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Sturmovik Tracking

15 Jan 2018, 02:33 AM
#1
avatar of Cyanara

Posts: 769 | Subs: 1

I just played a game where Sturmovik tracking elicited something of a WTF response from me.

On replay I can see that my Sturmpio squad was still just inside the circle when the plane started tracking them, so I can sort of understand why they get followed outside the circle.

But should it really be so devastating to a unit well into retreat?

15 Jan 2018, 03:04 AM
#2
avatar of Tobis
Senior Strategist Badge
Donator 11

Posts: 2307 | Subs: 4

Don't trust the circle on the map.

Victim of a bad retreat path that kept the squad close to the edge for a long time.
15 Jan 2018, 04:16 AM
#3
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

This CAS has been OP for awhile. Just hasn't been on meta commanders for awhile so it has avoided public eye for the majority of players. Maybe next patch (if it comes) will fix.
15 Jan 2018, 04:23 AM
#4
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post15 Jan 2018, 03:04 AMTobis
Don't trust the circle on the map.

Victim of a bad retreat path that kept the squad close to the edge for a long time.


u can see the sturmovik lock on and fly off for its attack run before the sturms even retreat.
15 Jan 2018, 05:24 AM
#5
avatar of Hon3ynuts

Posts: 818

I Thought The Sturmovik was Fine last patch, Hopefully the damage can be scaled back to that level.

It was very effective when you used combined arms but only kind of annoying if they just dropped it without followup. I think changing it back to those damage levels would be appropriate.

Last patch didn't freak out when my opponent had stumovicks but I also really liked choosing commanders that had them. Didn't work as well against OKW b/c their blob came back but FRP and Tier4 both got nerfed to make it more effective vs them.

Finally I don't think the stated intent of this change was to buff the ability's damage, it was supposed to suppress more stuff and not get shot down. Went too far.
15 Jan 2018, 05:41 AM
#6
avatar of Cyanara

Posts: 769 | Subs: 1

I think it's mostly the intense accuracy of it, when I'd expect more of a strafe. Especially against a unit in retreat.
15 Jan 2018, 06:35 AM
#7
avatar of Denchicpsih

Posts: 32

Overrall this thing works so weird. Sometimes flying like 5 times in a circle, and then finally deciding to shoot, and sometimes they strafe one unit over and over again even if it retreats. So weird
15 Jan 2018, 08:50 AM
#8
avatar of wuff

Posts: 1534 | Subs: 1

All plane abilities which cause damage should use the same input as the strafe run from the USF calliope commander. At least then it requires far more user input and timing than the current versions.
15 Jan 2018, 11:31 AM
#9
avatar of Vipper

Posts: 13496 | Subs: 1

Actually the change in IL-2 have made the ability OP



And actually since loitering planes can no longer spot for themselves I really don't see the point in them, since the just fly around waiting to be shot down making the performance inconstant across mode.

Adding a suppression to planes reducing their effectiveness when they are being fired upon could help balance this abilities even more.

They could easily be replaced by planes that appear one a target has been locked do a single strafe and fly off map for the duration.
15 Jan 2018, 11:53 AM
#10
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
All planes ability work not in circle, from p47 to Ju strafes. Its ficha of them.
Also i agree with Denchik.
Sturmovik was bad, coz OKW AA things just shoot down that 1 plane, sometimes he even cannot make 1 shoot.
Before say taht somthing are OP or weak, we need standarts and rules. Planes must wipe infatry/tanks ? How many models/damage thay must do ?
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19 Apr 2025, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
19 Apr 2025, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
19 Apr 2025, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
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Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
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Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
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01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
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13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM

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