Posted by u/Tattorack
3 days ago
So I received an Email from the Age of Empires team mostly concerning the closed Steam beta for AoEII DE. But they closed with something interesting:
" We also want to address the War Elephant in the room and acknowledge that we've been a little quiet in the past. Moving forward, we will be changing how we communicate with our valued Insiders – in a big way. Keep your eyes on your inbox for lots more exclusive Age of Empires Insider news, perks, and more!
Stay connect with us on Facebook, Instagram, and Twitter as well as check out our brand-new Age of Empires Discord channel here.
Thanks,
The Age of Empires Team"
It could mean nothing or it could mean that we're not gonna have complete silence about Age of Empires projects in the near future. Because let's face it, we've been kept pretty in the dark about any developments.
using technology from AoE4, for example "Relic Link" (anti-cheat-tool, allows player profiles, similar to Battle.net)
AoE2 Multiplayer in the Definitive Edition (using Relic technology)
*SNIP*
Even today, 20 years later, Age of Empires 2 is still played in multiplayer mode. The HD edition on Steam attracts over 10,000 players every day - a respectable number for a strategy game so old in its core. The Definitive Edition will therefore offer a robust online mode. Forgotten Empires "threw out the old netcode completely".
Players can also look forward to increased stability compared to the Remaster of the first Age of Empires. This was created using UWP technology (Universal Windows Platform, a restrictive runtime environment that does not allow mods, for example). Age of Empires 2: Definitive Edition, on the other hand, relies on Win32 - and also appears on Steam. Thanks to crossplay between the versions for Microsoft Store and Steam, the community is not split.
That's very important to Adam Isgreen and his colleagues - also regarding the next Definitive Edition of Part 3 and Age of Empires 4 developed by Relic. "Age of Empires 2 already uses technology from Age of Empires 4, for example Relic Link. This is a powerful anti-cheat tool and also allows us to give players a uniform community profile for all games. It's similar to Battle.net."
More information about AoE4 cannot be elicited from the Microsoft employee though. Just this much: "We'll talk about Age of Empires 4 later this year." And: "We've set up a completely new internal Microsoft studio to support the other developers working on Age of Empires." Developers like Forgotten Empires.
How was the project born? How do you live the responsibility of being the studio responsible for such an important series for the world of video games?
*SNIP*
Adam Isgreen (google translate):We are the internal studio created by Microsoft specifically for Age of Empires and our task is to start a new era for the franchise. Receiving so much trust from Phil Spencer and all the other heads of the video game division is really fantastic. A good part of the team, among other things, is composed of the original members of Ensemble Studios and in general we are all great lovers of the series and genre:
source:Adam Isgreen
There's a bit of confusion in here --
Forgotten Empires, the developer working on Age II DE has members of Ensemble working there, not at the new MS Age studio
There's no change to the relationships with FE, Relic, etc. - the Age studio isn't taking over any projects from our development partners
Carry on!
Ishmae1(Adam Isgreen): Nope! But we did consider that one... and over a hundred others. You'd be amazed (or really, not, in this day and age) how hard it is to find a name that some LLC or side business doesn't already use.
Joseph said:
I kinda wish the AoE team had a cool name.
Ishmae1: We do, it just hasn't cleared legal yet. Once that's done and the logo is in place, we'll show it off.
I'm looking to add to my community team at Relic Entertainment! If you know of any talented community managers and/or community-focused people that would be great for the role, please let me know! #gamedevelopment
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Asked when we’ll hear more about Age of Empires 4, Greenberg responded:
”Listen, our next big beat is X019. I’d suggest that people watch that. It’s also on November 14th. It’s the day Age of Empires 2: Definitive Edition launches.”
Aaron Greenberg
AoE twitter confirmation:
https://twitter.com/AgeOfEmpires/status/1164300112937586689
AgeOfEmpires
@AgeOfEmpires
During an interview with MAX, Aaron Greenberg slipped in some exciting news about XO19! "Our Audience...hoped for news on #AoE4.. Can you give them hope?" "...Our next big beat is X019. I’d suggest that people watch that."
That's according to Microsoft creative director Adam Isgreen, who told PCGamesInsider.biz that the company's responsibility is to make sure that Age of Empire games from other studios are going in the right direction.
Microsoft has worked with developer Forgotten Empires for the Definitive Edition of Age of Empires - which was released in 2018 - and the modern update of its sequel that's launching in November. Isgreen says that Australia's Tantalus Media is working on Age of Empires III Definitive Edition, too.
That's on top of the Big M bringing in Sega-owned Relic Entertainment on-board to make Age of Empires 4.
The new Age of Empires venture was announced at E3 2019 alongside Microsoft's purchase of adventure game specialist Double Fine.
"We do have an internal team but we're really providing oversight to our wonderful development partners - our team at Forgotten Empires that made Age of Empires Definitive Edition and is working on Age of Empires II - Definitive Edition, but we also have a group in Australia - Tantalus Media - that's working on Age of Empires III," Isgreen explained.
"We have Relic up in Vancouver. But they're also helping each other out with all the games, too. Our role at Microsoft is to enable these great developers to make Age products and to be the overseers and the ones making sure that we're on-message and on-brand for delivering what we believe to be great Age of Empires experiences. They're accessible, for all ages and you may learn something about history whether you want to or not. That kind of approach, a game that's accessible that is really meant for a large audience, across the world. We have a wonderful userbase from all across the globe that plays Age of Empires games every month and we want to make sure we can bring everybody in, not just from specific cultures."
So, the plan is that I want to make the best PC real-time strategy game possible first. Now there's mouse and keyboard support on Xbox, but so many people don't have mouse and keyboard that they can plug in. So, I think the challenge, and what I want to fool around with afterwards, is... once we get this done, we're gonna look at what we can do for console controls, like building a console control scheme specifically for Age of Empires. We don't have anything to announce about console right now, but we're going to go try to figure it out.
Underrated interview. The interviewer is very well informed and ask good questions.
Quinn Duffy is the only old school leader left in Relic that does fairly honest interviews like this, so respect for that.
CoH and AoE expanding to console (mouse and keyboard supported) likely mean Relic making Halo Wars 3.
*SNIP*
Another interesting tidbit of information that's been hinted at for some time is that all new Xbox titles will come to GamePass on PC. Greenberg said while speaking to GameStar about digital games distribution and subscription models like GamePass:
We're going to bring all of our titles when they launch into GamePass on PC, included in the service. We've got a lot of great third-party support as well, and we know a lot of people both play on the PC and on console.
That's great, so we have options for them but even just as a dedicated PC gamer, we're working with a lot of the big PC publishers to bring their titles and them reach a broader audience as well ... so the key there is to overdeliver on value but consumers obviously still have choice if they want to subscribe or buy.
Suffice it to say, that's a pretty clear indication that Age of Empires 4 will be included in GamePass at launch, whenever that may be. As of this writing, there is still no release window for the game. However, that may very well change at XO19 in a little less than three months.
The new Xbox podcast made by resetera members Kaironaut Shpeshal Ed FUNKNOWN iXi and Sikamikanico had a special guest. They've recorded a three hour podcast with the creative director at Xbox Game Studios who has worked on games like Red Alert, Killer Instinct and Age of Empires: Definitive Edition.
During the podcast they talk Monty Python, Ori, Killer Instinct, Red Alert and Age of Empires. I've tried to make some timestamps:
3:30 - Start of Adam's career
20:00 - Red Alert (Tanya, the Einstein scenes and more)
25:00 - Killer Instinct (Double Helix, Iron Galaxy, netcode of fighting games, Smash & Banjo)
34:50 - Biggest pet peeve game design principle
39:45 - Ori and Moon Studios
1:01:00 - Age of Empires
1:12:10 - Xbox and Age of Empires?
1:12:12 - Controllers
1:19:00 - Xbox and Age of Empires again
1:24:00 - Gears 5
1:28:20 - Xbox Game Studios - length of game
1:42:50 - Transparency in gaming industry, cost of making games
This Is what he said during Q&A session (by reddit source)
Essentially Adam Isgreen (the creative director of AOE franchise) was asked about AOE4 and gave couple of vague high level answers.
He didn't confirm that they will reveal it at XO19, instead went along with the "wink wink nudge nudge" method that we got from Gamescom.
About development, he said that everyone (in-house supervising studio at MS, Relic, FE, and Tantalus in Australia) takes it super seriously to develop the games (3 DEs + AOE4). They want to preserve and stay true to that feeling which makes AOE what it is.
Coming from the background of developing C&C and Red Alert franchise, Isgreen mentioned about bringing mechanics and ideas from other RTS games to AOE, for example, right-click-and-drag map scrolling. He could not withstand the archaic method of moving the mouse to the edge of the screen. According to him, the new scrolling mechanics is in all the DEs, but not AOE4 yet which frustrates (jokingly) him a lot.
There's also mentioning of some innovations to spice up some mundane and boring part of the genre. One example he talked about is how the resource gathering is usually very boring, but in Red Alert 2 they made it more interesting by introducing different harvesting trucks to different factions (teleporting Allies, armored Soviet). Relic and he have had a lot of meetings to discuss what kind of ideas and innovations are worth the effort and budget to put in the game. They don't want to "bring change for changes' sake".
All 4 games had pre-alpha (maybe beta, I forgot the terminology he used) playtesting already. For AOE4, some die-hard fans of the old games were quite shocked and "intense" to changes made to AOE4 (sounds like AOE4 will be kind of revolutionary to the franchise). He used the analogy of "7 stages of grief" (I believe it should be 5 stages but whatever) saying that those fans became softer and more welcoming to the changes later on.
To summarise, he was extremely evasive on AOE4 saying that he didn't want to leak anything about the game (time setting, new mechanics etc.). But one thing is quite obvious TO ME: AOE4 will be a quite different game. Hopefully we can soon find out whether it can capture the magic of previous games or not at XO19.
rutiretan
Essentially Adam Isgreen (the creative director of AOE franchise) was asked about AOE4 and gave couple of vague high level answers.
He didn't confirm that they will reveal it at XO19, instead went along with the "wink wink nudge nudge" method that we got from Gamescom.
About development, he said that everyone (in-house supervising studio at MS, Relic, FE, and Tantalus in Australia) takes it super seriously to develop the games (3 DEs + AOE4). They want to preserve and stay true to that feeling which makes AOE what it is.
Coming from the background of developing C&C and Red Alert franchise, Isgreen mentioned about bringing mechanics and ideas from other RTS games to AOE, for example, right-click-and-drag map scrolling. He could not withstand the archaic method of moving the mouse to the edge of the screen. According to him, the new scrolling mechanics is in all the DEs, but not AOE4 yet which frustrates (jokingly) him a lot.
There's also mentioning of some innovations to spice up some mundane and boring part of the genre. One example he talked about is how the resource gathering is usually very boring, but in Red Alert 2 they made it more interesting by introducing different harvesting trucks to different factions (teleporting Allies, armored Soviet). Relic and he have had a lot of meetings to discuss what kind of ideas and innovations are worth the effort and budget to put in the game. They don't want to "bring change for changes' sake".
All 4 games had pre-alpha (maybe beta, I forgot the terminology he used) playtesting already. For AOE4, some die-hard fans of the old games were quite shocked and "intense" to changes made to AOE4 (sounds like AOE4 will be kind of revolutionary to the franchise). He used the analogy of "7 stages of grief" (I believe it should be 5 stages but whatever) saying that those fans became softer and more welcoming to the changes later on.
To summarise, he was extremely evasive on AOE4 saying that he didn't want to leak anything about the game (time setting, new mechanics etc.). But one thing is quite obvious TO ME: AOE4 will be a quite different game. Hopefully we can soon find out whether it can capture the magic of previous games or not at XO19.
Edit: To the folks worrying about that drastic changes will be made to resource gathering, please calm down I didn't do Isgreen enough justice. This is just one example he gave using Red Alert 2 since he cannot leak anything about AOE4, when talking about new ideas in the general RTS genre. It's definitely not the case that the same will happen in AOE4. Besides, we had asymmetric villagers in AOM and AOE3 before and I personally find them to be pretty good.
One more thing I forgot to mention is that when talking about creative freedom, Isgreen said that when they did the campaign/story for AOE4, they dug into historical events and found out that some are very reminiscent of game modes. He said something along the line that he's surprised nobody has made these events into a game yet. Again, he didn't say what time period the game is set in. But I think we can perhaps deduce a little:
1. It's not set in the future.
2. It has historical events that are not too familiar to Americans. So probably other continents.
3. The events surprised them when they were doing research. So probably not a recent time period as recent history should be more well-documented and well-known.
I could see some of their language hinting to something like the Opium wars, other wars fought colonizing Africa and the different wars of colonial independence. Would somewhat be a follow-up to AoE3 time period aswell.
*SNIP*
On the official website of Age of Empires, the countdown to the start of the „next adventure” with the strategy game series has begun. It will end on the day of the start of the X019 event at which Age of Empires IV is to be shown.
But how can you be sure that this is about the presentation of the fourth game from the series? After all, it could be associated with Age of Empires II: Definitive Edition, which is due to debut on November 14. The point is that on the official website of the series there is a separate countdown to the release of AoE II, ending just before the start of Xbox Inside. Furthermore, the mention of the "next adventure" seems to indicate a new installment of the series. It's not really about a new undisclosed production, either. In June, Adam Isgreen (the creative director of the franchise) made it clear that the priorities are to refresh the original trilogy and the fourth installment of the series. Although this was true for the possible return of Age of Mythology, in this context it seems doubtful that developers could work on a completely new project.
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that. Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals. Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point. Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ? Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. . Last Monday, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance 22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box... 20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him. 20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3. 18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please. 18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber 16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned. 16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying... 16 Mar 2025, 16:36 PM
aerafield: @adamírcz aren't the first two disconnects free every day? 14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community. 14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic 14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product. 13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have. 13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake. 13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it. 13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes. 13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users. 13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes??? 13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it. 13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny. 12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points. 12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting. 12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me. 12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever. 12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go 12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?. 12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home. 12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much. 12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress 12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong. 07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back.... 06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem? 06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs? 06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then? 06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 05 Mar 2025, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus. 04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope. 04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get. 04 Mar 2025, 02:53 AM
Soheil: Coh2 is dead , full of map hackers , and lelic knows that but ... 04 Mar 2025, 01:26 AM
aerafield: Oh how I missed the weird spam bots, welcome back 03 Mar 2025, 13:05 PM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777 03 Mar 2025, 06:48 AM
OKSpitfire: @aerafield that does sound familiar 02 Mar 2025, 09:06 AM
Lady Xenarra: Ah, the gren faust-replacing-rifles bug/exploit. 01 Mar 2025, 18:24 PM
aerafield: CoH3 high elo is truly the dumbest CoH experience that ever existed 01 Mar 2025, 17:25 PM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck 01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster. 01 Mar 2025, 11:44 AM
NigelBallsworth: axis stuff is getting more meme by the second 28 Feb 2025, 23:32 PM
aerafield: Cloaked instapin MGs at 0cp. I wanna see no more crying about the Dingo while that shit is in the game 28 Feb 2025, 20:38 PM
Willy Pete: And only on annihilation, and I have to let the AI live long enough... 28 Feb 2025, 02:04 AM