Vet 0 mortar flares for soviets is a rather nice change. Sight > *
RIP grenade merge. The costs should've been merged in some capacity. 35 or 40 fuel would've been good. Attempts should always be made to make room for more/better global upgrades.
![:P :P](/images/Smileys/tongue.gif)
ZiS barrage at 35s may be a bit low for the amount of barrage it makes. It might be good to shave a shell or two off its barrage in this case. (The last couple shells usually are blasting empty earth anyway. In my experiences the first shell's accuracy is 80% of the ability's value.)
Ostheer pop cap reductions are all smart choices.
Interesting StuG choices. The 15 second weapon disable was rather ridiculous.
I'll be interested to see how the Ostwind works. It's medium and long range AoEs appear to have increased. Cost reduction is good, and increase in range is powerful too.
Panther changes... Whatevs at this point...
![:sealed: :sealed:](/images/Smileys/lipsrsealed.gif)
I don't see too much reason to use timers for the AA mode for the Schwerer. Making it a toggle alone would be a great change. A delay of a few seconds switching between modes would actually be an interesting dynamic for players to try to time.
Luch changes may be for the best so long as they're not wildly failing to kill pickup trucks.
![:P :P](/images/Smileys/tongue.gif)
Oh the Sturmtiger. A troll vehicle probably deserves the hate it gets.
![:D :D](/images/Smileys/biggrin.gif)
Sturmpio changes are probably necessary given their repair nerf. Big RA loss though.
Great changes for Panzerfusiliers, Obersoldaten, and Fallschirmjager.
Phasing raketenwerfer shots are an interesting decision. Slowing their vetted cloaking move speed is a good change.
As always, pitching a near perfect game in the bug fix and QoL game.