ISU 152
ISU152 is very potent right now, I think it is in its golden spot right now. Strong vs infantry and punishes careless play a lot but is not a one-squad wipe RNG cannon. I like consistentency and this tank is consistent now.
Against tanks it is very good too, but only with AT rounds (can pen KT without problems right now). With AI rounds it fails to pen a Puma
.
The tank is in golden spot for me right now, requires a lot of careful play to be put into a good use but it turns into a beast if the player knows what is he doing.
It is easily flankable too, so unless the player is very clever and places tons of mines a single Panther can counter it.
Demolition Charge
Demo is in perfect place for me right now. Affordable, you can place them without burning your whole munnition stockpile.
For Axis player they are much more easily avoided. You can either bring a minesweeper with your capping forces or be prepared to pay attention to your capping soldiers to not lose anyone. As long as you are careful, you will not lose anyone.
Soviet player on the other hand can now play mind games with demos. He can give his enemy a feeling that nothing is on the point, let him decap it, then attack somewhere else and divide enemys attention. The press the trigger and BOOM
.
Perfect mind tool right now, it has both counterplay (being careful) and counterplay to counterplay (dividing attention) and also final counter (sweeper). Brings a lot of fun for both sides right now. Love using them and playing against them.
Jagtiger
Feels meh. Every time it showed up it was eaten by P47 rocket run + mark target. That poor little thing is so slow and clumpy that it cannot anything. Yet his range isnt big enough to fight off tanks from afar.
It lacks any AI (like ISU152) to make it decent in fights where infantry isnt present.
Suggestion: Give it better maneuability and decrease its armor OR Make AI rounds for free with big cooldown (like Su76). This way it will be much more useful. Now its but a sitting duck, at least was in the match.
Make the vehicle more entertaining to use, right now no one would build it. I would rather go Kingtiger and JP4 thank Jagtiger.
Guards
These poor guys suck for their price, buff them please. Give them a defined AT/AI role
SUGGESTION:
Starts with no weapons for 300 mp.
2 upgrades:
AT role (90 munnition) - 4xPTRS with ability focus aim abilities
(focus aim/rapid fire - TOGGLE - 10 munnition per toggle, PTRS fires far more accuratly, targeting infantry without problems at the cost of low rate of fire/PTRS fires fast but with poor accuracy, harming tanks wit ease but being unable to hit infantry most of the times)
AI role (90 munnition) - 3x DP lmg with button ability.
Makes infantry far stronger in AI role.
Stuka zu Fuss
is in a good place now, if it overextends it is easily killed - I killed it easily with a nice t34/76 small dive when it overextended too much in order to wipe my snipers by spraying rockets into their retreat patch
.
Overall
The game way entertaining for me as a player and without all the cancer present before I have enjoyed the match very much. Game feels in a much better state than it was before.
Mortar pit
is still cancer much much. Might be because of map campyness nature.
Panther
is in a golden spot right now. With buffed HMGs it can hurt infantry with ease, making acquiring veterancy much easier - so veterancy nerf was a good thing.
I like new Panther and would consider it buying in the lategame, even in 1v1.
Ostheer
With Otheer tanks and tehing changes the faction finally feels like a vcoh1 Wehrmach - versatile faction that grows strong as gmae progress with big variety of strong (but not OP) tanks with good veterancy supported by Strong but not OP vetted infantry. Like the faction.
Overall
The game turned into cancerfest and heavy artillery was needed to break British defensive positions. Might be beause of map nature.