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russian armor

The ultimate guide to fixing COH2

7 Aug 2013, 10:31 AM
#21
avatar of MadrRasha

Posts: 252

I dont agree but I respect what you are saying we all have diff opinions


Likewise, but relic got their handsful (or do they?) with all kind of issues around here , and so much whine threads its difficult to separate them... you have no idea how much i would like to see visual changes u proposed ( very very very much ) but i guess priority to devs is balancing and adding new content over visual changes, maybe in near future (one can hope) :D
Cheers
7 Aug 2013, 11:57 AM
#22
avatar of Porygon

Posts: 2779

Sorry are the conscripts meant to be a special forces unit that has no weaknesses or a bunch or drafted men and women with no training?


Partially agree, it makes no fucking sense

Weakness of Conscripts: their damage output sucks, REALLY SUCK, they need molotovs to actual kill something

but they really give me an impression, they are some kind of noobs of special forces, because?

can generate buggy HTD plasma shield which eats nades
can throw super magnetic bomb which can 100% fuck up some engine
can temporary become Olympic athletes just by... shouting (?

fuck logic

I don't understand why they don't make Penals cheaper and move those magical stuff to Penals, now Penals are 100% useless unit
7 Aug 2013, 17:52 PM
#23
avatar of Synatrax

Posts: 16

I can explain you the commanddelay. Its a fault by Relics Essence Engine.

In Dawn of War 2 it was the same Commanddelay and you have to play Multiplayer by Peer 2 Peer.

Relics Essence Engine is bad written in sort of the networkcode.

Every game, which use the Relic Essence Engine 2.0 or higher, will have P2P and commanddelay.

So, every game with the Relic Essence Engine 2.0 or higher, is not able for competition or E-Sports, beacause Command delay.
7 Aug 2013, 17:58 PM
#24
avatar of Swiftwin

Posts: 26

The command delay is huge, especially in the early game when trying to dodge molotovs. It really gives a big advantage to the soviets.
7 Aug 2013, 17:59 PM
#25
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

without it though combined with the long delay on the Molotov it would never hit. and even then against good micro it never hits due or rarely not for long
7 Aug 2013, 19:53 PM
#26
avatar of TheCrimsonSpire

Posts: 31

I think you bring up some very excellent points, and I think it would be in Relic's best interest to at least acknowledge this thread, if not implement these changes asap.
7 Aug 2013, 21:17 PM
#27
avatar of herr anfsim

Posts: 247

I agree with most of the point being made by the OP. I sort of feel that this game fails in areas where Relic really nailed it in vCOH. The way flanking has been toned down is an obvious shortcoming, and makes for a more "spammable" kind of game, as you need to use certain units to hard counter, rather than use smart manuevering to flank and finnish an MG og Mortar. I really dont think 6 man squads for supportweapons ever were a good idea.

Overall, I think the graphics are good, but I do agree that many of the effects dosent feel as real, and a skirmish between two tanks are nowhere near as impressive as it used to be in vCOH.

I fear that many op the issues adressed by OP are designer decition, either simplified because of lack of time, or to move the game in a certain direction, and I dont see them fixing a lot of them. I do sincerely hope im wrong.
8 Aug 2013, 09:49 AM
#28
avatar of HS King

Posts: 331

I can explain you the commanddelay. Its a fault by Relics Essence Engine.

In Dawn of War 2 it was the same Commanddelay and you have to play Multiplayer by Peer 2 Peer.

Relics Essence Engine is bad written in sort of the networkcode.

Every game, which use the Relic Essence Engine 2.0 or higher, will have P2P and commanddelay.

So, every game with the Relic Essence Engine 2.0 or higher, is not able for competition or E-Sports, beacause Command delay.


you are right bro.. its very much based off DOW2.. that games was fun but seemed off to me.
8 Aug 2013, 09:50 AM
#29
avatar of HS King

Posts: 331

I agree with most of the point being made by the OP. I sort of feel that this game fails in areas where Relic really nailed it in vCOH. The way flanking has been toned down is an obvious shortcoming, and makes for a more "spammable" kind of game, as you need to use certain units to hard counter, rather than use smart manuevering to flank and finnish an MG og Mortar. I really dont think 6 man squads for supportweapons ever were a good idea.

Overall, I think the graphics are good, but I do agree that many of the effects dosent feel as real, and a skirmish between two tanks are nowhere near as impressive as it used to be in vCOH.

I fear that many op the issues adressed by OP are designer decition, either simplified because of lack of time, or to move the game in a certain direction, and I dont see them fixing a lot of them. I do sincerely hope im wrong.


dly I think you are right and based off the circumstances relic had to work under its no real surprise.. we are lucky the game came out and they come onto the forums at all. But I do wish they addressed the issues some how
8 Aug 2013, 09:52 AM
#30
avatar of HS King

Posts: 331

I think you bring up some very excellent points, and I think it would be in Relic's best interest to at least acknowledge this thread, if not implement these changes asap.

Thanks man ;) not sure if they have the time and money to pay attention to the hardcore few.. but i have my fingers crossed
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM

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