2v2 vs okw
21 Oct 2017, 06:51 AM
#1

Posts: 90
i need to know what the optimal build order vs okw is for the current as sov. maxims are poop, scripts are poop unless supported by shocks and luchs punishes a manpower heavy penal strat. advice is welcome.
22 Oct 2017, 06:07 AM
#2

Posts: 33
Hi there!
Never had mutch problem conter lutch with penal. Make sure you split them, 1 or 2 ptrs upgrade is anough to keep it at bay.
If he insist you sneek up 1 squad behind him to trow him a sticky bomb.
If this doesn't work go :
Penal
Penal
Penal
Scout car
Flame engi
Penal
T2
At gun
Support ( mortar, mg.. )
Never had mutch problem conter lutch with penal. Make sure you split them, 1 or 2 ptrs upgrade is anough to keep it at bay.
If he insist you sneek up 1 squad behind him to trow him a sticky bomb.
If this doesn't work go :
Penal
Penal
Penal
Scout car
Flame engi
Penal
T2
At gun
Support ( mortar, mg.. )
11 May 2019, 04:16 AM
#3

Posts: 10
If 2v2 do this:
Conscript (use this to cap)
Build tier 1
Penal
Penal
Build tier 2 (when your losing so much early game which will happen)
Maxim
More Penals (Optional)
Engineer(plant mines)
Tier 3. The purpose of tier 3 is to:
1.)If he blobs too hard go for m5 haltrack
2.)If he has light vehicles 222/221,puma,luchs get su 76 or t-70
Conscript (use this to cap)
Build tier 1
Penal
Penal
Build tier 2 (when your losing so much early game which will happen)
Maxim
More Penals (Optional)
Engineer(plant mines)
Tier 3. The purpose of tier 3 is to:
1.)If he blobs too hard go for m5 haltrack
2.)If he has light vehicles 222/221,puma,luchs get su 76 or t-70
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