Login

russian armor

2v2 gameplay post patch

6 Jan 2018, 22:56 PM
#1
avatar of IJustDontCare

Posts: 62

I dont know but 2v2s feel balanced but like almost too balanced lol like games are really trihard a lot now.

How does everyone else feel in 2v2s?
6 Jan 2018, 23:18 PM
#2
avatar of siddolio

Posts: 471 | Subs: 1

Soviet/Brit still beats any axis combo in AT vs AT. USF is horrible unless you go MHT but good lategame. OKW more reliant on muni than fuel now because their tank pop is retarded. Ostheer is really good but still loses to katy su /firefly spam. It's basically exactly the same as last patch but okw is pooper late game imo
7 Jan 2018, 01:06 AM
#3
avatar of IJustDontCare

Posts: 62

Yeah. My biggest issue with allies is how slow their start can be. Its frustrating because a lot of games with allies if you dont play good early on can turn easy games into long struggles. Especially on maps with early cutoff/fuel building rushes.
7 Jan 2018, 01:09 AM
#4
avatar of Garrett

Posts: 309 | Subs: 1

Yeah. My biggest issue with allies is how slow their start can be. Its frustrating because a lot of games with allies if you dont play good early on can turn easy games into long struggles. Especially on maps with early cutoff/fuel building rushes.


You misspelled "axis".
7 Jan 2018, 02:26 AM
#5
avatar of siddolio

Posts: 471 | Subs: 1



You misspelled "axis".


Nah thats not true anymore, firefly/su/katy beats any axis late game comp unless axis wins early game. Flamer HT and Flak HT and pushing allies off resources is best play
7 Jan 2018, 04:38 AM
#6
avatar of Outsider_Sidaroth

Posts: 1323 | Subs: 1

Infantry definitively seems to be the way to go for USF in 2vs2, thought you could argue Mechanized it's an option for it too, I would say nothing beats Field Defenses, ToT to kill Howitzer/Pak43 or OKW Trucks and the Priest that got buffed last patch.
7 Jan 2018, 08:31 AM
#7
avatar of LemonJuice

Posts: 1144 | Subs: 7

guards meta is here guys. pretty much agree with siddolio. axis needs to make like a huge power play in the mid game with p4s to close out the game before allies get a critical mass of tank destroyers. 5 man sections with brens are the best late game infantry and guards/penal/sniper secure your early to midgame. 120s to just fuck shit up too.
7 Jan 2018, 08:53 AM
#8
avatar of Vipper

Posts: 13496 | Subs: 1

Infantry definitively seems to be the way to go for USF in 2vs2, thought you could argue Mechanized it's an option for it too, I would say nothing beats Field Defenses, ToT to kill Howitzer/Pak43 or OKW Trucks and the Priest that got buffed last patch.

I been playing with para commanders and they they have become very strong. If my ally can provide artillery I tend to use them, super bazookas and cheap access to recon troops with scoped weapons.

For Soviets Guards (up to 42,5 range weapons), 120 mm mortar and Sturmovic seem also very strong.
Phy
7 Jan 2018, 11:15 AM
#9
avatar of Phy

Posts: 509 | Subs: 1

2s double SU dominates the allies combo. SU+Brit as usual is very strong. USF can only do the riflebar+m8 backup with jackson to work. But if done properly is very hard to counter.

Double OKW<<<double ost. Mixed okw/ost best combo as axis.

Overall I feel worst factions in 2s are okw and usf. But USF unless it gets matched with another USF which rarely happens still has better success than OKW which oftenly gets match with another OKW (because axis has less dif. faction).
7 Jan 2018, 11:25 AM
#10
avatar of Butcher

Posts: 1217

This patch effectively made me delete the Elefant and the JT from the standard loadout. So we got that going, right?

Jäger Infanterie and Osttruppen doctrine have a nice flavour now.

But other than that it's the usual Panzer IV rush for Ostheer.

OKW isn't worth it lategame any longer. The 60 range tank destroyer superiority of the Allies has become more of a problem now that the Panther and JPIV and JT have been nerfed.
7 Jan 2018, 13:53 PM
#11
avatar of ShadowLinkX37
Director of Moderation Badge

Posts: 4183 | Subs: 4

They successfully dropped JT and Ele from being picked every game because they were good to being picked because they're the only counter to allied TD spam. Heavy TDs are a flaw by design, so at least they're not ultra strong anymore.

The rest of the axis struggle though. Now that those are gone OKW doesn't really pull its weight lategame, and ostheer can't contest 60 range TDs.

Just considering teamgames I think the overall patch was a success, but imo I think this a "2 steps forward, 1 step back" type of deal.
7 Jan 2018, 14:08 PM
#12
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post7 Jan 2018, 11:15 AMPhy
2s double SU dominates the allies combo. SU+Brit as usual is very strong. USF can only do the riflebar+m8 backup with jackson to work. But if done properly is very hard to counter.

Double OKW<<<double ost. Mixed okw/ost best combo as axis.

Overall I feel worst factions in 2s are okw and usf. But USF unless it gets matched with another USF which rarely happens still has better success than OKW which oftenly gets match with another OKW (because axis has less dif. faction).

As usf player, disagree.
Usf sherman and m8 motor carriafe have always been powerful just like LT 50 cal and aaht.
7 Jan 2018, 15:05 PM
#13
avatar of blvckdream

Posts: 2458 | Subs: 1

They successfully dropped JT and Ele from being picked every game because they were good to being picked because they're the only counter to allied TD spam. Heavy TDs are a flaw by design, so at least they're not ultra strong anymore.

The rest of the axis spam though. Now that those are gone OKW doesn't really pull its weight lategame, and ostheer can't contest 60 range TDs.

Just considering teamgames I think the overall patch was a success, but imo I think this a "2 steps forward, 1 step back" type of deal.


That´s a good post actually.

Elefant and Jagdtiger are still very strong in my opinion. Not sure why people think they are useless now. They might need one more shot against full health tanks but at the same time in big team games tanks are often not 100% hp anyways and it doesn´t make that much of a difference.

Jagdtiger and Elefant can still make the difference in somewhat balanced games. Especially on maps like Stadtschutt.

They still render all Soviet heavy tank call ins useless. Same with SU85s. If your enenmy goes for Jagdtiger the only thing you can still build are T34s to flank and hope it works out or lose the game.
7 Jan 2018, 15:30 PM
#14
avatar of Grumpy

Posts: 1958

This patch effectively made me delete the Elefant and the JT from the standard loadout. So we got that going, right?

Jäger Infanterie and Osttruppen doctrine have a nice flavour now.

But other than that it's the usual Panzer IV rush for Ostheer.

OKW isn't worth it lategame any longer. The 60 range tank destroyer superiority of the Allies has become more of a problem now that the Panther and JPIV and JT have been nerfed.


The JT is still pretty good and the only thing that I've had be successful against the Firefly/SU85 combo on open maps. Since the patch, I've had a JT get to vet 5 with almost 40 kills total (only around 11 were vehicles). The HE barrage is useful against infantry, especially with so many players getting multiple Katys that it's hard to keep infantry on the field.

My only criticism of the current patch would be that the factions are starting to feel too close to being similar. A OKW P4 seems about the same as a T34/85 or Easy8. The OKW JP4 doesn't seem to work any better than an SU85, and no caches makes sure that you have fewer of them.

Late game does seem to be tipping to Allies. OST needs a 5th man upgrade for Grens (like UKF has) and a 60-range TD. OKW needs to be able to build caches, and the ISG should be made competitive with the 120mm (or the 120 nerfed).

7 Jan 2018, 15:44 PM
#15
avatar of LemonJuice

Posts: 1144 | Subs: 7

jump backJump back to quoted post7 Jan 2018, 15:30 PMGrumpy


The JT is still pretty good and the only thing that I've had be successful against the Firefly/SU85 combo on open maps. Since the patch, I've had a JT get to vet 5 with almost 40 kills total (only around 11 were vehicles). The HE barrage is useful against infantry, especially with so many players getting multiple Katys that it's hard to keep infantry on the field.

My only criticism of the current patch would be that the factions are starting to feel too close to being similar. A OKW P4 seems about the same as a T34/85 or Easy8. The OKW JP4 doesn't seem to work any better than an SU85, and no caches makes sure that you have fewer of them.

Late game does seem to be tipping to Allies. OST needs a 5th man upgrade for Grens (like UKF has) and a 60-range TD. OKW needs to be able to build caches, and the ISG should be made competitive with the 120mm (or the 120 nerfed).


kinda interesting how your suggestions just further make the factions more similar to each other
7 Jan 2018, 16:01 PM
#16
avatar of Garrett

Posts: 309 | Subs: 1



Nah thats not true anymore, firefly/su/katy beats any axis late game comp unless axis wins early game. Flamer HT and Flak HT and pushing allies off resources is best play


I know, but axis at the beginning are more often than not quite shitty. It all depends on your MG42 placement and OKW is pretty much useless early game since Volks are bad per se, have no faust or flame nade and since Kübel is useless in fights now.
7 Jan 2018, 16:45 PM
#17
avatar of Grumpy

Posts: 1958


kinda interesting how your suggestions just further make the factions more similar to each other


True, but salvage doesn't make up for lack of caches, and buffing Stugs so that they're competitive in 4v4 would make them badly OP in 1's. RA doesn't help much when it comes to squad survivability in 4's so the only way to make Grens viable is to add a 5th (unless you want to make Osttruppen the standard infantry for 4v4's).
7 Jan 2018, 17:28 PM
#18
avatar of Vipper

Posts: 13496 | Subs: 1

jump backJump back to quoted post7 Jan 2018, 16:45 PMGrumpy


True, but salvage doesn't make up for lack of caches, and buffing Stugs so that they're competitive in 4v4 would make them badly OP in 1's. RA doesn't help much when it comes to squad survivability in 4's so the only way to make Grens viable is to add a 5th (unless you want to make Osttruppen the standard infantry for 4v4's).

5 men units should not have access to LMGs.

Imo
Pioneer need to be 5 men.
Pg need to become cheaper and get 5 men with g43 doctrinal, maybe limited to commander without super heavy tanks.
Stug could swap TWP with JPs camo.
7 Jan 2018, 17:28 PM
#19
avatar of vasa1719

Posts: 2635 | Subs: 4

Permanently Banned
OKW dont have good support now in 2v2, ISG not good imo, only stuka. Also this patch is more about AT guns, go 2 at guns with allies and axis medium will be waste, so its more about infatry vs infatry into arty.
For me more better play with ostheer/soviet coz thay have support units. With OKW its just now infatry meat wafes i think. Only early game are in still same level for them, but cannot still same problem with mid.
7 Jan 2018, 18:52 PM
#20
avatar of IJustDontCare

Posts: 62

Honestly ostheer infantry are good with good combinations but they do lack good TDs without a doctrine. Leaving you with stug spam.
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: It is so unlike Relic to punish its fans and community.
Today, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
Today, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
Yesterday, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
Yesterday, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
Yesterday, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
Yesterday, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
Yesterday, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
Yesterday, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
Yesterday, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
Yesterday, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
Last Wednesday, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
Last Wednesday, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
Last Wednesday, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
Last Wednesday, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
Last Wednesday, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
Last Wednesday, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
Last Wednesday, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
Last Wednesday, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
Last Wednesday, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
Last Wednesday, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ...
04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back :banana:
03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar
02 Mar 2025, 09:06 AM
aerafield: @Lady Xenarra :rofl:
02 Mar 2025, 01:45 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. :ph34r:
01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed
01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second
28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game :snfPeter:
28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough...
28 Feb 2025, 02:04 AM
Willy Pete: Pershing is absurd, but ive still only gotten to use it against AI
28 Feb 2025, 02:03 AM
Lady Xenarra: WTB Pershing for Axis, that is all :lolol:
27 Feb 2025, 13:32 PM
donofsandiego: :clap:
27 Feb 2025, 02:34 AM
donofsandiego: Return of the chatGPT writing prompt. Lets see how shinasukac responds to these questions utilizing the Socratic Method. Maybe he will give us an interesting look into his opinions
27 Feb 2025, 02:34 AM
Willy Pete: I havent even seen a pershing yet. Coh3 games still move too fast for it lol
27 Feb 2025, 00:30 AM
shinasukac: kingtiger=kingjoker
26 Feb 2025, 16:27 PM
Lady Xenarra: Has anyone actually used the KT much? My experience is that the match is usually over long before I get the CPs for it
26 Feb 2025, 14:35 PM
Rosbone: Can someone message me the day you can look at Coh3 and not face palm yourself in disbelief that actual humans worked on it? Much appreciated.
26 Feb 2025, 06:40 AM
Rosbone: The only way to feel good about Coh3 is to never look at Coh3. Once you see it, you cant unsee it.
26 Feb 2025, 06:37 AM
Rosbone: Observer mode sucks, player stats pages are scatter brained mess, etc etc etc
26 Feb 2025, 06:35 AM
Rosbone: It is really hard to tell people to buy the DLC with feeling like they are throwing their money down the toilet for a nearly dead game. But Big Tonks!!! Oh well, not my problem.
25 Feb 2025, 18:12 PM
Rosbone: No 4v4 maps, busted menus 2 years after release, still have not fixed janky sounds people have complained about for over 2 years, etc etc.
25 Feb 2025, 18:10 PM
Rosbone: And the skirmish menus are still at a BETA level. Just the largest game play mode completely ignored... again.
25 Feb 2025, 18:09 PM
Willy Pete: Oh wtf. Yeah the crossing remake was in the 2v2 demo. No more 3s and 4s is a bummer tho
25 Feb 2025, 16:42 PM
aerafield: What? No, he means that all the new maps are for 1v1. Though Im pretty sure they will be playable in 2v2 as well
25 Feb 2025, 15:50 PM
Willy Pete: Are the maps really locked behind dlc? Surely they must be in the regular update
25 Feb 2025, 15:22 PM
Rosbone: I would like to join in celebration with the 9% of Coh3 MP players who are getting ALL of the new maps. Woohoo! #3Tards
21 Feb 2025, 19:22 PM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

348 users are online: 348 guests
3 posts in the last 24h
25 posts in the last week
70 posts in the last month
Registered members: 52600
Welcome our newest member, Beldxscc55
Most online: 2043 users on 29 Oct 2023, 01:04 AM