Mobility, OKW has the Kubel to pass through the wall and cap where you want, the UKF HMG isn't also known for its suppressing ability.
If you would have mention the old Maxim spam meta vs OKW, I would have agreed with you. This is what I'm expecting on some degrees with the removal of smoke from RMs.
Currently USF is lacking of a fast capping unit that is immune to suppression and Flamethrower. The mortar isn't going to fill this role, it can provide some help but has too many drawnbacks on the damage dealing department, low range and deal close to 0 damage to garrisoned squads.
I guess the new mechanized doctrine is going to be meta for USF as it provides almost everything USF is lacking at all stages of the game.
-1 early fast capping unit
-2 effective mortar
-3 late game tank upgrades
-4 good offmap artillery
Mech gives
Nah, sorry I won't buy it, kubel would lose half dps rotating and die to the starting IS squad in a scenario in which it can't repair as sturm are stuck by the supposed impenetrable for infantry hmg wall.
But the guy is wasting all mp and pop on excessive units hoping that the guy can't micro a mortar and use grenades, and when you force an hmg to move and chase it ? It has 2/3 fallback hmg to cover ? Otherwise is a huge mass retreat.
Mortars range could use a buff, just to be more consistent in supporting from a safer position.
It would help LT too.
I would completely redesign the faction anyway, so I can't think of more improvements that aren't OP or UP.
I used to like the faction, and i'm currently idling my best rank (380) with it, but i'm starting to get sick of forced build orders.
The whole officer thing is trash, it force you to "spam" infantry, the faction has the most powerful early-mid game as long as you cheese with 50cal sprint into bar blobs and m10.
Is the only faction that can provide all ai it needs with a single unit...I love using elites of all kind, but with usf you can't.
Maybe it has been made purposefully "easy" meaning that is made for newcomers that don't have the concept of unit preservation and combined arms, but for me is an awful faction, i'm sticking to brits that is hopefully getting even more fun in this patch.
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