Counters to OST duel mortars
19 Dec 2017, 04:35 AM
#1
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Posts: 424 | Subs: 2
Totally not related to a replay I just posted but any one have any ideas on countering some Osteer duel mortar usage? Generally I have to use smoke to force my way close but duel mortars are brutal with their accurate auto fire and barrage.
19 Dec 2017, 13:02 PM
#2
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Posts: 4314 | Subs: 7
Try pack howie or double pak howies. With their range and raw power they should keep mortars at the bay.
If this still doesn't work, try Infantry Company and Lemon's Double Mortar Halftrack build order
If this still doesn't work, try Infantry Company and Lemon's Double Mortar Halftrack build order
19 Dec 2017, 13:08 PM
#3
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Posts: 2066
Double ost mortars are hard. However, in the early game this is quite an investment, which means either less grenadiers or less support weapons to protect the mortars. Most of the time it means less grenadiers, which in turn means your riflemen can take advantage of well executed flanks.
Most of the time the mg screens the mortars. If you smoke the mg with 1 riflemen and use either an RE or that riflemen as bait, you can move in 2 other riflemen once the mg is either blind and stationary, or moving to another position. This gives you time to move in on the mortars and wipe them. There are too few grenadiers to protect if he went for double mortar early in the game.
If this fails, I suggest an m20 dive and try to kill one of the mortars with the pintle mg and the other by hopping out.
Most of the time the mg screens the mortars. If you smoke the mg with 1 riflemen and use either an RE or that riflemen as bait, you can move in 2 other riflemen once the mg is either blind and stationary, or moving to another position. This gives you time to move in on the mortars and wipe them. There are too few grenadiers to protect if he went for double mortar early in the game.
If this fails, I suggest an m20 dive and try to kill one of the mortars with the pintle mg and the other by hopping out.
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19 Dec 2017, 13:12 PM
#4
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Posts: 4314 | Subs: 7
If this fails, I suggest an m20 dive and try to kill one of the mortars with the pintle mg and the other by hopping out.
Why would you hop out, risking your m20 while gaining little to nothing ? 3 smgs are hardly better than m20 hmg
19 Dec 2017, 14:00 PM
#5
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Why would you hop out, risking your m20 while gaining little to nothing ? 3 smgs are hardly better than m20 hmg
The risk and pride will reward you more than succes will!
1 Jan 2018, 14:25 PM
#6
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Posts: 264
Dual mortars are USF is quite hard but honestly use your own mortars.
Going for a pack howi is just silly, they are bad and will likely get wiped. Use the USF mortar and be smart, micro it.
Not many people know but the USF mortar, while lacking in range has an incredibly fast set up and tear down time.. and if they are investing in Mortars and MGs, you can take advantage of their static play, find somewhere and barrage his ass.. and then move. He'll be hitting the wrong spots and you'll be laughing.
USF mortar is quite deadly, it just lacks the range of its german counterpart (also you know, you can use them to smoke MG positions since Riflemen lost the smoke nade (??wtf???) and nobody makes more than 1 RE.
The deadlock between OST MG's, Mortars vs USF is pretty frustrating and if he's particular good you might be boned. A few lucky mortar hits, and you basically retreat after 1 hit, the OST mortars are nuts right now.
Going for a pack howi is just silly, they are bad and will likely get wiped. Use the USF mortar and be smart, micro it.
Not many people know but the USF mortar, while lacking in range has an incredibly fast set up and tear down time.. and if they are investing in Mortars and MGs, you can take advantage of their static play, find somewhere and barrage his ass.. and then move. He'll be hitting the wrong spots and you'll be laughing.
USF mortar is quite deadly, it just lacks the range of its german counterpart (also you know, you can use them to smoke MG positions since Riflemen lost the smoke nade (??wtf???) and nobody makes more than 1 RE.
The deadlock between OST MG's, Mortars vs USF is pretty frustrating and if he's particular good you might be boned. A few lucky mortar hits, and you basically retreat after 1 hit, the OST mortars are nuts right now.
1 Jan 2018, 23:14 PM
#7
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Posts: 1323 | Subs: 1
Infantry Company is the answer, as they will go double mortar in a map that they can camp, so you will want that anyway.
5 Jan 2018, 03:31 AM
#8
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Posts: 1158
2 mortar trucks pushes ost off anything extremely fast. You can also get the drop on OKW and assault trucks very efficiently.
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