CoH2 is strategically shallow, and it has always been.
Players have, outside their initial build order one real meaningful decision: their first fuel investment.
Buffing and nerfing that one decision players can make won't change the landscape of players really having no strategic diversity to begin with.
It is not the luchs fault that strategy is shallow in coh2.
If only the solution to non-linear teching had not been staring us in the eyes for many years now...
A mandatory supply yard construct/upgrade to OKW teching would do so much to alleviate the pain that is the MedHQ/MechHQ fork.
Soviet and OST teching is OK.
Brits will also be OK now that their Tommies -have- to buy their upgrades.
USF teching could kinda work with the free officers if we swap AAHT and Stuart.
Non-linear teching only works if:
- The cost for double-dipping isn't too cripling (e.g., CoH1 USF design/Soviet T1/T2 design)
- Or, each tier is self-sufficient, but there's FU/MP trade-offs to make to access all the tools (e.g., USF if we swap Stuart with AAHT).
Otherwise, non-linear teching requires you to put almost everything at T0, and only use T1/T2 to buy 1-2 units max and then forget about the tier (OKW current design).