I can see the majority voted to keep the smoke nades on rifles. However I notice that according to the patch notes RE and USF officers get smoke.
Will riflemen keep their smoke?
That's not the majority. That's the plurality of the votes. The majority actually voted for not keeping smoke on riflemen.
There were only meant to be two options on the poll:
- Nerfed riflemen smoke
- Current smoke but on RE and officers only
Thus, the proper way to read the results is:
- 46 + 2 votes in favour of riflemen
- 7 + 15 + 31 votes in favour of not riflemen
That's narrow. However, given that USF now actually has a late-game, super-high-available smoke would almost certainly cause issues.
I've also given some thought as to possible changes to smoke grenades for USF infantry.
Problem
Axis MG placement is not rewarded when riflemen use smoke to cover them self while suppressed
consequences
USF riflemen can walk stright into an MG's firing arc with little consequence when carrying smoke nades.
The axis player is left with a dilemma: Reposition the MG and hope it can be done before more enemies show up or stay and hope it and supporting infantry can deal with the enemy once the smoke clears.
After brainstorming possible changes I've come up with a suggestion:
Suggestion
Change the way rifle smoke works. Rather than creating a cloud in which the rifle squad can hide in
the new smoke grenades create a narrow but dense line af smoke from point A to B
A being the point from which the nade is thrown from, and B being the nades target.
in short: From cloud to curtain
This effect mean riflemen can no longer smoke them self when caught in an MG's firing arc, yet smoke can still be used to block line of sight when thrown from the right angel. This rewards the USF player for using smoke more intelligently and the axis player is rewarded for his MG placement.
Maybe that could work. However, I'd still throw my smoke grenade directly on top of the MG gunner to block him from shooting anything.