Reworked Doctrinal system
Posts: 2807 | Subs: 6
I've come up with this idea, i know that Relic won't abandon DLC stuff like commanders so new system must have them.
Let's take german docs for example - they will have 3 Doctrines that can't be replaced in lobby (for example, defensive, blitzkrieg and Terror) and each doctrine has 3 trees and each tree will have 3 abilities to unlock. These trees will be called commanders (DLC COMMANDERS ALSO) which can be changed in Lobby like it is now. So each doctrine can be made with it's own way, abilities unlocked like it was in CoH1 and i bet we would get many many more abilities and units.
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I think that this photo would say more than 1000 words
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*can you delete posts?
Posts: 35
Posts: 2807 | Subs: 6
Posts: 627
You merge the 3 commanders into a single doctrine, where you buy your way up each tree with command points? So for example I could go buy up to G43 on Jaeger Infantry and then get a Mortar Halftrack from Spearhead?
And by "merge the 3 commanders" I mean you pick 3 commanders before searching and that is your doctrine?
If that is the case, it's a pretty solid idea, I thought that was what Relic was gonna do in the first place when I first read about Commanders. I think it's the best way to meet the old style and satisfy CoH1 vets, while bringing flavor and variety to each player's playstyles and being a new thing that CoH2's dev team can claim was theirs.
Posts: 35
Posts: 182
I have to admit I really do miss the old doctrine setup. Currently, the games are getting dull too quickly and your doctrinal options run out if the games go longer than say 20-30 minutes. It then turns into a limited option spamfest. It's like eating cheap raman with some ragu store bought and comparing it to a nice ma and pop's Italian resturant. Yea, both are considered food but the homemade stuff will be a bit different each time, be higher quality, and will keep you coming back for more.
Posts: 8
Maybe an easier way similar to the original suggestion is to just basically make each commander similar to a vCoH doctrine? Add an ability to each commander and split them into two trees, like so:
Then the rest of the system can either be the same as in CoH 2 (they can pick any 3 commanders) or, for something closer to CoH 1, be like the original suggestion and have 3 doctrines/commands. Mock up:
Posts: 44
Bring back the CoH Online system and I would be so, so happy.
Posts: 627
Commander being mix and match(So you pick 3 and go into the game and that's your doctrine), and the abilities that overlap between commanders being used as tech switchers.
Posts: 2425
Permanently BannedMy recomendation is to stop caring.
Not that I dont respect your enthusiasm and good ideas, but it aint gonna happen.
Posts: 2238 | Subs: 15
more customization
Posts: 29
It's not complicated, would be easy to implement, and (assuming that the points values are already balanced) wouldn't unbalance the game.
It might, shock horror, even increase variety. After all, if I want the 120mm Mortar that instantly limits me to 1 doctrine, and I never get to play with an IS2 or SU150 (or whatever it's called). If I could replace the pointless radio intercepts with a mortar crew, or guards, or shock troops, life would be good.
Equally as some doctrines are more popular than others because the early game decides the endgame so heavily, then rather than rarely meeting certain units I might come across them if someone wants an Elefant to go with their Opel Blitz.
Posts: 627
Commanders are unbalanced, and superficially a DLC ploy.
My recomendation is to stop caring.
Not that I dont respect your enthusiasm and good ideas, but it aint gonna happen.
Of course they are. It doesn't mean a good and interesting mechanic can't be made out of them. With the way I suggested(And others with theirs), they can still rob us blind with DLC and all that crap and be very much compatible with what we're suggesting. I honestly doubt they can add more commanders without introducing a tonne of new weapons and abilities, so milking us for DLC content wouldn't even be the worst thing in the world, given that if you know where to look you can get all the DLC now for like 2 bucks.
Posts: 182
Commanders are unbalanced, and superficially a DLC ploy.
My recomendation is to stop caring.
Not that I dont respect your enthusiasm and good ideas, but it aint gonna happen.
You're right, I think we all realize this but it doesn't mean we can't try to make it better or try to help relic realize that the current system is really dull and uninteresting from a gaming and strategic standpoint (compared to vCOH)
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