playercard pls
Do you want to suffer the same fate as Hector?
'Cause that's how you suffer the same fate as Hector.
Posts: 1617
playercard pls
Posts: 960
Some of us would even take a Pak40 with no target weakpoint over the pupchen. Nothing more infuriating than seeing a tank make it out of a fight with a sliver of health because the pupchen did its special version of attack ground three times in a row.
Posts: 2243
Posts: 1158
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Posts: 3053
It's just a problem unit altogether. When it works it works way too friggen well. I've had 3 rifle squads blaring down a raketwerfer on retreat and doing absolutely nothing to it. Being able to retreat on an AT gun is also something people seem to overlook. Or I had a jackson obliterated by two surprise rakets stealthed with no way to scout for it other then walking right on top of it. They can also get it tier 0 which counters so much light vehicle play.
On the other hand it misses sometimes and I've noticed it's more susceptible to being one shot by tanks. So when heavy tanks hit the field you bet it's going to be obliterated. A problem unit indeed.
Posts: 1660
It's just a problem unit altogether. When it works it works way too friggen well. I've had 3 rifle squads blaring down a raketwerfer on retreat and doing absolutely nothing to it. Being able to retreat on an AT gun is also something people seem to overlook. Or I had a jackson obliterated by two surprise rakets stealthed with no way to scout for it other then walking right on top of it. They can also get it tier 0 which counters so much light vehicle play.
On the other hand it misses sometimes and I've noticed it's more susceptible to being one shot by tanks. So when heavy tanks hit the field you bet it's going to be obliterated. A problem unit indeed.
Posts: 1002 | Subs: 2
Except that usf get non doctrinal/doctrinal recon pass/loiter...
Posts: 1323 | Subs: 1
Recon passes technically work, but the cooldown means that, in practice, they don't actually do anything about the problem he stated. Recon passes are used to see enemy troop movements and positioning or to scout positions before an assault; seeing a raketen for 3 seconds every (not exactly sure on the cooldown) 40-60 seconds doesn't really help much. This is only made worse by the fact that its a pretty costly ability for what it is (60 munitions iirc, maybe even 45 or 30?) in a munitions reliant faction.
As for Recon loiters, none of the top tier doctrines have them. USF crutches pretty hard on armor company, so taking something with a recon loiter is essentially already a disadvantage (though I do think tactical support is underused and underrated). Add to the fact that okw has free AA with other good AA options and recon loiters are less effective than one would hope. They do work though.
Main conclusion: You're not wrong, but you havent really addressed or countered his point either
Posts: 246
The funny thing is, the raketenwerfer is more annoying than it is actually good at its intended role lol.
Posts: 2243
Posts: 1660
Recon passes technically work, but the cooldown means that, in practice, they don't actually do anything about the problem he stated. Recon passes are used to see enemy troop movements and positioning or to scout positions before an assault; seeing a raketen for 3 seconds every (not exactly sure on the cooldown) 40-60 seconds doesn't really help much. This is only made worse by the fact that its a pretty costly ability for what it is (60 munitions iirc, maybe even 45 or 30?) in a munitions reliant faction.
As for Recon loiters, none of the top tier doctrines have them. USF crutches pretty hard on armor company, so taking something with a recon loiter is essentially already a disadvantage (though I do think tactical support is underused and underrated). Add to the fact that okw has free AA with other good AA options and recon loiters are less effective than one would hope. They do work though.
Main conclusion: You're not wrong, but you havent really addressed or countered his point either
Posts: 1002 | Subs: 2
50 muni, I don't remember cooldown, I use it when needed so I don't really spam it enough to remember/care about cooldown.
1 thing tho, AA isn't an issue for recon PASS, I have never lost it, as it fly through the map and isn't a loiter like doctrinal one.
@Storm Elite yep
Posts: 1891
Posts: 503 | Subs: 1
It's just a problem unit altogether. When it works it works way too friggen well. I've had 3 rifle squads blaring down a raketwerfer on retreat and doing absolutely nothing to it. Being able to retreat on an AT gun is also something people seem to overlook. Or I had a jackson obliterated by two surprise rakets stealthed with no way to scout for it other then walking right on top of it. They can also get it tier 0 which counters so much light vehicle play.
On the other hand it misses sometimes and I've noticed it's more susceptible to being one shot by tanks. So when heavy tanks hit the field you bet it's going to be obliterated. A problem unit indeed.
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