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Fall Balance Replays

19 Jul 2017, 08:10 AM
#1
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

Feel free to upload your replays here.



P.S Have a look here:

Some small action about the new Calliope, Vet1 isg and Stuka dive bomb:


https://www.twitch.tv/videos/160044170

ISG vet1 hit on T70
1 hour. 31 min. 50 sec


Calliope closerange vs house:

2 hour 16 min.00 sec

Calliope closerange vs Gren:

2 hours 18min 28 sec.

Stukadive bombe:

2 hour 16.min 54 sec.
19 Jul 2017, 08:12 AM
#2
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36

1.
  •  


Calliope useless and problems vs isg. (But no mortarpit and late katja)

2.
  •  


Simcity with avre doc?! No problem for axis to kill it!

3.

3 soviet.... Ehm nope!

4.
  •  


2 ost and 2 okw each side...
19 Jul 2017, 08:34 AM
#3
avatar of Strummingbird
Honorary Member Badge

Posts: 952 | Subs: 1

Played a bunch vs machine, czepis, kpen and others but this has been the closest game thus far-

20 Jul 2017, 21:07 PM
#4
avatar of DonnieChan

Posts: 2272 | Subs: 1



good Game withFindeed with The mortar pit mortarpitting
21 Jul 2017, 15:38 PM
#5
avatar of ZaneyZap

Posts: 264

Armor company vs Kpen

21 Jul 2017, 19:28 PM
#6
avatar of __deleted__

Posts: 4314 | Subs: 7



More info in replay thread, if you have any questions ask there. I think it´s definitly worth watching (or even casting), you don´t get 1 hour 1v1 game with 3 shermans, jackson, panther, 2 werfers, 2 stugs, 2 oswinds and a pershing every day :P

New COH2 looks very promising in terms of fun :D
21 Jul 2017, 21:23 PM
#7
avatar of DonnieChan

Posts: 2272 | Subs: 1

Playtested with Hector a bit. The last one is the most interesting in terms of unit performance.

The first 2 may be interesting in terms of US meta performance in 1v1






22 Jul 2017, 10:29 AM
#8
avatar of __deleted__

Posts: 4314 | Subs: 7

Playtested with Hector a bit. The last one is the most interesting in terms of unit performance.

The first 2 may be interesting in terms of US meta performance in 1v1








Panzerwerfer is fine, you just need to go close to the frontline in order to wipe squads.

Also it seems like more options to play game are rising, some of them are worse some of them are better but at least you have the option to play different build orders and still win.


Looks promising.

PS: So far I haven´t found anything that would break 1v1 balance even more than it´s now, keep up the good work Mr.Smith and co. :)
22 Jul 2017, 11:23 AM
#9
avatar of __deleted__

Posts: 4314 | Subs: 7



Game that shows how hopeless the leight is against new cancer pit

Also shows new brace bug on the mortar pit ;)
22 Jul 2017, 11:39 AM
#10
avatar of Sturmpanther
Lead Strategist Badge

Posts: 5441 | Subs: 36



Game that shows how hopeless the leight is against new cancer pit

Also shows new brace bug on the mortar pit ;)


--> Well the idea is that its not the meta: go for 2 isg and rape every mortarpit. Mortarpit should win vs isg, but you can attack it with volks and flamenade

And still in 3vs3, 4vs4 all mortarpits are dying anyway.
22 Jul 2017, 11:44 AM
#11
avatar of __deleted__

Posts: 4314 | Subs: 7



--> Well the idea is that its not the meta: go for 2 isg and rape every mortarpit. Mortarpit should win vs isg, but you can attack it with volks and flamenade

And still in 3vs3, 4vs4 all mortarpits are dying anyway.


Thats why there was a bofors.

I think it´s far harder to destroy well built sim city in 1v1 than in higher gamemodes. On the other hand it´s far harder to actually build one there
22 Jul 2017, 12:14 PM
#12
avatar of __deleted__

Posts: 4314 | Subs: 7



For more info visit replay thread
22 Jul 2017, 12:55 PM
#13
avatar of RedT3rror

Posts: 747 | Subs: 2

look at the description...

22 Jul 2017, 13:22 PM
#14
avatar of Finndeed
Strategist Badge

Posts: 612 | Subs: 1



Interesting game vs old school soviet meta.
22 Jul 2017, 14:19 PM
#15
avatar of ZaneyZap

Posts: 264

See replay

28 Jul 2017, 16:54 PM
#16
avatar of __deleted__

Posts: 4314 | Subs: 7



Here you have a solid proof that Jackson is nowhere near OP and panzers with a little support still eat it alive if it goes offensive.

After all it´s just a paper tank that dies to 2 Pak43 shots, so GL going with this joke on wheels (when we talk about it´s chances to survive against AT guns) against Pak wall
28 Jul 2017, 18:49 PM
#17
avatar of Mr.Smith

Posts: 2636 | Subs: 17

See replay



I completely missed this one and only tried to watch this today (after the mod has been updated); therefore I can't.

Can you briefly explain what the replay looked like?
29 Jul 2017, 11:34 AM
#18
avatar of ZaneyZap

Posts: 264



I completely missed this one and only tried to watch this today (after the mod has been updated); therefore I can't.

Can you briefly explain what the replay looked like?


From what I remember 2 ISgs vs 2 unupgraded mortar pit would easily destroy the pits (especially with volks support with flame nades)
29 Jul 2017, 11:47 AM
#19
avatar of Mr.Smith

Posts: 2636 | Subs: 17



From what I remember 2 ISgs vs 2 unupgraded mortar pit would easily destroy the pits (especially with volks support with flame nades)


If we make Mortar Pits resilient to indirect fire, suddenly, you won't be able to kill them anymore with anything due to brace. Thus, it's hard to rebalance the pits without rebalancing brace, but we'll try.

29 Jul 2017, 14:43 PM
#20
avatar of ZaneyZap

Posts: 264



If we make Mortar Pits resilient to indirect fire, suddenly, you won't be able to kill them anymore with anything due to brace. Thus, it's hard to rebalance the pits without rebalancing brace, but we'll try.



I've actually been meaning to ask you something regarding brace. why are brace not being touched in FBP?
Because in one of your post you made some good arguments for why and how brace could be removed from the game.

is it because of the scope™?
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