One very interesting suggestion I saw in another thread is to make them work like the rest of the game's artillery - they've got a very good barrage ability but no autoattack at all.
If you combine that with the suggestions in this thread (two barrage abilities, rapid light and sustained) you'd get a unit that serves the same role but which has the similar micro requirements to the game's other team weapons.
Nerfing Indirect Fire
11 Jan 2018, 15:15 PM
#41

Posts: 3260
11 Jan 2018, 16:07 PM
#42

Posts: 141
Make it happen! Where's the next xBP round starting? Spring Balance Patch anyone?? I think there is potential and relic might be willing to give it another go. The game gets better imo. Smith? Fla? Any word on if and when there will be another balancing round and whether or not you could test some suggestions regarding indirect fire from here?
Cheers!
Cheers!
11 Jan 2018, 16:56 PM
#43

Posts: 320
The Panzer Werfer is a mix of good and terrible. I've noticed once it gets going and gets veterency it quickly a pretty useful indirect fire option.
There are pretty big problems though. It requires you to hit the last tier and sacrifice getting a tank out (Ostheer strives on getting these tanks out). It also doesn't really counter emplacements, like at all. Which is what you'd get it for. Also only firing 10 rockets is noticable, it's infinitely weaker at the "Wide Spread" barrage tactic where you try to saturate an area in rockets to damage as much as possible. Making it really only good at trying to wipe a small area or individual targets.
Thing is, when you use rocket artillery against allies you WANT to launch as many rockets possible to target as much infantry as possible. Or if you want the focused destructive rockets, you'd want them to damage emplacements. The panzer werfer isn't bad, it just doesn't really fit into the niche it's trying to. It's why most people like the brumbar as "indirect fire".
There are pretty big problems though. It requires you to hit the last tier and sacrifice getting a tank out (Ostheer strives on getting these tanks out). It also doesn't really counter emplacements, like at all. Which is what you'd get it for. Also only firing 10 rockets is noticable, it's infinitely weaker at the "Wide Spread" barrage tactic where you try to saturate an area in rockets to damage as much as possible. Making it really only good at trying to wipe a small area or individual targets.
Thing is, when you use rocket artillery against allies you WANT to launch as many rockets possible to target as much infantry as possible. Or if you want the focused destructive rockets, you'd want them to damage emplacements. The panzer werfer isn't bad, it just doesn't really fit into the niche it's trying to. It's why most people like the brumbar as "indirect fire".
11 Jan 2018, 22:29 PM
#44

Posts: 732
The Panzer Werfer is a mix of good and terrible. I've noticed once it gets going and gets veterency it quickly a pretty useful indirect fire option.
There are pretty big problems though. It requires you to hit the last tier and sacrifice getting a tank out (Ostheer strives on getting these tanks out). It also doesn't really counter emplacements, like at all. Which is what you'd get it for. Also only firing 10 rockets is noticable, it's infinitely weaker at the "Wide Spread" barrage tactic where you try to saturate an area in rockets to damage as much as possible. Making it really only good at trying to wipe a small area or individual targets.
Thing is, when you use rocket artillery against allies you WANT to launch as many rockets possible to target as much infantry as possible. Or if you want the focused destructive rockets, you'd want them to damage emplacements. The panzer werfer isn't bad, it just doesn't really fit into the niche it's trying to. It's why most people like the brumbar as "indirect fire".
Actually it does counter emplacements really well now idk if you tried since patch. Vet3 emplacements are when they get better survivability they vet way slower now with out the range and autofire nerfs. RE doct was nerfed as well with the auto repair. Even if you kill the RE's repairing it thats 210 mp and if they are vetted slower repair speeds. I think PW barrage cd is up before brace is back up now too.
People get brumbar because it can be insanely broken when you just follow it around with a couple grens and a pak. It counters its own counters that dont pen the front reliably AT guns and usually kills them with first shot. I always found it hilariously broken against USF as jackson is the only thing they have that can dmg or pen it but if you follow it around with pak jackson cant do much either. Even does good dmg to other tanks.
14 Jan 2018, 19:07 PM
#45

Posts: 469
Isg took 5 of my full health shocksquad in green cover in one shot.
Pls explain.
Pls explain.
14 Jan 2018, 19:13 PM
#46

Posts: 141
Anectodal and therefore irrelevant.
14 Jan 2018, 21:46 PM
#47

Posts: 162
Isg took 5 of my full health shocksquad in green cover in one shot.
Pls explain.
In what patch?

Right now the one unit that needs a nerf the most is the soviet heavy mortar, it's just too much and surviving with only one model is dumb.
I wouln't mind at all if all mortars were to lose autofire as long as they got a buff and two types of barrages + smoke, maybe even apply light suppesion if a squad were to take a direct hit kind of like mines do.
The panzerwerfer and katyusha are alright but the sherman calliope really needs a nerf, pz4 shells bounce from the rear at close range...
14 Jan 2018, 21:48 PM
#48

Posts: 141
In what patch?
Right now the one unit that needs a nerf the most is the soviet heavy mortar, it's just too much and surviving with only one model is dumb.
I wouln't mind at all if all mortars were to lose autofire as long as they got a buff and two types of barrages + smoke, maybe even apply light suppesion if a squad were to take a direct hit kind of like mines do.
The panzerwerfer and katyusha are alright but the sherman calliope really needs a nerf, pz4 shells bounce from the rear at close range...
I support that!
14 Jan 2018, 21:53 PM
#49

Posts: 3053
One very interesting suggestion I saw in another thread is to make them work like the rest of the game's artillery - they've got a very good barrage ability but no autoattack at all.
If you combine that with the suggestions in this thread (two barrage abilities, rapid light and sustained) you'd get a unit that serves the same role but which has the similar micro requirements to the game's other team weapons.
+1
15 Jan 2018, 01:00 AM
#50

Posts: 1958
Isg took 5 of my full health shocksquad in green cover in one shot.
Pls explain.
You're clearly throwing out a red-herring argument in the misguided hope that people will believe you. Is that enough of an explanation?
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SHOUT IT OUT!



Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
Today, 02:36 AM
Today, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
Last Thursday, 04:31 AM

Last Thursday, 04:31 AM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
.
24 Mar 2025, 02:46 AM

24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
22 Mar 2025, 14:00 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
18 Mar 2025, 16:47 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
16 Mar 2025, 16:36 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
13 Mar 2025, 19:58 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
13 Mar 2025, 19:56 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
12 Mar 2025, 04:07 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
12 Mar 2025, 03:54 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
06 Mar 2025, 10:49 AM

06 Mar 2025, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
05 Mar 2025, 20:27 PM

05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
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