British royal arty needs to require LOS
Posts: 431
I'm not one to normally make whine threads, but plz nerf. This is retarded and has been since forever.
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Posts: 327
It is the same with the crazy fuel income in 3v3s/4v4s - the opposing sides can float so much fuel they will replace destroyed armour immediately, which eliminates the idea of unit preservation and micro effort.
I have no idea how devs could have thought that not limiting resource income rate/cache effect progressively into 2v2s/3v3s/4v4s was a good idea. #JustRelicThings I guess.
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Posts: 450
Posts: 34
I can't believe nobody has made a thread on this; it has to be one of the most broken things in team games right now. Brits can just endlessly endlessly spam anvil arty on your OKW base buildings through the fog of war, and there is literally zero counter whatsoever because it requires no line of sight. I just had a game where 3 or 4 Brits all went for it and just erased every single of my base buildings doing this.
I'm not one to normally make whine threads, but plz nerf. This is retarded and has been since forever.
and that thing one-click destroys a howitzer
a true cancer guardian
just one click and 100 ammo
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Posts: 1660
The anvil artillery has zero scatter making it problematic. On the other hand 25 artillery is rather useless. The whole 25p need to be reworked (actually the UKF faction needs to be reworked).
In pratical terms a few inconsistencies can be buffed and cheese nerfed, and we are lucky if it happens..unfortunately.
Posts: 13496 | Subs: 1
In pratical terms a few inconsistencies can be buffed and cheese nerfed, and we are lucky if it happens..unfortunately.
The problem is a bit deeper because 25p arty is also available to tommies and sniper and has very little friendly fire damage, while the whole faction lucks early indirect fire support.
I would try making pyrotechnics ungraded that gave tommies scoped Enfield took all weapons slot, removed cover bonus and reduced moving penalties (turning them into a normal infantry) while separating barrage from the first 25p with smoke barrage and second with high explosive.
That make thing easier to balance.
Posts: 1660
The problem is a bit deeper because 25p arty is also available to tommies and sniper and has very little friendly fire damage, while the whole faction lucks early indirect fire support.
I would try making pyrotechnics ungraded that gave tommies scoped Enfield took all weapons slot, removed cover bonus and reduced moving penalties (turning them into a normal infantry) while separating barrage from the first 25p with smoke barrage and second with high explosive.
That make thing easier to balance.
That's why the mortar pit option is fucking retarded, you are supposed to get howitzers as you tech but you keep this howie range mortars uber effecient that needs PERFECT positioning and a well established static frontline.
Imho
Phyrotechnic: only sniper, it mark target for a reworked pounder strike not necessary anvil reliant to be more than visual effect
Medikit: in the trash can, uc can be upgraded as a mobile medical station carrying medics that can dismount like ambulance
Royal arty barrage: like pyro barrage, but fires a creeping barrage, or better barrage a RECTANGULAR area WITHOUT anvil regardless of teching, but create green cover craters to use as cover to advance (huge ukf artillery doctrine flavour here =))
Goddam mortar squad, than if i choose anvil i get to decide if i want a mortar pit by building a special trench for the squad, but i DECIDE it.
Tommies scoped has to be reworked.
I would outright remove those, because if somebody ever noticed, they tend to drop brens easily.
Btw am i the only one who would make vickers cgeaper and remove the building bonus range ? It makes it a counter to sniper builds which is ironical, and mp starve ukf.
Posts: 105
Posts: 1660
imo. then jaegar armor doc in ost should be redesigned. recon.overflight or stuka bombing run should be deleted. it can do recon and bombing itself. dont you think? :<
Wrong thread/off topic
Posts: 1163
Only 4 clicks, zero skill, zero risk. One tank call in and one muni ability. Super easy.
Posts: 960
(actually the UKF faction needs to be reworked).
Pretty much. The whole faction revolves around either annoying (bofors), illogical (MG out-ranging snipers), useless (17lb, churchill), or just plain boring (mortar pit) units.
Even if stuff like royal arty was fixed, it wouldn't really 'fix' the faction. It's so fundamentally flawed that all it would do is force players to use even fewer (and more boring) strategies.
We already have the 24/7 penal spam meta on one faction, the last thing we need is to make another faction insanely 2-dimensional (literally everyone would pick emplacement com).
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