

Yet doesn't perform the role of an actual machine gun, which is to suppress infantry effectively. MG42 gets AP rounds, .50 Cal gets AP rounds, and dare I say the Mg34 gets AP rounds.

Woo, sprint.. best ability ever.

22 Jan 2018, 17:03 PM
#5
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post22 Jan 2018, 16:57 PMKharn
Yet doesn't perform the role of an actual machine gun, which is to suppress infantry effectively. MG42 gets AP rounds, .50 Cal gets AP rounds, and dare I say the Mg34 gets AP rounds.

Woo, sprint.. best ability ever.


I am simply correcting OP that claims Dshk does less damage than maxim, while pointing out other differences.

This thread is about maxim and Dshk lets try to keep HMG-42 out of it.

Sprint was removed from maxim exactly because it was OP.

patch notes:
"We have also removed sprint (which allows MGs to “get away”) and we are increasing the setup time to other MG levels."
22 Jan 2018, 17:07 PM
#6
avatar of Kharn

Posts: 264

Right, I'm just pointing out that it's not functioning as an MG is suppose to. I guess it's more of a weapons platform....

Still, I always feel an MG should do it's main job. Suppression, you can't tell me something firing .50 bullets wouldn't have people hitting the dirt right? I get this gives the soviets a slight edge, its a soft counter to light vehicles and it performs similiar to the USF .50 cal, but as a doctrinal call in.. I'd rather a .50 cal.
22 Jan 2018, 17:16 PM
#7
avatar of AceOfTitanium

Posts: 162

jump backJump back to quoted post22 Jan 2018, 16:35 PMVipper
Dhsk has more DPS than the maxim, has more penetration, gets AP rounds and can sprint.


I believe it actually does not, maxims seem to do more damage than the DSHK, I've done one test after I heard it in a stream (don't remember who's stream).
22 Jan 2018, 17:31 PM
#8
avatar of Vipper

Posts: 13496 | Subs: 1



It actually does not, maxims do more damage than the DSHK, I've tested it after I heard it in a stream (don't remember who's stream).

According to some DPS calculator it does. I did not personally check if the number are correct there.

How did you test the DPS of Dshk?
22 Jan 2018, 17:32 PM
#9
avatar of Bananenheld

Posts: 1593 | Subs: 1



I believe it actually does not, maxims seem to do more damage than the DSHK, I've done one test after I heard it in a stream (don't remember who's stream).


is the suppression exactly the same? because suppressed/pinned squads take less damage. (which seems never taken into consideration when we talk about the damage of various MGs)
22 Jan 2018, 18:45 PM
#10
avatar of AceOfTitanium

Posts: 162

In the first test I don't remember the test set up exacly but both hmg's had exacly the same test conditions and the maxim had finished the squad while the DSHK has 2 models left. I did new tests for close, mid, long range's and now basically the DSHK finishes and pins <1 second before the maxim, I think we can assume it's basically the same.

The conclusions I take from these tests are that the DSHK has exacly the same stats as the maxim but costs more and has less firing arc. I agree that the sprint ability has to go but in relation to stats it would make more sense if the DSHK has stats in betweed the maxim and the 50cal or even if it was to the level of the 50cal. I tested the armor piercing rounds for the DSHK and while it does a bit more damage is doesn't do the damage the 50cal does.
22 Jan 2018, 18:56 PM
#11
avatar of Vipper

Posts: 13496 | Subs: 1

As far as DPS will have to check and currently I can not. (from very little testing I did Dhsk had more DPS and better suppression) (If you want to test test vs infantry in heavy cover or trench)

The 0.50 caliber does have better AP rounds, but I would try to keep it between the Maxim and Dshk.


Armor Piercing Rounds(50 Cal HMG)
+25% damage, +10 penetration.

Default Penetration 7/6/5

DSHK-38 Armor Piercing Rounds
+200% penetration.

Default Penetration 4.5/3/1.5
22 Jan 2018, 23:36 PM
#12
avatar of insaneHoshi

Posts: 911

Dshk is bad now. As I said in the DBP thread. Why nerf every single performance parameter AND increase cost?


Could you please point out its changes on the patch log? Because I cant find a single change for it.

Also for the record (going from Cruzz's old DPS Html file. Anyone have a new version?) its and the maxims DPS are:

Maxim 27/11
DSHK 66/17

IIRC DSHK has the highest DPS of all other MGs in the game.
22 Jan 2018, 23:53 PM
#13
avatar of Vipper

Posts: 13496 | Subs: 1



Could you please point out its changes on the patch log? Because I cant find a single change for it.

Also for the record (going from Cruzz's old DPS Html file. Anyone have a new version?) its and the maxims DPS are:

Maxim 27/11
DSHK 66/17

IIRC DSHK has the highest DPS of all other MGs in the game.

its in commander:
DShK 38 HMG
The DShK is being adjusted to be less potent in terms of raw suppression and damage to match its appropriate cost.

Reinforcement cost from 15 to 20
Traverse speed from 90 to 38
Suppression from 0.00044 to 0.003
Rate of fire from 2.1/1.5/0.9 to 1.3/1.15/0.9
Set-up from 2 to 2.25
Fire aim time from 0.125/1 to 0.125/0.5
Ready aim time from 0.375/0.5 to 0.25
Population from 6 to 7


DPS should be something like this:
dshk_38_sokolov_mp 41.24/41.24/27.93/18.66/11.63
maxim_m1910_hmg_mp 27.42/27.42/20.72/14.31/8.83
23 Jan 2018, 13:35 PM
#14
avatar of Highfiveeeee

Posts: 1740


IIRC DSHK has the highest DPS of all other MGs in the game.


That is also how it feels like. Allied MPs are better than German ones in terms of damage (besides the Maxim which plainly sucks).

DMG:
Dshk > Vickers > .50cal > MG42 > Maxim > MG34

Suppression:
MG42 > .50cal > Dshk > MG34 > Vickers > Maxim

This is just my personal feeling so take it with a grain of salt.
But the thing is that I know that a Vickers or Dshk can easily kill models in garrisons but the Vickers really sucks at suppressing units, making the not even lay down after a whole burst sometimes.

The Dshk itself was way too strong a patch (two patches?) ago. You simply placed it in a cutoff point vs OKW and gg. As it reliably killed models and almost INSTANTLY pinned.
23 Jan 2018, 15:12 PM
#15
avatar of d0ggY
Senior Caster Badge

Posts: 823 | Subs: 3

To the guy who said Sprint sucks, remember that when you play vs valliant assault LUL
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