December patchnotes + Bug report
Posts: 164
Post game stats are not tallying correctly.
Queuing of a retreat order, using the shift key, after exiting a building doesn't work consistently.
Posts: 2885
look at the map
so, uh, is ability calling inside the base now a thing?
It looks like ability called just behind the base border which is perfectly possible for all offmaps and not a bug.
2 Possible bugs that I have come across:
Post game stats are not tallying correctly.
Queuing of a retreat order, using the shift key, after exiting a building doesn't work consistently.
What exactly is wrong in these post game stats? As far as I know many things there are counted incorrectly (in a sense) for a long time, so it is important to know if it is something new.
Posts: 4474
Posts: 164
what exactly is wrong in these post game stats? As far as I know many things there are counted incorrectly (in a sense) for a long time, so it is important to know if it is something new.
The number of a particular type of units lost. For example, I lost 1 IR ht however the games stats show 0 were lost. I have 2 instances (that I noticed) of this last night; 1 with the IR HT 1 with a US AT gun.
Posts: 2742
Also I am not sure if team weapons are accounting for the original crew or the actual weapon itself. I've never paid too much attention to the post game numbers since they've always been dubious at best.
Posts: 4474
Posts: 122
bug : boforos deals 0 damage to planes
https://www.coh2.org/topic/66636/december-patchnotes-bug-report/post/645863
Complained about it 6 pages ago...
Posts: 817 | Subs: 5
bug : boforos deals 0 damage to planes
It depends on the type of plane. Cargo planes and some recon planes are invulnerable. Other (attack) planes should get damage though.
Posts: 5441 | Subs: 36
DON'T ask me why...
Posts: 5441 | Subs: 36
Posts: 1162
I didnt check which commanders this happened with sorry, possibly might have been urban defence, if I see it again, ill double check which one.
Posts: 469
If your team doesn´t haven´t build them, prepare to fight shermans with luchs.
Posts: 611
Also when I go to enter the house, I notice units walking all the way around the house to enter on the opposite door.
Posts: 26
Always shooting its projectile out of the front even when shooting/turning the turret in any other direction. In particular looks weird when shooting (180°) behind.
Is not a game breaker just looks extremely odd, no clue if it's an easy fix or even necessary. Will try to get some recorded footage later.
Posts: 985 | Subs: 2
Posts: 26
Not sure if this a commonly known bug or has been mentioned already, but since the new patch it seems like the AVRE projectile is bugged.
Always shooting its projectile out of the front even when shooting/turning the turret in any other direction. In particular looks weird when shooting (180°) behind.
Is not a game breaker just looks extremely odd, no clue if it's an easy fix or even necessary. Will try to get some recorded footage later.
Here is a video showing the buggy projectile.
Posts: 985 | Subs: 2
-Mobile Assault Regiment, Icons: Land Mattres and AutoRepair. In the menu you see that they are in wrong slots.
-Command Regiment, Icons: Smoke rain is swap for Smoke rain with vehicles. You see when select the commandant in game.
Posts: 42
Posts: 464
Posts: 960
It's possible the replay playback is bugged (some units show in fog anyway?), but it seemed pretty strange in-game, too. That, or I've completely misunderstood the patch changes.
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