I've been playing around with the Attribute Editor for fun to see what I can accomplish. I have tried to look up my issues but there is a really big literature or tutorials about using this program
Anyway, my questions are about veterancy in this game...
- Why are there squad and entity veterencies? I heard before about some glitch that wasn't patched for years... not sure if this is why? When for example, I want to change weapon accuracy for a squad vs change received accuracy, where would I have to put each veterency, and why?
- Why do squads have the modifier "entity_veterancy_experience_modifier" with usage_type multiply_add and value 0.2? I've seen this time and time again and don't understand what it does?
- Why do some squads have a scar function call? For example, when the grenadier vets up, there is a scar function call with function name XP1_Vet_Level2. What does this do? Why is it there? Why do some squads not have it? Also, is there somewhere where I can see a list of scar functions that are called? I can't seem to find it.
Also, how does construction speeds work? Barbed wire has a time cost of 24. Is this time divided by the number of models building? So would a 4 model engineer take 6 seconds, and a 3 model engineer 8 seconds? If that's true, and I change a 4 model squad to be a 3 model squad, would I have to increase the construction speed modifier on the 3 model squad by 1.33 to achieve the same speed?
Also, I am eager to learn in general. Are there any hidden sources of knowledge I haven't found? Or is this a trial and error sort of game?
Thank you in advance.