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russian armor

Unofficial Revamp mod (EFA & WFA & Brits)

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10 Oct 2017, 04:13 AM
#581
avatar of CobaltX105

Posts: 87

Well, that was fun while it lasted. I'll always favor the sweet feeling of pushing around Grens with my now anti-cover REs.

Seriously, they made for amazing support. Still squishy as heck, but if left to their own devices, will push squads out of cover or outright destroy yellow cover, making it all the easier for my Rifles to push up and take ground.

There's a bug though, when in the FP they fire two grenades. Even for me, that seems a little much.
10 Oct 2017, 14:08 PM
#582
avatar of Bizrock

Posts: 206

I have released the next version. Changelog is mostly the same.

2.42



I liked all changes, but the smoke price increase is gonna hurt.

Edit 1: Just tested, RE rifle grenade is too much overpower in my opnion
10 Oct 2017, 18:11 PM
#583
avatar of miragefla
Developer Relic Badge

Posts: 1304 | Subs: 13

Did a quick fix. Here are the notes for the Rifle Grenade:

Rear Echelon Rifle Grenade Changes (Does not apply to fighting pit)

10 Oct 2017, 18:15 PM
#584
avatar of Waegukin

Posts: 609



The nerfs are already on the way!

Though rifle grenades are being toned down with the following changes with possibly more incoming:

-Grenade timer from 0.75 to 1.35
-Minimum range from 10 to 15


Can definitely get behind that, Echelon grenades are an awesome idea, but damn are they broke right now, even when not thrown in a Doge for a makeshift mortarcar.

EDIT: New changes look good, will test and report back later
10 Oct 2017, 21:18 PM
#585
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1

I'm a bit late to start to try this out but I loved what you guys did with the WBP. Is there a summary somewhere available that consolidates all changes until now?
19 Oct 2017, 21:46 PM
#586
avatar of CobaltX105

Posts: 87

I've been holding off on asking, but I gotta know: how did y'all get the team weapons to reinforce via beacon?

I've been fiddling around with the Paradrop part of the reinforce_ext, but I just can't seem to get it right.
20 Oct 2017, 11:07 AM
#587
avatar of Mr.Smith

Posts: 2636 | Subs: 17

I'm a bit late to start to try this out but I loved what you guys did with the WBP. Is there a summary somewhere available that consolidates all changes until now?


The mod summary at the front page already aggregates all changes from version 1.0 to 2.3.

So, all you need is front-page info & the changes in 2.4, 2.4.1 & 2.4.2. I've been a bit busy and didn't have the time to update the OP yet.

I've been holding off on asking, but I gotta know: how did y'all get the team weapons to reinforce via beacon?

I've been fiddling around with the Paradrop part of the reinforce_ext, but I just can't seem to get it right.


Check the github link on the OP. What you are looking for is some paradrop thing at the weapon_team sbps file.

To make this change work, we've added a check so that only paratrooper-manned teamweapons have access to paradrop reinforcements.
23 Oct 2017, 19:12 PM
#588
avatar of SkysTheLimit

Posts: 3423 | Subs: 1



The mod summary at the front page already aggregates all changes from version 1.0 to 2.3.


Was just curious about this myself since this mod has so many changes to keep track of. Thanks for making it easy to follow!
23 Oct 2017, 21:00 PM
#589
avatar of jagd wölfe

Posts: 1660

Did a quick fix. Here are the notes for the Rifle Grenade:

Rear Echelon Rifle Grenade Changes (Does not apply to fighting pit)


Nice, it was definitely needed, but now RE are actually decent =)

Am I the only one to think that design-wise panther (ost/okw) would make more sense to be a medium spam counter/tank hunter with high fire rate and moving accuracy but 185 pen, while casamate TD would be better if reworked for anti heavy/anti tank destroyer with high pen and damage but lower rof to give more space to allies TD like jackson and firefly ?

It would finally solve stug spam issue as stug can't counter everything (like it do anyway in this mod IMHO, the only one unaffected by TWP changes are heavies, which can be easily stunned with pak and get swarmed by stugs), while we could increase it's price and even reduce mobility as trade for pen and damage.

The casamate TD wouldn't counter so hard allies TD with overwhelming fire rate.

It would also finally give ost/okw an offensive tank hunter reliable.

I like a lot of changes, but I can't really understand why changing panther like that, a turretted static tank destroyer that may as well be unturretted.

@Mr.Smith @Miragefla have you ever evaluated/tested such kind of armor overhaul or something like that ?

Stug/jadgpanzer 4
-unturretted
-200 damage
-240 pen
-8 seconds reload
-stug g hitpoint to 640 (it needs a bit more durability due to low rof and higher price, now it's actually an investment.
-IMHO I would nerf jadgpanzer 4 armor, give stug g 60 range and give both a similar price considered changes up there, both TD wouldn't have upper hand over allies TD 100% of the time, so I think stug 60 range could be needed, while mediums would be able to reliably pen at mifd-close range jadgpanzer 4 now.
-Some price tag between 150-160 fuel

Panther
-lower range (45)
-160 damage
-4.whatever reload speed
-185 mid pen
-armor down to 290
-mid range base accuracy increased (like in mod)
-0.75 moving accuracy multiplier
-okw mg's
-some price tag between okw price and ost, 185 fuel circa.
26 Oct 2017, 21:20 PM
#590
avatar of sherlock
Patrion 14

Posts: 550 | Subs: 1



The mod summary at the front page already aggregates all changes from version 1.0 to 2.3.

So, all you need is front-page info & the changes in 2.4, 2.4.1 & 2.4.2. I've been a bit busy and didn't have the time to update the OP yet.


Perfect. Thanks a lot :)
27 Oct 2017, 12:48 PM
#591
avatar of Mr.Smith

Posts: 2636 | Subs: 17

OP updated with 2.4 - 2.42 changes.
27 Oct 2017, 13:49 PM
#592
avatar of Bizrock

Posts: 206


Nice, it was definitely needed, but now RE are actually decent =)

Am I the only one to think that design-wise panther (ost/okw) would make more sense to be a medium spam counter/tank hunter with high fire rate and moving accuracy but 185 pen, while casamate TD would be better if reworked for anti heavy/anti tank destroyer with high pen and damage but lower rof to give more space to allies TD like jackson and firefly ?

It would finally solve stug spam issue as stug can't counter everything (like it do anyway in this mod IMHO, the only one unaffected by TWP changes are heavies, which can be easily stunned with pak and get swarmed by stugs), while we could increase it's price and even reduce mobility as trade for pen and damage.

The casamate TD wouldn't counter so hard allies TD with overwhelming fire rate.

It would also finally give ost/okw an offensive tank hunter reliable.

I like a lot of changes, but I can't really understand why changing panther like that, a turretted static tank destroyer that may as well be unturretted.

@Mr.Smith @Miragefla have you ever evaluated/tested such kind of armor overhaul or something like that ?

Stug/jadgpanzer 4
-unturretted
-200 damage
-240 pen
-8 seconds reload
-stug g hitpoint to 640 (it needs a bit more durability due to low rof and higher price, now it's actually an investment.
-IMHO I would nerf jadgpanzer 4 armor, give stug g 60 range and give both a similar price considered changes up there, both TD wouldn't have upper hand over allies TD 100% of the time, so I think stug 60 range could be needed, while mediums would be able to reliably pen at mifd-close range jadgpanzer 4 now.
-Some price tag between 150-160 fuel

Panther
-lower range (45)
-160 damage
-4.whatever reload speed
-185 mid pen
-armor down to 290
-mid range base accuracy increased (like in mod)
-0.75 moving accuracy multiplier
-okw mg's
-some price tag between okw price and ost, 185 fuel circa.


I know that this game is not that historically accurate.
But stugs have literally the same weapon as pz4, I liked your idea, but I don't know if that will make sense. (realistic wise)
But for jadgpanzer maybe be good.
27 Oct 2017, 15:53 PM
#593
avatar of jagd wölfe

Posts: 1660

jump backJump back to quoted post27 Oct 2017, 13:49 PMBizrock


I know that this game is not that historically accurate.
But stugs have literally the same weapon as pz4, I liked your idea, but I don't know if that will make sense. (realistic wise)
But for jadgpanzer maybe be good.

You talk like right now there is no difference ^_^
27 Oct 2017, 18:52 PM
#594
avatar of Grumpy

Posts: 1958

When do people play this? I play occasionally in the evening Pacific time and haven't seen anyone playing this. I tried a couple comp-stomps and it seems better than the live version but would like to play real games on it.
27 Oct 2017, 20:31 PM
#595
avatar of some one

Posts: 935

jump backJump back to quoted post27 Oct 2017, 18:52 PMGrumpy
When do people play this?

No one do.

It is a fetish.

sadly.

I wish there would be a possibility to play this mod amongst the automatch just by clicking the next picture
27 Oct 2017, 20:36 PM
#596
avatar of ZombiFrancis

Posts: 2742

jump backJump back to quoted post27 Oct 2017, 18:52 PMGrumpy
When do people play this? I play occasionally in the evening Pacific time and haven't seen anyone playing this. I tried a couple comp-stomps and it seems better than the live version but would like to play real games on it.


Invite a friend to play. That is your best bet. Even with the official preview patch mods there was never anyone playtesting them in public lobbies.

I am US west too and evenings are usually when I can play, and I can confirm it is probably the worst time zone for finding players in any game mode.
29 Oct 2017, 09:19 AM
#597
avatar of Mr.Smith

Posts: 2636 | Subs: 17

jump backJump back to quoted post27 Oct 2017, 18:52 PMGrumpy
When do people play this? I play occasionally in the evening Pacific time and haven't seen anyone playing this. I tried a couple comp-stomps and it seems better than the live version but would like to play real games on it.


Your best bet is coordinating with friends near your skill level to arrange a match to play with/against. Alternatively, you can ask around the shoutbox/Discord channel to see if somebody is interested. Just make sure that the guys that want to play have actually read and understood the changelog; otherwise it's a waste of everyone's time.

I used to have daily matches with the Revamp mod (europe) until FBP got postponed.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
LimaOscarMike: My laptop can't even run COH3. Should I get them on my Series X or is it dead yet?
Today, 05:10 AM
Rosbone: One of my last major gripes about Coh3. Price is still too high I feel for growth. But progress is always good.
Today, 04:43 AM
Rosbone: I am not 100% sure but I think Relic actually fixed up the skirmish menus a little last patch. If so, thank you and keep it coming.
Today, 04:39 AM
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
09 Apr 2025, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
09 Apr 2025, 16:58 PM
Beinhard: o7 miss this game and zansi
09 Apr 2025, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM
Rosbone: They dont care about Coh3 or Coh in general. They are just trying to grab cash by ripping off the small user base they have.
13 Mar 2025, 19:58 PM
Rosbone: Just making mistake after mistake after mistake.
13 Mar 2025, 19:57 PM
Rosbone: It is clear they crapped out an unfinished game. And are now barely supporting it as they make new smaller games. Coh3 is stillborn. It will be meh for at least another 2-4 years. Meaning they killed the whole franchise instead of growing it.
13 Mar 2025, 19:56 PM
Rosbone: For a thing they could fix in minutes. Literally minutes.
13 Mar 2025, 19:53 PM
Rosbone: If I did play coh3 and was mainly a skirmish player, I would be pissed and probably stop playing. And it has been like this since release. Why? I would not tell my friends to buy a game I am not even playing. Lost sales and angered users.
13 Mar 2025, 19:53 PM
Rosbone: I am just saddened how Relic keeps hurting themselves by not fixing 5 minute things like menus. Why anger users with stuff that could be fixed in minutes???
13 Mar 2025, 19:50 PM
Rosbone: I was wondering why people think I was raging. I think it was when I said "because coh3 sucks so bad". That was not my opinion. Just a general feel from top players/streamers. I dont play Coh3 and have NO opinion of it.
13 Mar 2025, 19:48 PM
OKSpitfire: You can rage as often as you like btw, you usually manage to make it pretty funny.
12 Mar 2025, 11:18 AM
Rosbone: So it was a systemic failure across multiple disciplines and check points.
12 Mar 2025, 04:30 AM
Rosbone: Knowing how companies work, I imagine a new hire making the menus. The API they are using is complicated and things were hard to figure out. But at some point QA or management should have addressed these things. Usually within 6 months of starting.
12 Mar 2025, 04:29 AM
Rosbone: @theekvn I dont hate Coh3 or Relic. I just dont understand how you work on Coh3 for like 7 years and the menu system is worse than if a Programming 101 student made it. Feel free to explain it to me.
12 Mar 2025, 04:07 AM
theekvn: + 33% dmg rear hit was best deal ever.
12 Mar 2025, 04:00 AM
theekvn: KT just need fuel debuf from 15% to 50%, Ele arc of fire- aim time improve and they are good to go
12 Mar 2025, 03:59 AM
theekvn: and please Rosbone,I know you hate Coh3 to the bone due to your drama with relic, Still, Can you give a proper point of view instead of raging ?.
12 Mar 2025, 03:54 AM
theekvn: you rather go 76 to unity Whizbang 2.0 or go home.
12 Mar 2025, 03:52 AM
theekvn: also US tier 4 is 145f and Sherman pen 140 nerf is too much.
12 Mar 2025, 03:52 AM
theekvn: Whizbang lock behind CP, meanwhile stuka is techtree progress
12 Mar 2025, 03:51 AM
KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
07 Mar 2025, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
06 Mar 2025, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
06 Mar 2025, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
06 Mar 2025, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! :P
06 Mar 2025, 10:49 AM
Willy Pete: Cool you wanna lose your stock lategame arty too then?
06 Mar 2025, 03:20 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. :rofl:
05 Mar 2025, 20:27 PM

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